Yes Griz, you will score different points, and yes in that scenario you would get a different amount of perk points.
My point is that the perk point system already balances the difference's between planes flown, objects destroyed, etc.
So why not use it?
Not that I'm unhappy with the system now, especially since the patch adjusted it.
As for fighters thats a moot point. But say we the landing message for fighters was changed to show perks received instead of kills landed. Your going to get more perks for flying a good sortie in a C.205 than you are a Nik.
And the text buffer would show that. Thats my whole point, the perk system already adjusts for degree of hardness both in the plane flown, and what your killing. And yes, for ENY also, your going to make more points when your outnumbered.
So in order to land a 10 perk sortie you might have to switch to the low numbered side.
Now wouldn't that do things for gameplay?
Not to mention encouraging more people to fly other than the spit 16, P51, and F4u.
Not that I'm advocating changing kills landed, but if you did, how could you get more fair than to use the perk system?
Back on subject, damage done is fine, and inside a tour everyone will know whats a good bomber sortie and what one where they only hit half their targets looks like. You can't go by objects, because 1 hanger or 1 ship is a single object.
HQ building is 1 object. Where a town it is easy to scroll up 20 or more with a single pass. So its either Damage inflicted, or perks earned. Hitech chose this way and as the one who asked for it at con, I'm fine with his choice.
Especially after the patch adjusted things.