I have a proposal that could mix both approaches with not too much hassle - at least I do believe that
First let me say: I do like the new mega strats, both from a visual point of view (pun intended
) as well as gameplay. It's a very nice target for long range high altitude bombing runs, and that's what i was largely missing: Truely high alt combat (where high isn't the furballers 10k "high"
) where it's no just 2 alt-monkeys meeting with one immediately diving for the deck.
That beings said, I see a few problems? issues? points? (not sure how to word it)
- On small maps, the strat target is in 163 range all the time, which make any attacks on them largely suicidal. Other than that, there are only airfields to attack
- On large maps, it's apparently the same once the strat has moved one time.
- Due to the singular nature of those targets, there is never any doubt where this darbar that is slowly moving sector for sector is moving to. Great for the defenders (like me), but I wouldn't mind a little more uncertainty
So why don't we retain a vestige of the old zone system? We have all those places left where once the factories had been located. Put there some railyards!
Make them having a small effect on resupply times in their respective zones... nothing big, the strat target should still be
much more valuable, both in effect on a country as well as score.
That way,
- we do have a little more variation while retaining the big important target (Not only "attack the frontline or Berlin")
- we are having something to bomb other than base hangars when someone doesn't feel to fly 2 hours (It'S absolutely suicidal to attack the current main strat at any altitude under 10-25k), also it's a more appropriate target for medium bombers
- we are introducing another part of WWII air campaign: Attacks on railyards/transportation systems
- we are finally giving that kind of "goals" back to those maps, where long strings of Vbases eventually ended with a spawn to such places.