Author Topic: Change to Pilot Wounds  (Read 1175 times)

Offline Flayed

  • Copper Member
  • **
  • Posts: 286
Re: Change to Pilot Wounds
« Reply #15 on: December 14, 2009, 05:21:54 PM »
  i would just have it turn off any autopilot and combat trim while locking the throttle and stick at what ever it was set at.    Having the combat trim off will allow the plane to roll over and die eventually, and think of the ones where the pilot was pulling the stick over or back. :D  Would make for some interesting death flights.  I would give the option of just bailing out and letting the plane do it's usual fast dive into the ground and give the pilot a You have been killed message.
Bringing peace to the MA's 1 explody thingy at a time! :)

  Pork em Pork em all!!!
  And the best quote EVERRRRR!!!
"All I can say is wow,some people are really stuck on stupid."
HiTech

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Change to Pilot Wounds
« Reply #16 on: December 14, 2009, 06:13:36 PM »
I'd like to see fires modeled in the cockpit in which if not put out quickly would burn the pilot alive.  Of course it would go without saying that the screams as you're cooked should also be included.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Captain Virgil Hilts

  • Platinum Member
  • ******
  • Posts: 6137
Re: Change to Pilot Wounds
« Reply #17 on: December 14, 2009, 06:42:46 PM »
All that is necessary is to code it so that a dead pilot always slumps onto the controls, forcing the plane out of any possible auto pilot or auto trim condition. He can slump forward, forward left, forward right, what ever, just make the pilot slump onto the controls to full deflection in any direction(s) and the plane will crash, regardless of trim or auto pilot.
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

SaVaGe


Offline Kurtank

  • Zinc Member
  • *
  • Posts: 97
Re: Change to Pilot Wounds
« Reply #18 on: December 14, 2009, 07:09:06 PM »
You are forgetting something. If my assumption is correct, then the plane's existence is dependent upon the pilot being alive and flying. Consider the following;

A pilot is pinged by a .303. He dies instantly. The fact that he is gone means the plane is not in existence anymore. No player = no input to the controls.

or;

A pilot is bashed in by a tater. The coad has been worked over to allow for persistent planes. He gets towered while his ride is still hitting the ground. Now, this particular pilot was flying way up at 30k. What he was doing? I dunno. Maybe fighting a buff hunting 152. But now his plane is falling from 30k. He ups another one. WHAT HAPPENS?!


It's gonna take some pretty fancy-pants coad to sort the whole thing out. If you wanna see a plane fall, try not to hit the pilot.
DeMaskus (Yes, we share an account.)

[357th] Death Dragons

Offline Motherland

  • Plutonium Member
  • *******
  • Posts: 8110
Re: Change to Pilot Wounds
« Reply #19 on: December 14, 2009, 07:15:04 PM »
You are forgetting something. If my assumption is correct, then the plane's existence is dependent upon the pilot being alive and flying. Consider the following;

A pilot is pinged by a .303. He dies instantly. The fact that he is gone means the plane is not in existence anymore. No player = no input to the controls.

or;

A pilot is bashed in by a tater. The coad has been worked over to allow for persistent planes. He gets towered while his ride is still hitting the ground. Now, this particular pilot was flying way up at 30k. What he was doing? I dunno. Maybe fighting a buff hunting 152. But now his plane is falling from 30k. He ups another one. WHAT HAPPENS?!


It's gonna take some pretty fancy-pants coad to sort the whole thing out. If you wanna see a plane fall, try not to hit the pilot.
Just make planes disappear/explode as soon as a pilot begins his next sortie, like ordinance.

Offline E25280

  • Gold Member
  • *****
  • Posts: 3475
      • http://125thspartanforums.com
Re: Change to Pilot Wounds
« Reply #20 on: December 14, 2009, 08:08:51 PM »
You are forgetting something. If my assumption is correct, then the plane's existence is dependent upon the pilot being alive and flying. Consider the following;

A pilot is pinged by a .303. He dies instantly. The fact that he is gone means the plane is not in existence anymore. No player = no input to the controls.

or;

A pilot is bashed in by a tater. The coad has been worked over to allow for persistent planes. He gets towered while his ride is still hitting the ground. Now, this particular pilot was flying way up at 30k. What he was doing? I dunno. Maybe fighting a buff hunting 152. But now his plane is falling from 30k. He ups another one. WHAT HAPPENS?!


