I propose that the following scoring categories should be removed:
1. Hit%-Irrelevant. Basically, it seems to inordinately reward using a tater gun, and/or shooting bombers. Flying an airplane with a large ammo load that allows for spraying already has its own penalty, via weight.
2. Kills per sortie-I can't see what this does except inordinately reward hot-padding. Sorry, 6 kills in 3 re-arms should *not* earn you a higher score. Also, more often than one cares to admit, one will up in the wrong plane, wrong base, with the wrong loadout, or etc, and must immediately tower. No reason for this to be punished. Frequency of killing SHOULD be rewarded, but that is neatly cared for by kills/time.
Kills/death and kills/time should be retained. They balance each other neatly. Going to extremes in one almost inevitably hurts the other, so it is an interesting tension.
To these two categories, I propose adding a third-perks earned/time. I feel this will do something to *actually* encourage flying less capable rides. The P-39D flier with identical stats to the P-51D flier should be more rewarded in the score standing, it is as simple as that. I realize the ENY rating system is not perfect in how it rates rides as more or less capable, but this change would still be mostly good. And also might even encourage the ENY system for fighters to be fully rationalized.