Author Topic: Prototype Days (or arena)  (Read 5558 times)

Offline thorsim

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Re: Prototype Days (or arena)
« Reply #60 on: March 02, 2010, 11:45:47 AM »
i would like to see what a mk108 would do to a pressurized aircraft at 35k ...

of course that would mean that the operational altitudes and climb rates would need to be correct
 i haven't explored that at these altitudes ...
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Offline 1carbine

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Re: Prototype Days (or arena)
« Reply #61 on: March 02, 2010, 05:45:10 PM »
The diagonal runways are not one mile, currently they are 1.4 miles or 7,400 feet.

Strip


and it's a computer game he can make the B29 turn on it's axis or get off the runway in 5 feet (not saying i want it just saying he could).
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Offline rabbidrabbit

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Re: Prototype Days (or arena)
« Reply #62 on: March 03, 2010, 08:29:19 AM »
The IL2 and the B-29 hardly compare, so using that as a comparison as to why other bombers wouldn't be rendered hanger queens isn't valid. 

B-29 carries a larger payload and carries more of it and would be the fastest piston engine bomber in game, don't kid yourself if you don't think it would be selected over any other bomber, regardless of the mission.

Hefty perk cost will only hinder those that haven't been playing that long.  There is a very large group of players with enough bomber perks that they can fly the B-29 exclusively and lose them every flight for as long as they play.


ack-ack

There is always a way to deal with everything.  The b29 would obviously be a perk plane to regulate its' demand.  Does the 262, tempest or Arado render all others hanger queens?  Obviously not.  While the perk system as implemented is half baked it does work in this regard.

Given the huge number of perks built up through the useless bomber perks, the plane could be released at a very high perk to burn those down and over time, adjusted to a more realistic level.

There are always ways to fix problems.

Offline AWwrgwy

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Re: Prototype Days (or arena)
« Reply #63 on: March 04, 2010, 04:46:30 AM »
i would like to see what a mk108 would do to a pressurized aircraft at 35k ...

of course that would mean that the operational altitudes and climb rates would need to be correct
 i haven't explored that at these altitudes ...

Semi thread-jack. 

thorsim brings up something I've always wondered about.  What did a 20mm or even a .30cal bullet do to a pressurized bomber at 20K+ feet?

I mean, the crew is flying in shirtsleeves.  No heavy flight gear or oxygen masks.  What did they do if hit, or even if under attack?


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Offline 1carbine

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Re: Prototype Days (or arena)
« Reply #64 on: March 04, 2010, 09:34:24 AM »
i would like to see what a mk108 would do to a pressurized aircraft at 35k ...

of course that would mean that the operational altitudes and climb rates would need to be correct
 i haven't explored that at these altitudes ...

If we get it you'll find out when i get a B25H up there  :rock
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Offline Pongo

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Re: Prototype Days (or arena)
« Reply #65 on: March 04, 2010, 10:35:45 AM »
It seems like in the end this debate came down to, people have to many bomber perks to allow us to introduce the B29.
Well reset bomber perks down to 500 max and then introduce it as a 200 point perk.

You would  see a huge INCREASE in the use of other bombers while people try to get enough perks to fly it. Far from the other bombers being hanger queens they will see increased use.
Everyone who has 50 000 bomber perks would cry that they lost their perks that they never use..too bad. Bring on the HE177 as well.

The only good reason not to introduce this plane is 999000.

Offline 1carbine

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Re: Prototype Days (or arena)
« Reply #66 on: March 04, 2010, 12:15:26 PM »
It seems like in the end this debate came down to, people have to many bomber perks to allow us to introduce the B29.
Well reset bomber perks down to 500 max and then introduce it as a 200 point perk.

You would  see a huge INCREASE in the use of other bombers while people try to get enough perks to fly it. Far from the other bombers being hanger queens they will see increased use.
Everyone who has 50 000 bomber perks would cry that they lost their perks that they never use..too bad. Bring on the HE177 as well.

The only good reason not to introduce this plane is 999000.


