Author Topic: New cities look fantastic  (Read 4273 times)

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Re: New cities look fantastic
« Reply #105 on: December 04, 2009, 07:44:49 PM »
HiTech,

Strats are moved back too large of a distance on the bigger maps, I don't think I have ever been that deep into enemy territory after the MA was split.

I was looking forward to having epic battles over the new strats on a daily occurrence, I don't see that happening anytime soon on the bigger maps.


not really. the City+strats should be hit first, it will make the land grabbers job easier, then when the city moves back its repair counters are reset, so it will take even longer to rebuild. The country will get steam rolled easier this way. The Lack of understanding on the strat system is why there is a lack of attention to it. If people knew how important it *could* be they'd be more worried. I mean if the AAA factory was down to 0% the ack at a base would stay down for well over an hour, instead of what, 15minutes? That would make rolling a country far easier.

its almost a shame there isn't a intermediate step on the "retreat" of the city, as i do kinda agree if moves too far back, i guess it totally depends on the map though.

last wishes on the strat system would be:
1: local limits on storage, somehow limit what each base has if the strat is totally down. While the Bombers will try and get strat down, its next to useless when bases arnt limited in some way.
2: 163s should be limited in some way. Once the city is near the 163 base there will be no bombing it at all as everyone and there mothers can up 163s.
3: make fuel pork-able again, otherwise remove the strat totally and make something else. Fuel/Oil was one of the main reasons for the war in the first place, so the fact its removed from game is a little daft. Maybe 50% instead of 75% limit? or change the fuel multipler slightly for each drop or something like that?


I dont want to limit fights, i want to create more, and the strats should do this.
« Last Edit: December 04, 2009, 07:48:09 PM by Overlag »
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Re: New cities look fantastic
« Reply #106 on: December 04, 2009, 07:53:07 PM »
PS i like lusches train idea... Then attacking planes have something to attack, rather than just porking bases themselfs. Battles will be better if they are away from the airfields.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline mussie

  • Gold Member
  • *****
  • Posts: 2147
Re: New cities look fantastic
« Reply #107 on: December 06, 2009, 10:21:02 AM »
Great now i gotta go dust off the X45 and find my CC


Offline mia389

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1180
Re: New cities look fantastic
« Reply #108 on: December 06, 2009, 10:46:59 AM »

3: make fuel pork-able again, otherwise remove the strat totally and make something else. Fuel/Oil was one of the main reasons for the war in the first place, so the fact its removed from game is a little daft. Maybe 50% instead of 75% limit? or change the fuel multipler slightly for each drop or something like that?

Please leave the fuel alone. We dont have enough the way it is.

Offline BlauK

  • Platinum Member
  • ******
  • Posts: 5091
      • http://www.virtualpilots.fi/LLv34/
Re: New cities look fantastic
« Reply #109 on: December 06, 2009, 12:09:46 PM »
Nice idea with them icons  :aok

If they will work on the icons, I wish the small base's icon would also finally get corrected to represent the correct heading of the runway. It is not once or twice that I've been limping back home wounded with a damaged and/or fuel running low, and approached from wrong direction.


  BlauKreuz - Lentolaivue 34      


Offline Dadsguns

  • Silver Member
  • ****
  • Posts: 1979
Re: New cities look fantastic
« Reply #110 on: December 06, 2009, 06:08:05 PM »
Would be awesome if we can have a TT with a city the size of the new Strat area to be the playground...........    :aok      :banana:


"Your intelligence is measured by those around you; if you spend your days with idiots you seal your own fate."

Offline mensa180

  • Platinum Member
  • ******
  • Posts: 4010
Re: New cities look fantastic
« Reply #111 on: December 06, 2009, 09:40:09 PM »
That would be fantastic.  The city is so large that it would actually be helpful to have scouts up, telling you where other tanks are in the labyrinth like maze of buildings
inactive
80th FS "Headhunters"
Public Relations Officer

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 26801
Re: New cities look fantastic
« Reply #112 on: December 07, 2009, 10:13:16 AM »
Would be awesome if we can have a TT with a city the size of the new Strat area to be the playground...........    :aok      :banana:

I believe USRanger is working in that direction as we speak.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Re: New cities look fantastic
« Reply #113 on: December 07, 2009, 07:20:14 PM »
shuffler if u HATE this style gameplay, why are you posting in BOTH the threads more than anyone else?
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 26801
Re: New cities look fantastic
« Reply #114 on: December 07, 2009, 07:21:49 PM »
shuffler if u HATE this style gameplay, why are you posting in BOTH the threads more than anyone else?

I live in in the land of the free.  :aok

Now.... why are you so worried about me?
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline mensa180

  • Platinum Member
  • ******
  • Posts: 4010
Re: New cities look fantastic
« Reply #115 on: December 07, 2009, 07:36:38 PM »
I enjoy bombing missions and am happy to see a target created for them that are not my fighter hangers.
inactive
80th FS "Headhunters"
Public Relations Officer

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Re: New cities look fantastic
« Reply #116 on: December 08, 2009, 08:24:46 AM »
I live in in the land of the free.  :aok

Now.... why are you so worried about me?

you seem to hate everyone else having fun, thats why.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline BiPoLaR

  • Platinum Member
  • ******
  • Posts: 4132
Re: New cities look fantastic
« Reply #117 on: December 08, 2009, 09:16:19 AM »
It's bloody impressive, 8K of city and doesn't impact FPS. Amazing coding by the HTC staff and I hope the towns are next!
Ill have to disagree on my end. It raped my FRPS. I cant go near it, my rate starts dropping before i ever see it lol
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline 100Coogn

  • Gold Member
  • *****
  • Posts: 3922
Re: New cities look fantastic
« Reply #118 on: December 08, 2009, 09:19:21 AM »
Ill have to disagree on my end. It raped my FRPS. I cant go near it, my rate starts dropping before i ever see it lol

Mine too.  From a solid 75 fps to about 45 fps.
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 26801
Re: New cities look fantastic
« Reply #119 on: December 08, 2009, 09:21:13 AM »
you seem to hate everyone else having fun, thats why.

Your welcome to your opinion even when your wrong. Isn't it great!
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)