Author Topic: Change to Pilot Wounds  (Read 1170 times)

Offline Knite

  • Silver Member
  • ****
  • Posts: 805
Change to Pilot Wounds
« on: December 14, 2009, 10:50:29 AM »
Hey All,

Don't know if anyone agrees (or disagrees), but why do planes explode when the pilot is killed? I'd much prefer to see the aircraft tumble out of the sky and explode on the ground, and if anyone wants to follow them to their firey grave, that's their choice.
Any chance we can have the aircraft fall from the sky, instead of magically explode due to pilot death?
Thanks!
Knite

39th FS "Cobra In The Clouds"

I'm basically here to lower the 39th's score :P

Offline bravoa8

  • Silver Member
  • ****
  • Posts: 1571
Re: Change to Pilot Wounds
« Reply #1 on: December 14, 2009, 11:22:09 AM »
Hey All,

Don't know if anyone agrees (or disagrees), but why do planes explode when the pilot is killed? I'd much prefer to see the aircraft tumble out of the sky and explode on the ground, and if anyone wants to follow them to their firey grave, that's their choice.
Any chance we can have the aircraft fall from the sky, instead of magically explode due to pilot death?
Thanks!

I'm hoping this is coming with WW1! +1

Offline SectorNine50

  • Silver Member
  • ****
  • Posts: 1331
Re: Change to Pilot Wounds
« Reply #2 on: December 14, 2009, 11:55:17 AM »
I've posted this wish before as well.  Would be a very cool addition!

New damage model coming with the WWII combat, hopefully this is included like said above!
I'm Sector95 in-game! :-D

Offline PewterC5

  • Persona Non Grata
  • Copper Member
  • **
  • Posts: 118
Re: Change to Pilot Wounds
« Reply #3 on: December 14, 2009, 11:58:38 AM »
Also make the pilot wound black outs random. Its too predictable now... you're going to black just before landing on the runway and just before you have a gun solution on your target first time every time. Or forget the wound part and kill the pilot all together.. PWs are so aggravating  :furious

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Change to Pilot Wounds
« Reply #4 on: December 14, 2009, 12:01:17 PM »
Nice idea...the coding now says "if pilot=killed then plane=explode and pilot=return to tower"...to change that so the plane continues to fall when the pilot is killed, there is a chance that the pilot could re-up and watch his previous plane falling out of the sky...depending on the altitude and distance from the take off field the event occurred. The plane would be falling empty...don't know if that would be a good thing or not...definately eye candy. Could end up being a heavier load on the server trying to maintain the rendering of a lot of falling planes.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline GuyNoir

  • Copper Member
  • **
  • Posts: 174
Re: Change to Pilot Wounds
« Reply #5 on: December 14, 2009, 12:02:33 PM »
I really, really hope this gets changed...  Sure pilot-less planes might eat up some resources, but so do realistic mountains instead of 4-poly pyramids...  it's for immersion!  :D

It'd be even better if planes still 'flew' instead of just aileron-rolling into the ground like they do currently after bailing out.  You could even 'stick' the control inputs off-center to mimic the pilot slumping at the controls.

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7295
Re: Change to Pilot Wounds
« Reply #6 on: December 14, 2009, 12:38:09 PM »
the challenge (if I remember HT's comment on this) is that what do you do for an aircraft where you kill the pilot but it's on autolevel or it's trimmed so that it'll never crash until it runs out of fuel?  That requires a bit of extreme programming...

You could
a) have the pilot screen go completely dark red (different from negative or positive g screens)
b) allow the dead pilot to then eject or stay with it til it crashes
c) have a pop-up box come up saying "you've been killed" do you wish to stay with aircraft or return to tower?
d) regardless of the option the aircraft would just trim down automatically and then fall to the earth.

I do agree the magical 'poof' is a little old-school, but like everything here, Hitech does read this forum topic closely.  Maybe this time it'll stick?
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7295
Re: Change to Pilot Wounds
« Reply #7 on: December 14, 2009, 12:46:44 PM »
the challenge (if I remember HT's comment on this) is that what do you do for an aircraft where you kill the pilot but it's on autolevel or it's trimmed so that it'll never crash until it runs out of fuel?  That requires a bit of extreme programming...

