Author Topic: Perk the Ord  (Read 1151 times)

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Perk the Ord
« on: November 18, 2009, 01:17:22 PM »
Perk it lightly, but perk it nonetheless.

Perk it like planes are currently perked-if you come back from your Jabo mission, you keep the perks, if you don't, then you loose them.

What positives will this accomplish?

It will encourage surviving your attack runs. It will discourage bombing and bailing, suicide jabo runs, buffs going down to the deck to strafe ack after dropping, etc. It will give the interception of buffs or jabos *after* they drop some meaning. It will mean that bombs and bombers will no longer effectively be an infinite resource used to destroy finite resources (hangars), that jabos and bombers will no longer be as likely to simply storm suicide runs into places where the enemy has local air superiority. Fighter air superiority will have more meaning, good for gameplay.

Since there are no seperate attack perks, I suppose Jabos will simply have to use fighter perks for ord purchase. This is acceptable, considering that jabos stand a decent chance of survival, flown *intelligently*
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Masherbrum

  • Radioactive Member
  • *******
  • Posts: 22416
Re: Perk the Ord
« Reply #1 on: November 18, 2009, 01:19:39 PM »
I'll still roll a formation of 88's and sink CV's.  I have enough "self-control" to not Lancstuka.   Self-Control is the main reason people "Want more things added".    They'd rather close their eyes and blame the game, instead of their own lack of control. 
FSO Squad 412th FNVG
http://worldfamousfridaynighters.com/
Co-Founder of DFC

Offline APDrone

  • Gold Member
  • *****
  • Posts: 3385
Re: Perk the Ord
« Reply #2 on: November 18, 2009, 01:42:46 PM »
...Fighter air superiority will have more meaning, good for gameplay.

...

Seems to me that if there was Fighter Air Superiority, none of the other bomber behaviors would be a factor.. since they would be dead before they hit the target.
AKDrone

Scenario "Battle of Britain" 602nd Squadron


Offline Anaxogoras

  • Platinum Member
  • ******
  • Posts: 7072
Re: Perk the Ord
« Reply #3 on: November 18, 2009, 01:57:46 PM »
Watching lemming after lemming suicide into the ordnance bunkers and VH is half the entertainment of the main arena.  How could you be so cruel to advocate taking that away? :neener:

Look, the main point that must not be forgotten is that current game-play rewards suicide tactics.  You can win teh war far more effectively by suiciding than by returning to base after hitting your target.
gavagai
334th FS


RPS for Aces High!

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: Perk the Ord
« Reply #4 on: November 18, 2009, 02:10:08 PM »
Seems to me that if there was Fighter Air Superiority, none of the other bomber behaviors would be a factor.. since they would be dead before they hit the target.


Very difficult to get buffs dead before they hit target in many cases and almost impossible with fast jabos with alt. Perking ordnance would make getting them dead AFTER they hit a target/controlling the airspace to such a point that anything will likely die after hitting target strategically valuable, which currently it is not. And actually attempting to survive would introduce factors into the bombing techniques that would make things more realistic and help defense. I.E, someone being closesly pursued in a jabo by a fighter might actually drop ords and attempt to fight/escape and RTB rather than diving blindly to certain death.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: Perk the Ord
« Reply #5 on: November 18, 2009, 02:12:47 PM »
Look, the main point that must not be forgotten is that current game-play rewards suicide tactics.  You can win teh war far more effectively by suiciding than by returning to base after hitting your target.[/quote]

QFT!

"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Perk the Ord
« Reply #6 on: November 18, 2009, 02:32:50 PM »
Very difficult to get buffs dead before they hit target in many cases and almost impossible with fast jabos with alt.

Bombers in this game are the equivelant to stealth bombers. They can be detected by radar only 2 minutes before they drop. Not even the 163 Komet can get up to 25k+ to shoot them down with that short a warning.

Historically, these things were NEVER undetected. You had 5 hours or more of advance warning to set up organized missions, defensive plans, etc... In this game one guy scrambles from the deck to try and stop them -- and 100% of the time fails to before they release their eggs.


