Author Topic: Ready...Aim...FLAME!  (Read 2698 times)

Offline Jayhawk

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Re: Ready...Aim...FLAME!
« Reply #30 on: December 31, 2009, 10:40:25 AM »
The concussions, honestly, this is going to sound stupid. I guess I'm looking for that epic flight. To up in a mass formation of B-17's, fight through heavy fighters and flak, and even with the bombsite being knocked about, still managing to put the bombs on target, egress, fight my way back home and putting the bird down with half a wing missing, 2 smoking engines,no rudder, and a failed landing gear. My PopPop was a B-17 crewchief and he used to tell me stories about how bad some of his birds were when they got back. I guess it's the "you did your best, but I did better" part of me.

Well I'll put a little plug in for my squad to this.  91st Bomber Group does primarily high alt B-17 missions, and the fight is usually pretty intense.  Check out our squad thread and website and feel free to come fly with us sometime.  ThndrEGG is the CO if you run into him or you can message me on here if you have any questions.

http://bbs.hitechcreations.com/smf/index.php/topic,275477.0.html
http://www.91stbombgroup.net/

Ok, continue discussion.  :aok


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Offline Simba

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Re: Ready...Aim...FLAME!
« Reply #31 on: December 31, 2009, 10:55:27 AM »
Take your bombers as high as you can get, fly far into enemy territory, then bomb the blazes out of the strategic target and fight your way home. Great fun, especially when watching the Bf110 and Me262s struggling to climb to you. Fly lower if it's a gunfight you want.

Cheers!

 :cool:


Simba
No.6 Squadron vRFC/RAF

Offline 1Boner

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Re: Ready...Aim...FLAME!
« Reply #32 on: December 31, 2009, 12:12:16 PM »
I love the guys who say that the B-29 flys too high and too fast, then up their 262s and go buff hunting.
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline Ghosth

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Re: Ready...Aim...FLAME!
« Reply #33 on: December 31, 2009, 02:35:41 PM »
MadHatter I'd suggest you join a squadron for an FSO frame at some point.

I flew 2 frames in bombers,  B17's and B24's  and I wouldn't want it to get any more realistic!
The last one we approach the target at 20k, target is totally socked in. We get hit as we are trying to calibrate and get a visual on the target.

We ended up doing a big 180 out and back in a diving, running furball, came back in on the deck missing about half the crew we started with. We hit the target but I think only 2 made it back. I ended up running on the deck with 2 other guys in b24's getting sliced to pieces by 262's and 190s.

Offline MadHatter

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Re: Ready...Aim...FLAME!
« Reply #34 on: December 31, 2009, 03:06:24 PM »
Actually I am apart of a squadron. 81st Krewsaders, Panda Flight. Mainly found in the Late/Orange arena, Rooks. I did participate in one FSO, in which I was put on fighter escort (that ended horribly, I was just figuring out how to keep the plane level) But aside from the mass bomb runs that Swoops puts up, I really don't see much in the way of organized bomber missions. Either way the 81st has been good to me, so I'll keep flying until I'm given a reason not too.  :salute
-MadHat
CO 81st Bomb Wing "Pogues"
"Carpet bombing is 100% accurate, the bombs are guaranteed to always hit the ground."

Offline Jayhawk

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Re: Ready...Aim...FLAME!
« Reply #35 on: January 01, 2010, 04:25:45 PM »
Actually I am apart of a squadron. 81st Krewsaders, Panda Flight. Mainly found in the Late/Orange arena, Rooks. I did participate in one FSO, in which I was put on fighter escort (that ended horribly, I was just figuring out how to keep the plane level) But aside from the mass bomb runs that Swoops puts up, I really don't see much in the way of organized bomber missions. Either way the 81st has been good to me, so I'll keep flying until I'm given a reason not too.  :salute

Gotcha, well the offer still stands for you to come fly with us at least once.  If your CO doesn't mind you switching sides for an evening I think you'd really enjoy what we do.  That experience Ghosth explained is almost a nightly occurrence for us.
LOOK EVERYBODY!  I GOT MY NAME IN LIGHTS!

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Offline Rich46yo

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Re: Ready...Aim...FLAME!
« Reply #36 on: January 01, 2010, 04:43:55 PM »
I Love the B-17 and would dearly love to see the B-29 in the game.
"flying the aircraft of the Red Star"

Offline UmbrellaCorp

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Re: Ready...Aim...FLAME!
« Reply #37 on: January 03, 2010, 11:15:48 AM »
Well written post and with regards to the pby, at least the goon could outrun something without bits falling off, no 29 no nighttime imho

Offline Karnak

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Re: Ready...Aim...FLAME!
« Reply #38 on: January 03, 2010, 02:48:28 PM »
The H8K2 "Emily" would bring all the options the PBY brings, while being far, far, far more survivable and capable.  FO MA purposes the H8K2 is the obvious flying boat to add.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline 321BAR

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Re: Ready...Aim...FLAME!
« Reply #39 on: January 03, 2010, 05:29:34 PM »
Ok, I know I'm probably going to get nailed for this, but since this is a wishlist, this is what I would like to see.