999000? Missed something there. Just introduce it with 200 perk cost per bomber and 20,000 pounds of bombs should be plenty to do what you need to do and for those who need more, they can cough up 600 perks for a formation. I have around 150 bomber perks I can earn my way to 200 no reason to take away perk points from people make it cost a percentage of there perks instead.
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Offline Ack-Ack

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Re: Prototype Days (or arena)
« Reply #67 on: March 04, 2010, 12:46:36 PM »
It seems like in the end this debate came down to, people have to many bomber perks to allow us to introduce the B29.
Well reset bomber perks down to 500 max and then introduce it as a 200 point perk.

You would  see a huge INCREASE in the use of other bombers while people try to get enough perks to fly it. Far from the other bombers being hanger queens they will see increased use.
Everyone who has 50 000 bomber perks would cry that they lost their perks that they never use..too bad. Bring on the HE177 as well.

The only good reason not to introduce this plane is 999000.


No, those of us that opposed to adding the B-29 now (over other much needed planes) is that the B-29 would render all other heavy bombers in the game as hanger queens.  Those in favor of adding the B-29 now have been trying to use the argument that you can perk the B-29 to limit its use but it's been pointed out that high perk price won't turn people away, especially those with tens of thousands of bomber perks.


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Offline Baumer

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Re: Prototype Days (or arena)
« Reply #68 on: March 04, 2010, 01:03:57 PM »
I'd like to offer a few points to consider;

1.) With the old ordnance model it was impossible to have the proper number of "hard points" for the B-29 to be correct without a lot of additional workarounds.

2.) I don't think the "it will make other bombers hanger queens" is valid. Sure for the first week or two people will burn through the bomber perks like crazy, but in the long run (with the proper perk value assigned) it wouldn't be any different than the Me 262 is today.

3.) 999000 is a deadly accurate gunner in bombers, not a proposed perk value.  :aok

But the main point I want to make is this;

Given the limited resources that HTC has to work with, (i.e. small company) there are many other projects that I think deserve to be addressed before any time is spent developing the B-29. Of course they may feel differently, who knows?   :) 
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Offline FLS

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Re: Prototype Days (or arena)
« Reply #69 on: March 04, 2010, 03:18:09 PM »
and it's a computer game he can make the B29 turn on it's axis or get off the runway in 5 feet (not saying i want it just saying he could).

You haven't been paying attention. 

Offline 1carbine

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Re: Prototype Days (or arena)
« Reply #70 on: March 04, 2010, 03:29:16 PM »
You haven't been paying attention. 

umm started the thread. he could do it if he wanted, not saying he should, would or wants to, be he can make these planes do anything he's not limited by a runway.
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Offline FLS

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Re: Prototype Days (or arena)
« Reply #71 on: March 04, 2010, 04:19:55 PM »
Sorry I wasn't clear. I meant it seems you haven't noticed what he is limited by.  

Edit: A self imposed limit is still a limit. Your point that I responded to is illustrated by the evil con mission aircraft. My point is illustrated by the fact that you can only fly those aircraft in the evil con mission.
« Last Edit: March 04, 2010, 06:09:07 PM by FLS »

Offline Pongo

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Re: Prototype Days (or arena)
« Reply #72 on: March 05, 2010, 04:37:45 PM »
No, those of us that opposed to adding the B-29 now (over other much needed planes) is that the B-29 would render all other heavy bombers in the game as hanger queens.  Those in favor of adding the B-29 now have been trying to use the argument that you can perk the B-29 to limit its use but it's been pointed out that high perk price won't turn people away, especially those with tens of thousands of bomber perks.


ack-ack

And I fully refuted that whole argument.
All you are left with is that you don't want the B29. And that is fine. But thats all it is.
I wont post it again, feel free to actually read my post if you like.

Offline 1carbine

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Re: Prototype Days (or arena)
« Reply #73 on: March 05, 2010, 04:58:14 PM »
Back to the prototypes The Gloster Meteor F.4 it featured the Derwent 5 engines and the clipped wings, a stronger airframe, a fully pressurized cockpit, lighter ailerons to improve maneuverability, and rudder trim adjustments to reduce snaking. The F.4 could also be fitted with a drop tank under each wing, and experiments were performed with carriage of underwing stores. Built July 1945 just before the end of the war.
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Offline FLS

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Re: Prototype Days (or arena)
« Reply #74 on: March 05, 2010, 08:29:05 PM »
Just curious how long you think it would take to model just one aircraft?