Ok, I know I'm probably going to get nailed for this, but since this is a wishlist, this is what I would like to see.
First and foremost, I'm a buff driver. I fly a fighter when I have to or when the Bish/Knights need to practice on downing fighters. (Apparently someone installed a bullet magnet on my Spit and I have yet to figure out where the d***ed thing is) I started playing little over 3 weeks ago, and I love it. It has been a long time since a game has frustrated the hell out of me (stoopid fighters) but been extremely enjoyable.
1: PBY-5A Catalina. This is one of my favorite planes in the WWII era. Don't ask me why, I don't know. After doing some research, I think I have a way to incorporate it into the game. A PBY could easily fill 2, possibly 3 roles.
A: Anti-shipping. In WWII there were squadrons known as the Black Cats. Designated by a flat black camo scheme and lack of markings. Generally these planes carried a compliment of 2x500 lb bombs / torps and the main goal was to disrupt supply shipping in the Pacific theater. "Between August 1943 and January 1944, Black Cat squadrons had sunk 112,700 tons of merchant shipping, damaged 47,000 tons, and damaged 10 Japanese warships." (Wiki) In game we could use these "Black Cats" against task forces. These planes had a range comparable to the B-17, just less armanent.
B: CV Resupply. Ok, Yes CV's are a pain in the rudder to deal with already, but in essence they are floating bases. If the PBY can land within 1000 meters (hell make it 200) of the cv and drop supplies, let the CV be repaired. You can add certain limitations to it. For instance make it so 12 drops are needed to repair a CV and no matter how many drops the CV will always move slower after getting lit.
C: SAR. (This is the possiblility) If a pilot bails over water, or has to ditch, let the PBY pick them up. It can count as a successful bail for the pilot and a success for the PBY. If PBY can land within 200 meters, maintain position for 2 mins (or 1 min) then its a success, if the PBY can land it. Now before anyone goes crying about stats or intentional bails, think about it this way. First of all, with the amount of squeakers and tweekers playing this game, can you honestly believe that besides the initial novelty of the idea (that time when something new comes out and EVERYONE has to try it) how many pilots would be willing to run SAR operations? I would, but thats besides the point. This game has no accountability for a death/bail, at least nothing I can see. On top of that, how many pilots, once downed, would be willing to wait for a pickup? I think that some of the more mature pilots would. I know it's seems like I'm shooting holes in my own boat here, but the point is that SAR would not make that big an impact on the game, but the possibilities of it can, if it was used correctly.
2: B-29 Superfortress. God, I swear I swear I can hear every Zippo in the community just get flipped open, hold on guys. I have done research and I have read the past posts on the issue. But, this is still a wishlist. I would like to see the 29 in the game. High altitude bombing is a blast for me. Make the 29 a perk plane, can't have formations, can only carry x amount of bombs, doesn't matter, I still want to fly the damn thing. And before anyone starts screaming about 1 plane being able to wipe a town out, I can do that anyways as it stands. 1 B-17 at 20k loaded with 50% fuel and 12x500 pounders can wipe a town out. Just ask Scooby or Swoops, hell, ask anyone in the 81st. I've done it. The 29 is not going to be that big of a change. And if people are truly that worried about one plane, then I suggest running missions to take bases and start flying patrols more often, instead of the "i'm an uber-pilot I'll attack this base on my own" mentality that seems to pervade. (squeakers, I'm lookin at you)
3: Actual Nightfall. Ok I see the sun go down, umm, ok Moon's coming up, why does it seem like it's still high noon up here? Ok I play the late war orange arena, but I would like to see an actual night in the game. A planes usefulness can change drastically at night (not to mention make bombing more challenging) It would be nice to see what happens.
4: Merchant Shipping. We got ground convoys running alll over hell's half acre out there. I've seen where a truck convoy came to supply the ONLY base on an island (where'd it come from), lets have shipping convoys to supply the ports. Gives the bombers/divebombers more targets to play with, and let it affect the CV groups.
5: Concussion Shake. This is going to sound stupid to many, but if I'm flying in flak and a burst goes off near me, let the plane get jolted a bit. Again, more of a challenge to bombing strats. Like the Doctor said, "The worse it gets, the more I love it!"
I guess what I'm driving at is more of a strategic feel to the game. Either way here's my dollar and two cents. Sorry for the wall of text but from what I've seen, not many people read omgpplroflmoakthxbai fluently so I figured to type it out.
-MadHat