Author Topic: New cities look fantastic  (Read 5899 times)

Offline ImADot

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Re: New cities look fantastic
« Reply #60 on: December 03, 2009, 12:41:59 PM »
When I get home, I'll dig up my specs.

I forgot to turn on self shadows for this little city tour.  This was in EW, and I was the only one over our city.  My Fraps forces the FPS to 30 for recording (to save room and processor overhead), but I normally am locked at 60fps without shadows.  With shadows it's about 45-50.  All the rest of my graphics settings are maxxed out and I fly at 1900x1200 on a 24" widescreen.
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Offline JimmyC

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Re: New cities look fantastic
« Reply #61 on: December 03, 2009, 02:31:03 PM »
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Offline Overlag

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Re: New cities look fantastic
« Reply #62 on: December 03, 2009, 07:04:02 PM »
great little mission that was jimmy, oh i do love the jet bomber.

i later tried a NOE mission in a B24 formation... lets just say it didnt really work :D
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Offline ImADot

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Re: New cities look fantastic
« Reply #63 on: December 03, 2009, 07:47:49 PM »
ImADot,

Would you please share your system specs with me?

[noThreadHijack]
http://bbs.hitechcreations.com/smf/index.php/topic,279316.0.html
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 :D
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Offline thndregg

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Re: New cities look fantastic
« Reply #64 on: December 03, 2009, 07:49:39 PM »
What they need to do now is let nearby bases spawn GVs into the cities... would make for some epic tank battles and would let the tankers get in on the new strat craziness.  :rock

I'm not a tanker, but I agree this would be lots of fun.
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Offline bravoa8

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Re: New cities look fantastic
« Reply #65 on: December 03, 2009, 07:51:11 PM »
What they need to do now is let nearby bases spawn GVs into the cities... would make for some epic tank battles and would let the tankers get in on the new strat craziness.  :rock
Yeah!! :rock

Offline USRanger

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Re: New cities look fantastic
« Reply #66 on: December 03, 2009, 09:04:17 PM »
The shopping is fantabulous!

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Offline kvuo75

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Re: New cities look fantastic
« Reply #67 on: December 03, 2009, 09:49:05 PM »
1 day after.. there are very few bombers trying to get to the strats. I'm guessing bombers find it tedious to climb, and fighters find it tedious to climb, only to get shot down by said high bombers..  strats are less important than before, I think...


at least in blue :)

(baltic map)




 


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Kill the manned ack.

Offline Krusty

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Re: New cities look fantastic
« Reply #68 on: December 04, 2009, 12:45:02 AM »
1 day after.. there are very few bombers trying to get to the strats. I'm guessing bombers find it tedious to climb, and fighters find it tedious to climb, only to get shot down by said high bombers..  strats are less important than before, I think...


at least in blue :)

(baltic map)


Let's just say I flew over an hour to get plastered horribly by AI manned ack (not even player controlled!) in conditions impossible for ack to hit..... And on top of that had to fly a freaking 300 mile round trip just to get to the strat and back!!!!


It's currently NOT very accessible. Geared more towards mega-horde missions, not the average 2-3 man runs that my squad puts together.


It is the right idea, just needs (oh, what's the word?) tweaking.

Offline Bruv119

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Re: New cities look fantastic
« Reply #69 on: December 04, 2009, 12:57:48 AM »
ok so i witnessed the strat do it's retreating to the rear yesterday.  we are on Knights so it was bound to happen pretty quick  :t

Now it did it when the rooks captured a field 2 sectors away with a friendly one in between.  Is there not an opportunity to make a bit of a fight of it?    I've seen my fair share of runners but not toolsheds that are cowards and do a vanishing act!   

How about (now this is thinking out aloud)    The city has  3 maprooms divided into sectors.  There are fields orbiting the strat that provide a spawn from opposite sides to the strat.  only when all 3 maprooms are captured or the 3 bases surrounding the strat are taken will it move to the rear.

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Offline Krusty

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Re: New cities look fantastic
« Reply #70 on: December 04, 2009, 01:01:00 AM »
There is no reason why the enemy would intentionally capture said maprooms to force their nice plum of a target hundreds of miles away to the rear lines.

They would capture the fields and leave the strat, in order to blow the heck out of it, don't you think?

Offline Jayhawk

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Re: New cities look fantastic
« Reply #71 on: December 04, 2009, 01:06:15 AM »
ok so i witnessed the strat do it's retreating to the rear yesterday.  we are on Knights so it was bound to happen pretty quick  :t


Yeah I saw it too, too bad I was 75 miles away in 17s, what a bummer that was.  :cry lol  At least my bombs weren't in mid-flight when it happened.
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Offline EskimoJoe

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Re: New cities look fantastic
« Reply #72 on: December 04, 2009, 01:08:35 AM »
ok so i witnessed the strat do it's retreating to the rear yesterday.  we are on Knights so it was bound to happen pretty quick  :t

Now it did it when the rooks captured a field 2 sectors away with a friendly one in between.  Is there not an opportunity to make a bit of a fight of it?    I've seen my fair share of runners but not toolsheds that are cowards and do a vanishing act!   

How about (now this is thinking out aloud)    The city has  3 maprooms divided into sectors.  There are fields orbiting the strat that provide a spawn from opposite sides to the strat.  only when all 3 maprooms are captured or the 3 bases surrounding the strat are taken will it move to the rear.



Hehehe, I had nothing to do with that base capture  :devil
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Offline Bruv119

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Re: New cities look fantastic
« Reply #73 on: December 04, 2009, 01:20:09 AM »
There is no reason why the enemy would intentionally capture said maprooms to force their nice plum of a target hundreds of miles away to the rear lines.

They would capture the fields and leave the strat, in order to blow the heck out of it, don't you think?

if they took 2/3 of the fields surrounding it the other team would still have a spawn into it and the ability to re-take the other portions of the city maybe increasing the amount of spawns around the city.  If you don't capture all 3 points you don't get any repair benefits associated to the strat.

Or maybe the strat can spawn vehicles out?  with indestructable barracks ?  this will make them want to capture it so that they can hold onto the fields they have taken.

I'm thinking one big epic City / tank town.  Think of the fun that could be had!
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Offline BlauK

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Re: New cities look fantastic
« Reply #74 on: December 04, 2009, 01:23:01 AM »
People will soon learn NOT to defend that particular base at all. It will be a free capture :) ... and the city will fly to safety.
Soon after that the attackers will learn to avoid capturing it... the Deserted Ghost Base  :devil


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