Hey guys, I know this has been covered before, and I did a search but I didn't find the answer to my particular question in the few threads I looked at.
I know that FSX's flight model uses a set flight model and each plane that is modeled in game has a file with all the pertinent flight information in it. For example, wing span, wing chord length, fuselage length, weight, width, etc. etc. This information is then plugged into the flight model and the flight dynamics are produced.
Now the other way I've heard of the flight model being done is the way X-Plane does it. The flight model goes quite literally off of how the plane 3D model is shaped. That means that aircraft with more polygons and more accurate 3D modeling have a more accurate flight model (In theory).
I'm curious as to which way this game chose to execute it's flight modeling. It would be interesting if those people that think their beloved aircraft (who's 3D models are re-done) flies differently after the patch are actually noticing a more accurate flight model due to more polygons on the wing for the flight model to calculate on (as significant or insignificant as this may be).
I know I've seen a picture portraying the flow over a few points on the wing of an aircraft (F4U maybe?) somewhere on this forum, but for the life of me couldn't find it again.
Thanks for the help!