I'd rather see bomber icons on maps 100mi from the front lines (that's 4 sectors away) regardless of the radar situations. THAT would change the way this suicide porktarding works. [EDIT: Hrm... I suppose jabo with eggs will have to show up also?]


Then again, this is all entirely moot. Once the new bombing super cities come out, the entire bomber game will change in my opinion. For better I hope, but can't truly predict until we see it first-hand.

Offline 5PointOh

  • Gold Member
  • *****
  • Posts: 2842
Re: Perk the Ord
« Reply #7 on: November 18, 2009, 02:43:09 PM »
I'd like to see dot radar across the map.  Instead of our current radar. 
Coprhead
Wings of Terror
Mossie Student Driver

Offline Beefcake

  • Gold Member
  • *****
  • Posts: 2285
Re: Perk the Ord
« Reply #8 on: November 18, 2009, 03:24:30 PM »
WOOO wooo WOOO wooo WOOO wooo WOOO wooo *screech!*

Freeze!    This is the reality police!    Put the keyboard on the ground and back away slowly!

Guys this is a game not real life. Let me ask a question, how is a new person to the game supposed to fly a bomber? In order to take off in a B17 you have to have ord selected.

If you want to curve the suicidal guys then make it so a 5 minute wait timer is imposed after you die. But we know that will never happen.
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: Perk the Ord
« Reply #9 on: November 18, 2009, 03:29:55 PM »

Guys this is a game not real life. Let me ask a question, how is a new person to the game supposed to fly a bomber? In order to take off in a B17 you have to have ord selected.


You are right, that would be a Catch-22.
Small amount of perk points given on sign-up in each category, and a small weekly "stipend" of perks in each category perhaps?
I wouldn't want the price of ord set VERY high, just enough to give a slight encouragement towards survival.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Madguns

  • Zinc Member
  • *
  • Posts: 27
Re: Perk the Ord
« Reply #10 on: November 18, 2009, 03:44:53 PM »
Sure perk the ord.  Right after they add the B-29 and the nuclear weapons.

If they perked the ord I would have never been able to get good at rocket vulching.   :t
I like to Rocket Vulch!

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: Perk the Ord
« Reply #11 on: November 18, 2009, 04:09:23 PM »
Nope.
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline batch

  • Nickel Member
  • ***
  • Posts: 640
Re: Perk the Ord
« Reply #12 on: November 18, 2009, 04:53:41 PM »
Seems like a very well intentioned idea.......... however one potential "instant BBS drama queen whine" I see are the "theres never a good fight crowd"..............

as it stands......... the "suicide" jabos etc are the vast minority..... the rest will drop their ord...... then hang around and fight a bit typically

as soon as you perk ord and condition it on their landing safely........... now the vast majority will come in and drop their ord, then run home for that safe landing so they keep their perkies
"theres nothin like wakin up with a Dickens Cider" - Dickens Fruit Stand

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: Perk the Ord
« Reply #13 on: November 18, 2009, 05:00:25 PM »
as soon as you perk ord and condition it on their landing safely........... now the vast majority will come in and drop their ord, then run home for that safe landing so they keep their perkies

Which is superior to them augering into the ground, and introduces complications into dive-bombing technique which don't exist when actually missing the Earth is not a priority. Players RTBing also greatly limits the number of runs they can make in a given period of time vs. the suicide method.

Also there is the possibility that they will skin their ords and fight/run rather enter a terminal velcoity suicide dive to preserve their perks, which also changes things for the better in the offensive/defensive balance IMO.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17417
Re: Perk the Ord
« Reply #14 on: November 18, 2009, 05:45:24 PM »
destroying ammo bunkers and dar is one of the most wasteful things u can ever do in ah MOST OF THE TIME.  Since like 90% of the buffs dont even up from the targeted base anyway.  and killing ords at a base that is attacked by gv's wont stop the il2's which are more deadly. 

semp
you dont want me to ho, dont point your plane at me.