First and foremost, I'm a buff driver. I fly a fighter when I have to or when the Bish/Knights need to practice on downing fighters. (Apparently someone installed a bullet magnet on my Spit and I have yet to figure out where the d***ed thing is) I started playing little over 3 weeks ago, and I love it. It has been a long time since a game has frustrated the hell out of me (stoopid fighters) but been extremely enjoyable.

1: PBY-5A Catalina.
2: B-29 Superfortress.
3: Actual Nightfall.
4: Merchant Shipping.
5: Concussion Shake.
I guess what I'm driving at is more of a strategic feel to the game.  Either way here's my dollar and two cents. Sorry for the wall of text but from what I've seen, not many people read omgpplroflmoakthxbai fluently so I figured to type it out.


                      -MadHat

1)YESSSS
2) too high too fast
3)had it and lost it due to lack of public support and GAMMA FIGHTERS!!!!!  :mad: :furious :cry :bolt:
4) smart thinking here but doubtful it will happen anytime soon... too many parameters
5) sounds fun  :aok but probably also hard to write into the game huh?
I am in need of a new epic quote
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Offline Saxman

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Re: Ready...Aim...FLAME!
« Reply #40 on: January 03, 2010, 09:14:24 PM »
The H8K2 "Emily" would bring all the options the PBY brings, while being far, far, far more survivable and capable.  FO MA purposes the H8K2 is the obvious flying boat to add.

As a perk bomber, maybe.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Karnak

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Re: Ready...Aim...FLAME!
« Reply #41 on: January 03, 2010, 10:13:39 PM »
As a perk bomber, maybe.
Why would it be perked?  That would turn it into a hangar queen.

280mph isn't very fast, unless compared to the PBY's 180mph.  Its bomb load isn't spectacular.  It was well armored, and had five 20mm cannons defending it, but they are Type 99 Model 1 cannons like on the A6M2.

Would it be good?  Yes, but I don't see anything remotely perkable about it.  Heck, after the Ta152 and P-47M you can't even say it should be perked for low production.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline MadHatter

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Re: Ready...Aim...FLAME!
« Reply #42 on: January 04, 2010, 06:58:33 AM »
The H8K2 "Emily" would bring all the options the PBY brings, while being far, far, far more survivable and capable.  FO MA purposes the H8K2 is the obvious flying boat to add.

Ya know, the cool thing is between my ideas and Saxman's idea for recon, any flying boat could be used to fulfill the roles. I chose the PBY because it is the one that I am most familiar with and it is one of my favorite planes. The one thing I hope is that my ideas bring a worthy contribution to the game. If there are other flying boats that people would like to see, by all means, have at it. As for the Goon, I am not trying to kill it. But being able to outrun the PBY in a Goon, well that's like saying you can outrun a forklift with a golf cart in a race. Doesn't really matter when everyone else is using sports cars. Besides, it would be an inherent checks and balance for the PBY. Yes, it's slower, but it can land anywhere. Whereas the Goon can carry more and is faster, but it can only land on, well, land. (This is where I use the joke about it's not the size that counts, it's how you use it) Either way, it seems like the tatics used in the game have become rather stale. Horde or be Horded, or it's 3 Lancs, NOE with a bunch of fighters for support, bring the Goons in right after. The addition to the flying boat may bring a little bit more unpredictability to the game.
-MadHat
CO 81st Bomb Wing "Pogues"
"Carpet bombing is 100% accurate, the bombs are guaranteed to always hit the ground."

Offline Saxman

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Re: Ready...Aim...FLAME!
« Reply #43 on: January 04, 2010, 07:29:53 AM »
That's still FIVE 20mm cannon all slaved to fire in the same direction. I'm wary enough going after formations of B-17s and B-24s unless I have good positioning as it is. Flying into THAT shotgun storm would be absolute hell.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline MORAY37

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Re: Ready...Aim...FLAME!
« Reply #44 on: January 04, 2010, 12:13:16 PM »
+1 on that, I really miss the night, we got amazing fights in nightime and that can work: 1 Late arena with some night time  :cheers:

When we had night, (for those who don't remember and can't find the little "search" box on this BBS) all the little tards would up NOE missions.  These NOE missions were virtually impossible to stop, as you couldn't find them until you were under 1K from any air cons at 500 feet, the goon was absolutely impossible, and any GV's were invisible.

Squads used that night period to steamroll 8-10 bases in half an hour, with only 3 or 4 people doing it.  The game is a fighting game... night lets the retards toolshed without reprisal.

I vote NO forever to night again.  (Unless you void any base taking)
"Ocean: A body of water occupying 2/3 of a world made for man...who has no gills."
-Ambrose Bierce