This post concerns GV’s in scenarios. The last two scenarios to include GV’s have displayed many difficulties that have resulted in quite a number of dedicated GV players quiting in anger and frustration during the scenario, and others indicating their refusal to participate in future scenarios as tankers.
While there were some improvements in the GV setup in this last scenario “Red Storm/Krupp Steel” over “Tunisia: Dawn Of Battle”, there were still significant factors to the gameplay and rules that led to extreme dissatisfaction for many players.
Given that Tunisia was planned for around 30 GV’ers per side and Red Storm only 20, and the fact that the Axis side only once started a frame with even three quarters of their assigned GV’ers, and usually played with half or less, and that the Allies only once got even close to their full numbers, all indicates that the GV element of scenerios is not working, and may even be dead at this point.
As one of those GV enthusiasts in the game, and having gone through these scenarios as well as several FSO’s with GV’s included, and having been involved in sponsoring TanK KluB a year or so back, I have been paying close attention to this problem. And I am not quite ready to give up on GV’s in scenarios just yet when I think there are still solutions and improvements as yet untried. I believe some further adjustments might make GV’s both viable and enjoyable in a scenario without the aggravation and frustration that has gone on for one or both sides.
To that end, I have been working slowly, over time, on a couple of GV-centric scenarios that I think address most of the problematic issues and offer some additional dimension or gameplay options for tankers. However, with so many GV’ers refusing to participate in the future, I’m wondering if it is even worthwhile to complete the work to put these scenarios on.
Therefore, this open letter to GV’ers, and anyone else interested, is to ask if any AH GV’ers would be willing to consider a new scenario, sometime in the future, that was designed by a tanker, primarily for tankers, with aircraft being only a very small component, if they are included at all -- with rules structured to eliminate the MA-like gameplay that has ruined GV action so far, and provide more varied and robust gameplay with many more tactical options for the tankers?
As these scenarios I’m planning, instead of being 80-90% air and 10% GV’s, would be GV-centric meaning probably 80-90% GV’s, it would require a minimum of 60+ tankers per side, and hopefully more, to put one on. Therefore I’ve got to know if there is enough interest in this in the community.
I simply need a short response here, from both dedicated tankers and pilots who might like to get into a tank, who would be willing to at least take a look at such a tanker’s scenario some time in the future, to gauge whether enough might be willing to participate to make it worthwhile to continue.