Author Topic: Unlimited Gunners per Plane  (Read 1778 times)

Offline K-KEN

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Unlimited Gunners per Plane
« on: January 03, 2010, 01:53:20 PM »
Going back to Air Warrior, and HiTech knows, our old Bombers had the opportunity to allow gunners for each gunner position. I know there have been posts on this but I didn't bother to look back thru the list.

We used to call them "Death Stars" (B17s) as each position (7) offered an opportunity for players in a squad (or anyone) to jump in and gun for a run. I have been a chin gunner, tail gunner, top turret...etc, and it was always fun to do - we even did all-nighters in them!!
(10PM est til 7am Sat morning) I was a bit younger then.....   :old:  :joystick:  :lol
It is also a deterrant for folks to run up behind a buff "not knowing" if it was gunned. hehehe


Please Allow and Configure all guns to be manned during all bomber and fighter sorties where there are more than 2 positions within the aircraft.

This would be great in the MA and in Scenarios, as well.

Offline mike254

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Re: Unlimited Gunners per Plane
« Reply #1 on: January 03, 2010, 02:17:04 PM »
+1
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Offline OOZ662

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Re: Unlimited Gunners per Plane
« Reply #2 on: January 03, 2010, 02:19:14 PM »
Without going into a major techni-babble, you have to choose whether you want to be able to fire all guns with all non-manned guns following your lead but only one gunner allowed (Aces High) or only one gun firing per player no matter what the joined configuration, whcih leaves solo pilots with one gun to defend themselves with (Air Warrior). You can't have both.

If you'd like the long version of it, I can attempt to cut an audio clip of HiTech explaining it.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline K-KEN

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Re: Unlimited Gunners per Plane
« Reply #3 on: January 03, 2010, 05:44:55 PM »
Without going into a major techni-babble, you have to choose whether you want to be able to fire all guns with all non-manned guns following your lead but only one gunner allowed (Aces High) or only one gun firing per player no matter what the joined configuration, whcih leaves solo pilots with one gun to defend themselves with (Air Warrior). You can't have both.

If you'd like the long version of it, I can attempt to cut an audio clip of HiTech explaining it.

Since I never use the Fire All (N) option-I have one mapping for my stick, a one size fits all if you will, I still see no reason why if any player joined to me should be able to select the (F) fire option as his default since it's my current configuration. If a waist gunner uses the Fire all (N) option then all Left Waist or Right waist guns would also fire but based on his particular position in the plane. Other guns should not fire. I am not suggesting 20 gunners per formation, only 1 per gun in the main A/C :)

If I am in the tail and use (F) (my default) then just that plane fires. If I press (N) then all tail guns only should fire. I can see the argument for the top or ball turrets firing or not while I am in the tail gun. They should not. Maybe if there was a coding for 3 or more gunners joined then it disables Fire All (N) like when on the ground, for example. A B17 with a top, ball, and tail gunner alone would be devastating-even if they used (F) or (N). I could program my stick for GVs and bombers or fighters independently, but I chose not to. I don't use stick mapping in game.

 :D when I did a spell check, "techni-babble" suggested:
Dishonorable
Dishonourable
Dishonorably and
Dishonourably   ...talk about PC spelling and maybe your inference!!   :rofl

Offline OOZ662

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Re: Unlimited Gunners per Plane
« Reply #4 on: January 03, 2010, 06:05:44 PM »
It has to do with gunners swapping seats and "colliding." With the multi-gunner system, people can't move.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline JunkyII

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Re: Unlimited Gunners per Plane
« Reply #5 on: January 03, 2010, 06:09:11 PM »
I think you should be aloowed 1 gunner per bird :salute
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Online The Fugitive

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Re: Unlimited Gunners per Plane
« Reply #6 on: January 03, 2010, 07:30:23 PM »
It has to do with the coding of the guns, NOT the turning them off or on. So what HT said was he could code it only one of the two ways. Either you can gun all spots by your self, or you can have room for single gunners. If they switched it over to "deathstar" mode can you imagine the people begging for gunners on every trip as they will no longer be able to cover all the guns themselves. I had also heard that there was network issues with that many people in the same "space" of the 3D world.

Offline AKP

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Re: Unlimited Gunners per Plane
« Reply #7 on: January 03, 2010, 08:06:45 PM »
It's not broken... let's not fix it.

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Offline Templar

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Re: Unlimited Gunners per Plane
« Reply #8 on: January 03, 2010, 08:48:38 PM »
As much as I like going up against fighters in my "Vorpal Bomber +3", I gotta say no to this if its an either/or thing versus the current way of doing things.  :airplane:
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Offline guncrasher

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Re: Unlimited Gunners per Plane
« Reply #9 on: January 03, 2010, 10:21:48 PM »
As much as I like going up against fighters in my "Vorpal Bomber +3", I gotta say no to this if its an either/or thing versus the current way of doing things.  :airplane:

ok if we cannot have multiple gunners, then lets bring a26.  :pray.

semp
you dont want me to ho, dont point your plane at me.

Offline Templar

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Re: Unlimited Gunners per Plane
« Reply #10 on: January 03, 2010, 10:37:40 PM »
+1 for A-26!
Muhahahahhaa

Offline waystin2

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Re: Unlimited Gunners per Plane
« Reply #11 on: January 04, 2010, 09:08:27 AM »
Nope.
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Offline Anaxogoras

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Re: Unlimited Gunners per Plane
« Reply #12 on: January 04, 2010, 09:15:44 AM »
You could fully-man a B-17 in Warbirds 2.0 when HT/Pyro still owned it.
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Offline USCH

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Re: Unlimited Gunners per Plane
« Reply #13 on: January 04, 2010, 09:47:15 AM »
It's not broken... let's not fix it.
as much as it would be cool as for the info available it seems tough to do as us players would like/enjoy. so the above quote applys to me as well. (would it be cool to have 4 guys in a b17 and still allow all guns to fire? yes. but it seems to be a bigger problem than it is worth working on.)
new aircraft/gv's and bug fixes would be higher on my list than messing with what is basically still a good/working thing.

Offline Tilt

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Re: Unlimited Gunners per Plane
« Reply #14 on: January 04, 2010, 10:44:23 AM »
Without going into a major techni-babble, you have to choose whether you want to be able to fire all guns with all non-manned guns following your lead but only one gunner allowed (Aces High) or only one gun firing per player no matter what the joined configuration, whcih leaves solo pilots with one gun to defend themselves with (Air Warrior). You can't have both.

If you'd like the long version of it, I can attempt to cut an audio clip of HiTech explaining it.

Hendrick did attempt a version of AW that never went far beyond open Beta (call it AW4 if you wish) it was based upon a  flight model concept that was (in execution) very poor. However this version did also have B17's that could fire guns in sync and or have multiple players as gunners. They were not available online in formations they could however out turn Zekes with ease  :eek:.............. The end was already well in sight.........
Ludere Vincere