Author Topic: BF-109K4 Convergence  (Read 3699 times)

Offline W7LPNRICK

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Re: BF-109K4 Convergence
« Reply #15 on: December 28, 2009, 07:22:46 PM »
Saw avatar the other day. The Hispanic Lady helo pilot(good-Guy) was wearing an old style F-4 anti-G suit without the hose to connect it...looks cool, but function? That chopper really pulls some G's.  :x
« Last Edit: December 28, 2009, 07:24:17 PM by W7LPNRICK »
WildWzl
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Offline Slade

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Re: BF-109K4 Convergence
« Reply #16 on: December 31, 2009, 11:10:12 AM »
Guys thanks for the posts!

I am testing your suggestions on BF-109K4 convergence.  Woohoo!

I also played around in a BF-109f setting the machine guns to 500 and the cannons to 300.  Being a turn fighter, I was thinking shooting at < 600 with the machine guns in some instances gets an opponent to turn (or burn E letting me get closer).  They certainly are not going to down most planes.  When I get in close I'll use the cannon.
-- Flying as X15 --

Offline maddafinga

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Re: BF-109K4 Convergence
« Reply #17 on: December 31, 2009, 07:43:12 PM »
The mgs are actually good for one or even two kills really, but I try to only use them for emergencies or if I just can't bring myself to abandon a guy I'm saddled up on but have no taters left.  Just a week or two ago I had taken a burst of flak and it knocked out my hub cannon and one of my mgs and I managed to get a kill on the way home with just the one mg.  It can be done, just try not to make a habit out of it.  Try practicing offline with the mgs, they're so close together, you'd be surprised about the damage they can do really.

madda
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Offline pervert

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Re: BF-109K4 Convergence
« Reply #18 on: January 01, 2010, 05:41:14 AM »
doesnt matter what its set at it will still be inaccurate to an extent. mines set to d600 but thats just personal pref just stick with a setup and practice with it.

Offline mtnman

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Re: BF-109K4 Convergence
« Reply #19 on: January 01, 2010, 07:07:41 PM »
I also played around in a BF-109f setting the machine guns to 500 and the cannons to 300.  Being a turn fighter, I was thinking shooting at < 600 with the machine guns in some instances gets an opponent to turn (or burn E letting me get closer).  They certainly are not going to down most planes.  When I get in close I'll use the cannon.

Setting your convergence to a certain point makes them most effective at that point.  So, essentially, you're making them most effective at a distance where you aren't expecting kills, but just to make your opponent turn?  That means when you get in close for your kill, you're using a  convergence that will handicap you...

Setting your convergence at a closer distance, 300yds, say, makes them most effective at that closer, more likely to kill distance.  It does not however, make them any less effective for making your opponent turn when he's at 500-600 yds.

So, setting them at say 300yds gives you the best of both worlds, where setting them at 500 gives you the best of neither...

Also, keep in mind that if you have them set for a given distance, say 300yds again, the spread beyond 300 doesn't really get terrible until beyond double your convergence range.  If your guns are mounted in the wings, 12 feet apart say, then your spread is only 12 feet at 600yds.  Plenty good for making folks turn. 

And if you open up at 400 or so for bombers, you're guns will continue to get more effective as you close on your target.  Setting your guns at 500 makes them get less effective as you close...
MtnMan

"Those who hammer their guns into plows will plow for those who do not". Thomas Jefferson

Offline Messiah

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Re: BF-109K4 Convergence
« Reply #20 on: January 02, 2010, 01:57:09 AM »
Both at 225, I've tried others but I seem to be able to hit easier with 225.
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Offline IrishOne

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Re: BF-109K4 Convergence
« Reply #21 on: January 06, 2010, 10:39:42 AM »
P-38 flight suit?
:rofl :rofl :rofl
i set my taters at 200, i like em close......personal preference
-AoM-