You could
a) have the pilot screen go completely dark red (different from negative or positive g screens)
b) allow the dead pilot to then eject or stay with it til it crashes
c) have a pop-up box come up saying "you've been killed" do you wish to stay with aircraft or return to tower?
d) regardless of the option the aircraft would just trim down automatically and then fall to the earth.

I do agree the magical 'poof' is a little old-school, but like everything here, Hitech does read this forum topic closely.  Maybe this time it'll stick?
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7295
Re: Change to Pilot Wounds
« Reply #8 on: December 14, 2009, 12:49:06 PM »
the challenge (if I remember HT's comment on this) is that what do you do for an aircraft where you kill the pilot but it's on autolevel or it's trimmed so that it'll never crash until it runs out of fuel?  That requires a bit of extreme programming...

You could
a) have the pilot screen go completely dark red (different from negative or positive g screens)
b) allow the dead pilot to then eject or stay with it til it crashes
c) have a pop-up box come up saying "you've been killed" do you wish to stay with aircraft or return to tower?
d) regardless of the option the aircraft would just trim down automatically and then fall to the earth.

I do agree the magical 'poof' is a little old-school, but like everything here, Hitech does read this forum topic closely.  Maybe this time it'll stick?
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline GuyNoir

  • Copper Member
  • **
  • Posts: 174
Re: Change to Pilot Wounds
« Reply #9 on: December 14, 2009, 01:06:28 PM »
Hmmm...  didn't think about auto-leveling, climbing, etc... :uhoh  I'm sure something could be worked out, though.  

How about cutting the throttle to 0%?  ...a plane couldn't stay in the air for too much longer after that.

edit. and maybe give the control inputs a random, non-zero value  (no auto-leveling there!).
« Last Edit: December 14, 2009, 01:12:53 PM by GuyNoir »

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Change to Pilot Wounds
« Reply #10 on: December 14, 2009, 01:10:12 PM »
Imagine just out of sheer bad luck getting hit by a supersonic lawn dart that started out at 30k...just because the pilot was killed.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Knite

  • Silver Member
  • ****
  • Posts: 805
Re: Change to Pilot Wounds
« Reply #11 on: December 14, 2009, 01:33:47 PM »
I would think the easiest would be to set the aircraft to 0 throttle, or perhaps even making a pilot death = engine death. Instantly turn off any auto trim, levelling, and kill the engine.
The aircraft would just float downwards towards the ground with a big ole pile of black smoke behind it.

As far as a notification box, I would think that's not needed. After all, you're not notified now if you have a pilot death. You just end up back in tower. If you bail from an aircraft normally, you can watch as that aircraft falls to the ground, so I'd think a dead-pilot aircraft would perform the same way (damage or no damage affecting it the same way as bailing). Only difference is pilot is back in tower, not in chute.
Knite

39th FS "Cobra In The Clouds"

I'm basically here to lower the 39th's score :P

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: Change to Pilot Wounds
« Reply #12 on: December 14, 2009, 01:35:48 PM »
Imagine just out of sheer bad luck getting hit by a supersonic lawn dart that started out at 30k...just because the pilot was killed.
im usually a suicidal supersonic lawn dart anyways so whats the difference? ohhh wait im still shooting at them when im trying to kill them... :aok :rofl and this would also help for CV realism... the pilot dies but the plane still hits the CV. not damaging it though...thats to kamikaze but maybe annoying an idiot pilot uppin to kill the guy that just hit him?
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline Wagger

  • Silver Member
  • ****
  • Posts: 824
Re: Change to Pilot Wounds
« Reply #13 on: December 14, 2009, 04:20:28 PM »
Killed by supersonic lawn dart.  Interesting but no worst than having a barge come in from the sea and onto the runway as your rolling in your perk plane.  It could happen.

How about this.  Pilot wounds vary like plane damage.  Hit it the arm or let effects how well you can maneuver the plane.  You will not necessarily die from the wound but it would make landing more difficult and affect your ability to effectively fly the plane.

Oh and for the final moments as the pilot dies you see his plane start a slow climb into the sun and disappear.  Good movie scene.
« Last Edit: December 14, 2009, 04:24:17 PM by Wagger »

Offline minke

  • Nickel Member
  • ***
  • Posts: 619
Re: Change to Pilot Wounds
« Reply #14 on: December 14, 2009, 04:22:39 PM »
not sure about falling planes,but I would like to see animated blood rolling down the canopy,animated oil too