We're going to get arty. In which version is the only question. I got this idea while reading a few articles on
www.thehistorynet.com about Pacific arty.
Each map grid square is 25 miles by 25 miles. 105mm Howitzers can fire up to a range of 7 miles. If you devide each 25 mile grid square into sub-grids using the keypad you get 9 squares each 8 miles long. In effect, you get a rough max range for a 105mm Howitzer.
Indirect fire could be done with a range card just like the real thing. HTC could publish a small range card for arty use. When in the gunner position you would have two scales. One vertical scale indicating elevation, the other a compass. As you moved the gun, each would change in relation to gun movement. In short, put a compass ring around the Panzer's turret and add an elevation indicator.
A forward observer could watch the impacts and give you adjustments. Once on target, you could give other gunners next to you the heading and elevation. Then just call "Fire for effect!" and watch an entire field get pounded.
I think it'd work, but there's a LOT of people that seem to be against arty. Indirect fire is the only real way artillery works well. I still don't understand why arty would be a bad thing, especially with observers. There is one catch some people are overlooking; helpless targets. An M7 Priest has to stop before ripping off an accurate round. Unless there's friendly air or AAA available, a four-man Priest squad is nothing but a standing target.
Flakbait
Delta 6's Flight School