Author Topic: Submarines  (Read 1803 times)

Offline Skulls22

  • Nickel Member
  • ***
  • Posts: 693
Submarines
« on: December 10, 2009, 02:48:49 PM »
Why not?
(In game Sparty)
R.I.P. SASFRAS, may you return some day soon
<S>

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Submarines
« Reply #1 on: December 10, 2009, 03:18:27 PM »
Then you would need depth charges...to what end would submarines be used and would they be like PT boats where anyone could grab one?


 :joystick: I don't see a use for them in this game.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Online The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17934
      • Fugi's Aces Help
Re: Submarines
« Reply #2 on: December 10, 2009, 03:37:50 PM »
Do a search, HT has said he would like to add subs. Just not at this time

Offline USRanger

  • AvA Staff Member
  • Plutonium Member
  • *******
  • Posts: 10325
      • BoP Home
Re: Submarines
« Reply #3 on: December 10, 2009, 03:56:49 PM »
I can make it easy.  Our water is a flat 2-D plane.  To make it 3-D would require all sorts of new coding & a total overhaul of our new terrain system.  Plus, a sub is not going to catch a CV.  Would you really want to sit for a RL week in a sub waiting for the 1-in-a-1000 chance that a CV would happen to show up in the exact right place & time for one torp shot?  All that development time & effort would be better spent updating our old planes & getting new ones IMO.
Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩

Only the Proud, Only the Strong Ne Desit Virtus

Offline Crythos

  • Zinc Member
  • *
  • Posts: 75
Re: Submarines
« Reply #4 on: December 10, 2009, 04:30:14 PM »
New Subhunter/Anti Sub Planes needed Corvettes, Depth charges,mines, Seaplanes otherwise subs alone could unbalance carrier warfare as is but would be all good stuff.

Another current sub thread


http://bbs.hitechcreations.com/smf/index.php/topic,279422.0.html
"Tojo"

Offline RaptorL

  • Copper Member
  • **
  • Posts: 292
Re: Submarines
« Reply #5 on: December 10, 2009, 06:15:06 PM »
We will also need ships, and some planes equipped with sonar if this is implemented.

Offline fbEagle

  • Nickel Member
  • ***
  • Posts: 584
Re: Submarines
« Reply #6 on: December 10, 2009, 07:03:28 PM »
How bout a U-boat. That takes the best of the 2. You get the diving and torpedo capability and also the deck gun, and "fast" surface running, but no they were never as fast as a cv. This has the potential to totally transform the game. :salute
<Insert witty remark here>

Offline Skulls22

  • Nickel Member
  • ***
  • Posts: 693
Re: Submarines
« Reply #7 on: December 10, 2009, 07:44:14 PM »
How bout a U-boat. That takes the best of the 2. You get the diving and torpedo capability and also the deck gun, and "fast" surface running, but no they were never as fast as a cv. This has the potential to totally transform the game. :salute

That's what Im saying
(In game Sparty)
R.I.P. SASFRAS, may you return some day soon
<S>

Offline Enker

  • Silver Member
  • ****
  • Posts: 1553
Re: Submarines
« Reply #8 on: December 10, 2009, 10:25:47 PM »
That's what Im saying
No you are not. You have said next to nothing in this thread. All you posted was:
Why not?
with a thread title of Submarines.
We are not able to read your mind. We want to have a thread started by someone who can assemble a coherent reason why feature/plane/gv/whatever XYZ should be added. Do not expect others to do the thinking for you.
InGame ID: Cairn
Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline bravoa8

  • Silver Member
  • ****
  • Posts: 1571
Re: Submarines
« Reply #9 on: December 10, 2009, 10:27:07 PM »
I can make it easy.  Our water is a flat 2-D plane.  To make it 3-D would require all sorts of new coding & a total overhaul of our new terrain system.


Yep that would take alot of effort.

Offline LLogann

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4947
      • Candidz.com
Re: Submarines
« Reply #10 on: December 10, 2009, 10:40:31 PM »
Actually....... Very little.  It's a question of reducing elavations and remapping "ground level" as say 2k.  Then zero balancing it so as 2k is zero altitude.

Now you have 2000 ft of ocean without having to do anything special.




Yep that would take alot of effort.
See Rule #4
Now I only pay because of my friends.

Offline bravoa8

  • Silver Member
  • ****
  • Posts: 1571
Re: Submarines
« Reply #11 on: December 10, 2009, 10:42:33 PM »
Actually....... Very little.  It's a question of reducing elavations and remapping "ground level" as say 2k.  Then zero balancing it so as 2k is zero altitude.

Now you have 2000 ft of ocean without having to do anything special.



I guess your right!

Offline Bino

  • Platinum Member
  • ******
  • Posts: 5937
Re: Submarines
« Reply #12 on: December 11, 2009, 11:47:08 AM »
Submerged type VII C U-boats typically cruised at about four knots.  And folks complain *now* about how long it takes to get to a fight!   :lol


"The plural of 'anecdote' is not 'data'." - Randy Pausch

PC Specs

Offline RaptorL

  • Copper Member
  • **
  • Posts: 292
Re: Submarines
« Reply #13 on: December 11, 2009, 01:28:01 PM »
Sometimes a battle doesn't have to happen suddenly, in a submarine battle you need to be patient, and stealthy.

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: Submarines
« Reply #14 on: December 11, 2009, 01:47:26 PM »


Can I have her as my dive officer?
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.