Author Topic: Chain Of Command  (Read 1663 times)

Offline RaptorL

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Chain Of Command
« on: November 18, 2009, 03:33:47 PM »
Ignore this post.


Aces High has become chaotic from what I've seen. With so many squads, and solo pilots, most pilots just go around, looking for a huge furball to get into, just to score a couple of cheap kills over and over again. Most days their is no attempt to defend, capture, or take control of the maps. Even though we have squads, their is no use of team work between squads, or the use of strategy in the game. I am submitting a request for the Idea of a command structure. My idea is to have one person in charge of a country with Generals in charge of the Theater of War (Zone system). Next a lower ranked individual in charge of a smaller section of the zone, followed by Base commanders, to squads. ((this idea can be changed to better the use of command.)) This is just a idea that right now isn't fully developed. I would like your opinions on the idea, and how it can be better, and Please leave smart bellybutton remarks out.
« Last Edit: November 18, 2009, 04:01:50 PM by RaptorL »

Offline Motherland

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Re: Chain Of Command
« Reply #1 on: November 18, 2009, 03:37:06 PM »
What if I want to
just go around, looking for a huge furball to get into,

Offline RaptorL

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Re: Chain Of Command
« Reply #2 on: November 18, 2009, 03:39:50 PM »
Then i guess they make a arena where thats all you get to do.

Offline Penguin

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Re: Chain Of Command
« Reply #3 on: November 18, 2009, 03:42:31 PM »
And how will these Country leaders be chosen?  What if you disobey?  How will their power be held in check?

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Offline Masherbrum

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Re: Chain Of Command
« Reply #4 on: November 18, 2009, 03:45:20 PM »
Aces High has become chaotic from what I've seen. With so many squads, and solo pilots, most pilots just go around, looking for a huge furball to get into, just to score a couple of cheap kills over and over again. Most days their is no attempt to defend, capture, or take control of the maps. Even though we have squads, their is no use of team work between squads, or the use of strategy in the game. I am submitting a request for the Idea of a command structure. My idea is to have one person in charge of a country with Generals in charge of the Theater of War (Zone system). Next a lower ranked individual in charge of a smaller section of the zone, followed by Base commanders, to squads. ((this idea can be changed to better the use of command.)) This is just a idea that right now isn't fully developed. I would like your opinions on the idea, and how it can be better, and Please leave smart bellybutton remarks out.

Sadly, you're serious.   Umm....no thank you.   This isn't the Military, it's a WWII Combat Simulator.   
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Offline Lusche

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Re: Chain Of Command
« Reply #5 on: November 18, 2009, 03:49:08 PM »
Aces High has become chaotic from what I've seen. With so many squads, and solo pilots, most pilots just go around, looking for a huge furball to get into, just to score a couple of cheap kills over and over again. Most days their is no attempt to defend, capture, or take control of the maps. Even though we have squads, their is no use of team work between squads, or the use of strategy in the game. I am submitting a request for the Idea of a command structure.

People do what they do because they chose to. When two squads don't work together they just don't want to. Why should we force them?

Most of us are getting told what to do every day in real life. They come here for a few hours to relax. Not to follow orders again.
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Offline RaptorL

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Re: Chain Of Command
« Reply #6 on: November 18, 2009, 03:49:28 PM »
OK. maybe I was a little to serious. But I would really like some form of command structure that would help in tactics, and strategy. It doesn't have to be full blown Strict and ridged, just something to help move the game along in ending the arena in the countries favor. And I'm not sure right now on how the y would be chosen.

Offline The Fugitive

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Re: Chain Of Command
« Reply #7 on: November 18, 2009, 03:53:24 PM »
Aces High has become chaotic from what I've seen. With so many squads, and solo pilots, most pilots just go around, looking for a huge furball to get into, just to score a couple of cheap kills over and over again. Most days their is no attempt to defend, capture, or take control of the maps. Even though we have squads, their is no use of team work between squads, or the use of strategy in the game. I am submitting a request for the Idea of a command structure. My idea is to have one person in charge of a country with Generals in charge of the Theater of War (Zone system). Next a lower ranked individual in charge of a smaller section of the zone, followed by Base commanders, to squads. ((this idea can be changed to better the use of command.)) This is just a idea that right now isn't fully developed. I would like your opinions on the idea, and how it can be better, and Please leave smart bellybutton remarks out.

No, ain't going to happen.

You can how ever try and control your own little corner of the world. Put a squad together that can have 10-15 guys show for your "squad night". Appoint your "generals", create missions (don't just run NOE after NOE :rolleyes: ) and work on either holding your area of the map for a few hours, or try to increase the size of your area by grabbing a few bases. You don't need the other 100 people flying on your team to do this, nor do you need to nor SHOULD you dictate how other should play the game ( we must all follow the generals orders !)

Offline RaptorL

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Re: Chain Of Command
« Reply #8 on: November 18, 2009, 03:54:27 PM »
Ok. how aboout the General in charged of the Theater of War (Zone) and setting up the missions, and have squads that are asigned to that zone during the maps game play, until its changed.

Offline FLS

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Re: Chain Of Command
« Reply #9 on: November 18, 2009, 03:59:56 PM »
I'm pretty sure smart bellybutton remarks are required here. I just don't know where to start.

How about:

1. I'm sorry we can't consider your request since it didn't come through the proper chain of command.

2. Great Idea! Since you've only been here a few months and don't know any better you can be in charge.

3.Become chaotic? When was it not chaotic?

4.Your point is that cheap kills aren't worthwhile but winning the war is in some way important?

Seriously I think it's a bad idea but this is the wishlist forum where all ideas are welcome.

What you describe does happen in scenarios so you may want to try that if you haven't already.

Offline RaptorL

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Re: Chain Of Command
« Reply #10 on: November 18, 2009, 04:00:54 PM »
Fine forget about it.

Offline waystin2

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Re: Chain Of Command
« Reply #11 on: November 18, 2009, 04:06:02 PM »
nope.
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Offline Pongo

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Re: Chain Of Command
« Reply #12 on: November 18, 2009, 05:10:24 PM »
what you want is a real time strategy game.
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Offline guncrasher

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Re: Chain Of Command
« Reply #13 on: November 18, 2009, 05:35:48 PM »
what if no generals are available, do we stop playing or maybe call them at home  :rofl.  man and I thought the dancing  :banana: was the craziest idea ever.

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Offline Simba

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Re: Chain Of Command
« Reply #14 on: November 18, 2009, 09:44:35 PM »
Ve haf vays to make you a part of das Neues Order!

I'm a volunteer, not a pressed man subject to a hierarchy imposed by a li'l tin Hitler. So, no way, Jose.

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