[soapbox]
I agree with that, funked. But I'd still rather see this implemented more along the lines of what WB is doing with their HUD Ladder... for me, it's subtle enough that it doesn't blow the immersion factor. Plus, people can always just turn it off. With AH's gunsight slip indicator, I just can't help but think "now that doesn't belong there!"
Initially in this beta, I'm really pleased with the potential in the flight model and ground handling... impressed with the exterior graphics and other really good features such as drop tanks and that awesome start-up sequence. But I'm honestly a little wary about the one area where we'll be spending most of our time - the cockpit.
The good folks at HTC appear to be committed to making the aircraft exteriors as accurate as possible, the flight models as good as they can be and damage and gunnery as realistic as they can get them... but if what we've got going on in the cockpit is only "sort of" accurate - with things pasted in and fudged for massively mulit-playability's sake - then I think this potentially excellent simulation might end up being only "pretty good" in the long run.
I'm not necessarily talking about *exact* replicas of each cockpit interior - that's an obvious limitation - but I do think some things could be improved. I think the canopy frame on the P-51 is one area in particular. In my opinion, it just doesn't look like the inside of a a P-51 (too angular). But even if making the canopy frame more realistic is something they just can't make happen, we still have issues such as this gunsight slip indicator. To me anyway... it matters.
[/soapbox]
Ivedog