Author Topic: submarines!  (Read 4530 times)

Offline twitchy

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Re: submarines!
« Reply #45 on: December 22, 2009, 10:44:08 PM »
There is an old game I used to play called Silent Service that is now abondonware, I'm sure alot you fellow sim-heads will probably remember it. I don't know squat about 'coading' but if HT was going to add subs to the game, that one would be a great program to start from. I think it was one of Sid Meier's early sims with microprose, so the rights to that one would be like pulling teeth, but a similar concept adapted to AH would be a cool addition to the game IMO.
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Offline Denholm

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Re: submarines!
« Reply #46 on: December 24, 2009, 12:30:04 PM »
By now there are none left. Yet to reconfirm the point, God resurrects one to carry out punishment.

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Offline Simba

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Re: submarines!
« Reply #47 on: December 24, 2009, 01:01:35 PM »
Silent Service? Isn't that the version of Player's cigs the NAAFI sells to submariners?

 ;)

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Offline 5PointOh

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Re: submarines!
« Reply #48 on: December 26, 2009, 02:43:35 AM »
ok this is geting a little of track but good point about the torp hiting the pt and most pt boats were made out of rubber
:huh :huh Warphoenix... If you'd like to learn somethings about PT boats, try this site.  Note the WOOD PLANKS.

http://www.williammaloney.com/Aviation/HigginsPTBoat/index.htm
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Offline 2ADoc

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Re: submarines!
« Reply #49 on: December 26, 2009, 07:00:02 PM »
And here we go again, I am sure the "Nuggets" came from somewhere. :P :bolt:
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Offline trigger2

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Re: submarines!
« Reply #50 on: December 26, 2009, 07:31:18 PM »
Warphoenix.....Unplug your computer or I shall be forced to taunt you again!  :neener:

"Your mother was a hamster and your father smelt of elderberries, now go away or I shall taunt you for a second time!!"

Now that that bit of Monty Python is out of the way, 2D water would be practically impossible to add subs in. I'm assuming that the way it's programmed now is that the water is an absolute point (hit it with x much force, plane is destroyed), which also throws in another monkey wrench as a negative value couldn't be assigned. The water would have to be completely reprogrammed/drawn for an above water view, and below, along with allowing pressure to grow on the outside of a sub, damage to the sub from pressure, etc... etc...

It could be done, but it would take ALOT of work and some serious time to do, as, if my assumptions are correct, 1) Collisions with water would have to be redone. 2) Water would have to be remade. 3) A new damage model would have to be put in place (not arguing! :D) and 4) A way of destroying subs would have to be made (ie depth charges w/ task groups).

I love the idea of subs, but it would take a bit of work...
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Offline Templar

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Re: submarines!
« Reply #51 on: December 26, 2009, 10:34:54 PM »
"Its just a fleshwound" lol. I agree that its gonna take a lot of work and I don't claim to be an expert on the subject but I have to go back to the posting about Silent Service as being a good proof of concept and model. Its not going to have to necessarily be a "from scratch" project.  :salute
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Offline warphoenix

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Re: submarines!
« Reply #52 on: December 27, 2009, 03:36:32 PM »
By now there are none left. Yet to reconfirm the point, God resurrects one to carry out punishment.

(Image removed from quote.)
poor cat lol
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Offline tassos

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Re: submarines!
« Reply #53 on: December 27, 2009, 03:40:20 PM »
Living Aces High from Sep 1999 as ATZE,MrROX,and from Feb 2000 as tassos
Quit: OPEN /Google:48°58'22.40"N 10°8'15.30"E
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http://www.youtube.com/watch?v=yXsVxFycRZo
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Offline warphoenix

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Offline tassos

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Re: submarines!
« Reply #55 on: December 27, 2009, 03:57:03 PM »
cool
thoagh why dustch?
cause its a Deutsch Uboot
ore did Germans say: yes Sir
Living Aces High from Sep 1999 as ATZE,MrROX,and from Feb 2000 as tassos
Quit: OPEN /Google:48°58'22.40"N 10°8'15.30"E
http://www.youtube.com/watch?v=B69CquvLHgY
http://www.youtube.com/watch?v=tMCq22Vpa18
http://www.youtube.com/watch?v=yXsVxFycRZo
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Offline shiv

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Re: submarines!
« Reply #56 on: December 27, 2009, 10:01:22 PM »
my friend has an idea but he's too chicken to type it in so here goes: have subs stay with other naval forces like pt boats. ex: your driving your pt boat then whack your hit by a torp taking out most of your gunner stands so you use the subs lone mg to blast the tbm thhat attacked you out of the sky or position the sub to take a torp shot

+1
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Offline Strip

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Re: submarines!
« Reply #57 on: December 27, 2009, 10:37:49 PM »
Anyone else find it ironic that shiv is in a thread with subs?

shiv=Silent Hunter IV?

 :lol

Offline shiv

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Re: submarines!
« Reply #58 on: December 27, 2009, 10:48:42 PM »
Anyone else find it ironic that shiv is in a thread with subs?

shiv=Silent Hunter IV?

 :lol

Silent Hunter, I like that.  I'll need an F4U with a caterpillar drive.
You are in a maze of twisty little passages, all alike.


Offline Simba

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Re: submarines!
« Reply #59 on: December 28, 2009, 06:45:25 PM »
Now let's enter Fantasy Land and assume that the first AH submarine won't be an American Gato-class, a U-boat or an I-class aircraft carrier, but instead a splendid Royal Navy T-class . . .

<pig flies past the window>

 :cool:
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