It's gonna take some pretty fancy-pants coad to sort the whole thing out. If you wanna see a plane fall, try not to hit the pilot.
If you bail at 30K, and immediately re-up, the plane is still falling. So a plane falling from a pilot kill shouldn't be any different.
Brauno in a past life, followed by LTARget
SWtarget in current incarnation
Captain and Communications Officer~125th Spartans

"Proudly drawing fire so that my brothers may pass unharmed."

Offline The Grinch

  • Copper Member
  • **
  • Posts: 254
Re: Change to Pilot Wounds
« Reply #21 on: December 14, 2009, 09:40:20 PM »
Hey All,

Don't know if anyone agrees (or disagrees), but why do planes explode when the pilot is killed? I'd much prefer to see the aircraft tumble out of the sky and explode on the ground, and if anyone wants to follow them to their firey grave, that's their choice.
Any chance we can have the aircraft fall from the sky, instead of magically explode due to pilot death?
Thanks!

Or, brake in two.

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Re: Change to Pilot Wounds
« Reply #22 on: December 15, 2009, 07:17:37 AM »
You guys are forgetting that the moment the plane and pilot separate, you now have 2 things to track network wise not one. So you adding overhead for no real result.

Offline PFactorDave

  • Platinum Member
  • ******
  • Posts: 4334
Re: Change to Pilot Wounds
« Reply #23 on: December 15, 2009, 07:36:02 AM »
You guys are forgetting that the moment the plane and pilot separate, you now have 2 things to track network wise not one. So you adding overhead for no real result.

Doesn't that already happen when someone .ef from falling plane?  The plane still completes its journey to the ground, even though the pilot is back in the tower.

1st Lieutenant
FSO Liaison Officer
Rolling Thunder

Offline 5PointOh

  • Gold Member
  • *****
  • Posts: 2842
Re: Change to Pilot Wounds
« Reply #24 on: December 15, 2009, 08:06:51 AM »
Verse always blacking out, why not direct hits to the body? Example: Hit in the arm less control of the throttle or stick inputs, or hit in the leg less rudder input.  Still I don't think that if you are in a bomber that has bombardier that you should black out in the sight unless the front gun are taken out.
Coprhead
Wings of Terror
Mossie Student Driver

Offline GuyNoir

  • Copper Member
  • **
  • Posts: 174
Re: Change to Pilot Wounds
« Reply #25 on: December 15, 2009, 08:23:08 AM »
You guys are forgetting that the moment the plane and pilot separate, you now have 2 things to track network wise not one. So you adding overhead for no real result.

Why do anything?  Like I said, 4-poly pyramids instead of the mountains we have would save resources and still get the point across, but it's not as immersive.  We already have falling planes from bailing out...  These would just fall more realistically (instead of that wacky aileron roll).

Offline saantana

  • Nickel Member
  • ***
  • Posts: 763
      • Dywizjon 308
Re: Change to Pilot Wounds
« Reply #26 on: December 16, 2009, 12:32:04 PM »
A pilot death is a pilot death. I do not believe that when you die by getting hit by a car on a pedestrian crossing, you can then see the good samaritan running up to your dead body and picking your wallet  :confused:

However +1 on the plane continuing to fly without a pilot. I believe all control inputs should be left as they were on pilot death, which will eventually lead the plane to crash as in RL.
Saantana
308 Polish Squadron RAF
http://dywizjon308.servegame.org

"I have fought a good fight, I have finished the course, I have kept my faith"

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Re: Change to Pilot Wounds
« Reply #27 on: December 16, 2009, 12:47:07 PM »
The only thing I would consider is something like the bail out. And the plane would not last long.

But quite frankly I like the exploding plane, simply because I find it gratifying to know he is done.

HiTech

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: Change to Pilot Wounds
« Reply #28 on: December 16, 2009, 01:12:22 PM »
hiteecccchhhhhh... if ya liike the explosions then i guess we're stuck.... hahah
« Last Edit: December 16, 2009, 01:15:14 PM by 321BAR »
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7295
Re: Change to Pilot Wounds
« Reply #29 on: December 16, 2009, 01:47:23 PM »
The only thing I would consider is something like the bail out. And the plane would not last long.

But quite frankly I like the exploding plane, simply because I find it gratifying to know he is done.

HiTech
Could we make it a player preference?  Similar to auto-takeoff? Check "Pilot Kill" - stay with aircraft? If unchecked plane goes boom. :D
"Games are meant to be fun and fair but fighting a war is neither." - HiTech