Author Topic: 88s  (Read 2058 times)

Offline Clone155

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88s
« on: November 10, 2009, 02:44:05 PM »
It is about time we get man-able ones, and it is not like you don't have a model for them.


Offline waystin2

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Re: 88s
« Reply #1 on: November 10, 2009, 02:47:30 PM »
+1  New toys are good...
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Offline Yossarian

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Re: 88s
« Reply #2 on: November 10, 2009, 03:03:03 PM »
True, but I have the feeling that these new toys would make it very difficult to attack an alerted town - it'd be like attacking a CV...
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
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Offline Clone155

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Re: 88s
« Reply #3 on: November 10, 2009, 03:05:18 PM »
True, but I have the feeling that these new toys would make it very difficult to attack an alerted town - it'd be like attacking a CV...

Make them slower than a Wirblewind turret, and the reload rate of the 8 inch guns on the cruisers, and the NOE raids should be fine.

Offline trotter

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Re: 88s
« Reply #4 on: November 10, 2009, 03:07:13 PM »
True, but I have the feeling that these new toys would make it very difficult to attack an alerted town - it'd be like attacking a CV...

I could be wrong, but didnt 88's used as AA have an altitude "floor" where their shells would not explode below? Something like 10k? Am I off on this? If it is the case though, it wouldn't be too terrible attacking an alerted town, as town guns could get the low stuff, and 88's the higher stuff.

Offline Yossarian

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Re: 88s
« Reply #5 on: November 10, 2009, 03:49:19 PM »
True - I'd probably fly through the corridor at 7-10K then though :D
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
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Offline AWwrgwy

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Re: 88s
« Reply #6 on: November 10, 2009, 04:18:18 PM »
I could be wrong, but didnt 88's used as AA have an altitude "floor" where their shells would not explode below? Something like 10k? Am I off on this? If it is the case though, it wouldn't be too terrible attacking an alerted town, as town guns could get the low stuff, and 88's the higher stuff.

+1

Every time this is wished for I wonder what the minimum effective range of the 88 or a gun that size was.

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Offline Karnak

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Re: 88s
« Reply #7 on: November 10, 2009, 04:37:13 PM »
Remember though, 88s didn't have proximity fuses.  You'd need to set the altitude you wanted to detonate at for each shot.
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Offline Penguin

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Re: 88s
« Reply #8 on: November 10, 2009, 05:10:27 PM »
That sounds great, you could have a little box where you would punch in the altitude.

Oh, wait, we don't know the altitude of the plane to even 100 feet. 

But new toys are always fun, and you could probably give it a more precise mapping system.  Also, to prevent tank busting, we need to have something that would prevent them from going past an angle of say, 45 degrees.

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Offline Nemisis

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Re: 88s
« Reply #9 on: November 10, 2009, 06:11:39 PM »
True, but I have the feeling that these new toys would make it very difficult to attack an alerted town - it'd be like attacking a CV...


Which are usually sunk when they stick there noses where they don't belong. How about a total of 3 mannable 88's per base with 3 more at the town? Fleets have something like 14x 5" guns. If I have the conversion right a 5"er is about equivelant to a 155mm gun. The ones were asking for aren't even 105's.
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Offline Yossarian

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Re: 88s
« Reply #10 on: November 10, 2009, 06:14:05 PM »

Which are usually sunk when they stick there noses where they don't belong. How about a total of 3 mannable 88's per base with 3 more at the town? Fleets have something like 14x 5" guns. If I have the conversion right a 5"er is about equivelant to a 155mm gun. The ones were asking for aren't even 105's.

Haven't you ever been on the receiving end of one of the 5" turrets?  Anyone half-decent in them can just pluck planes out of the air.
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
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| IMMA FIRIN' MAH 75MM!!!
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Offline Nemisis

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Re: 88s
« Reply #11 on: November 10, 2009, 06:22:00 PM »
Yes, I have. I fly through them, drop my bombs, and start dogfighting. I've rarely been shot down by AA of any sort. I'm either lucky, or everyone ignores me.
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Offline Ack-Ack

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Re: 88s
« Reply #12 on: November 10, 2009, 06:51:33 PM »
That sounds great, you could have a little box where you would punch in the altitude.

Oh, wait, we don't know the altitude of the plane to even 100 feet. 

But new toys are always fun, and you could probably give it a more precise mapping system.  Also, to prevent tank busting, we need to have something that would prevent them from going past an angle of say, 45 degrees.

-Penguin



Why would you put in something to prevent the 88mm from being used as an anti-tank weapon?  None of the 88 mm guns (Flak 18/36/37) had any sort of angle limiter to prevent it from going past 45 degrees and all of them were capable of being used in the AA and anti-tank role without modifications.


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Offline Ack-Ack

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Re: 88s
« Reply #13 on: November 10, 2009, 06:52:50 PM »
Make them slower than a Wirblewind turret, and the reload rate of the 8 inch guns on the cruisers, and the NOE raids should be fine.

Not sure how fast the rotate speed was but the German 88's had a firing rate, depending on the level of crew training, of 15 to 20 rounds per minute.


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Offline Nemisis

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Re: 88s
« Reply #14 on: November 10, 2009, 06:54:13 PM »
As long as there aren't more than 6 or 7 per base, they shouldn't cause a problem for GVers. And if they're hitting tanks, the aren't hitting planes. One or the other will destroy them.
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