Author Topic: Unlimited Gunners per Plane  (Read 1782 times)

Offline IrishOne

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Re: Unlimited Gunners per Plane
« Reply #15 on: January 05, 2010, 10:39:29 AM »
i think it's fine the way it is  :aok
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Offline Ack-Ack

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Re: Unlimited Gunners per Plane
« Reply #16 on: January 05, 2010, 06:25:20 PM »
Hendrick did attempt a version of AW that never went far beyond open Beta (call it AW4 if you wish) it was based upon a  flight model concept that was (in execution) very poor. However this version did also have B17's that could fire guns in sync and or have multiple players as gunners. They were not available online in formations they could however out turn Zekes with ease  :eek:.............. The end was already well in sight.........

B-17s were able to out turn any fighter in AW ever since early days of AW4W and also was probably the best stall fighter in the game.

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Offline tassos

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Re: Unlimited Gunners per Plane
« Reply #17 on: January 07, 2010, 03:58:06 PM »
Oh no more than 1 gunner in 1 Plane? and when someone farts?
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Offline 1Boner

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Re: Unlimited Gunners per Plane
« Reply #18 on: January 07, 2010, 04:40:49 PM »
Whatcha tryin to do? K-K-k-kill me K-k-k Ken?? :bolt:
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Offline ebfd11

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Re: Unlimited Gunners per Plane
« Reply #19 on: January 08, 2010, 01:59:01 PM »
Ok if there is a problem with having 7 gunners in a single plane then set it up so you can only take 6 gunners. Randomize it so only 2 per formation is in the plane.
If you are in the belly gun you operate the belly gun for all 3 planes.also if 1 of the guns of the positions on 1 plane is hit that you are in, POOOOF back to the tower.

What say you all???
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Offline BnZs

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Re: Unlimited Gunners per Plane
« Reply #20 on: January 08, 2010, 02:51:56 PM »
The reasons for not doing have already been well explained, however it would be an interesting experiment, simply because I believe a formation of buffs with all the gun positions filled out mostly by in-duh-viduals with "locked cockpits" would be less effective on average than the linked gun system with a decent individual gunner.

EDIT: Especially if gunners firing from one buff could kill/killshoot by hitting other bombers in their formation.
« Last Edit: January 08, 2010, 02:53:44 PM by BnZs »
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Offline K-KEN

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Re: Unlimited Gunners per Plane
« Reply #21 on: January 09, 2010, 07:44:36 AM »
The reasons for not doing have already been well explained, however it would be an interesting experiment, simply because I believe a formation of buffs with all the gun positions filled out mostly by in-duh-viduals with "locked cockpits" would be less effective on average than the linked gun system with a decent individual gunner.

EDIT: Especially if gunners firing from one buff could kill/killshoot by hitting other bombers in their formation.

Which does, if I may, add some semblance of realism to the plane and formations. In R/L 3 gunners did not always fire at once. A gunners skills and some luck either kept the plane aloft and they all rtb'd or got it shot down.
But I am also realistic, this isn't Air Warrior. I just thought it was a fun feature...and of course, it IS doable, for obvious reasons.


Offline shotgunneeley

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Re: Unlimited Gunners per Plane
« Reply #22 on: January 09, 2010, 07:17:51 PM »
Yeah, if you had more than one gunner and both gunners hit "all fire", then which gunner would the other positions direct their fire to?

Could have it battlefield 1942 style. This pretty much means that you get rid of the "all fire" function and allow players to move around to each position, but a position cannot be occupied by more than one player. Don't know how this would work with drones though.
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Offline OOZ662

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Re: Unlimited Gunners per Plane
« Reply #23 on: January 09, 2010, 07:20:02 PM »
As I stated before, the biggest problem lies in gunners being able to switch seats. If you have more than one gunner, the possibility to collide moving into the same seat presents itself and there's no desirable solution to that. You can have one gunner that can move about, or multiple gunners locked in their seats. Means you need at least four gunners to protect an aircraft from all angles.
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Offline K-KEN

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Re: Unlimited Gunners per Plane
« Reply #24 on: January 10, 2010, 08:17:34 AM »
As I stated before, the biggest problem lies in gunners being able to switch seats. If you have more than one gunner, the possibility to collide moving into the same seat presents itself and there's no desirable solution to that. You can have one gunner that can move about, or multiple gunners locked in their seats. Means you need at least four gunners to protect an aircraft from all angles.

Air Warrior (the early home of HiTech) had a message that the position was full. I do not remember if the gunner position required a request command, but I believe it did and you "saw" any open position(s) by virtue of a pop-up screen. Might have to fire up the old PC and check it - since my mind is getting feeble!  :old:  It did not deal with formations and is, IMHO, where the rub comes in... I am certain. When the gun is destroyed, then you would have to leave or just die in place.
I think there was a Navigator/Observer position also, which was worthless, but let you be in the plane just for the fun of it.

EDIT: As an aside, the pilot was not able to be a gunner. <period> It did not take 4 gunners to protect you, BUT the more the better :).  Tail and Ball were usually enough for most attacks but in all reality, even a Death Star could be downed fully gunned. (Pilot Killed)

« Last Edit: January 10, 2010, 08:25:10 AM by K-KEN »

Offline OOZ662

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Re: Unlimited Gunners per Plane
« Reply #25 on: January 10, 2010, 10:30:27 AM »
Putting up a pop-up screen saying the position is manned requires querying the server and receiving the result, thereby delaying the movement. I personally don't know what kind of numbers the AW server dealt with, but I'd suppose it's less that AH does. Especially during a congested event like an FSO or Scenario. Can you imagine the tears the server would have shed if all of our game clients had to request gun change status before moving to them in Der Grosse Schlag? *shudder* Not to mention the resultant five or ten second wait to get into said gun if the server couldn't keep up...
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Offline K-KEN

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Re: Unlimited Gunners per Plane
« Reply #26 on: January 11, 2010, 10:37:05 PM »
Putting up a pop-up screen saying the position is manned requires querying the server and receiving the result, thereby delaying the movement. I personally don't know what kind of numbers the AW server dealt with, but I'd suppose it's less that AH does. Especially during a congested event like an FSO or Scenario. Can you imagine the tears the server would have shed if all of our game clients had to request gun change status before moving to them in Der Grosse Schlag? *shudder* Not to mention the resultant five or ten second wait to get into said gun if the server couldn't keep up...

It may have been the pilot that controlled the position-can't recall, but the arenas in AW were usually 125-200 people max. Our maxi arena was a Scenario for Big Week set to carry 1,000 players. It did not deliver. We used dialup back in the day and set the modem to 9600 baud to keep packet loss down/warping.   :eek:  Air Warrior had a huge following and was certainly comparable to AH as far as numbers.  We had Relaxed realism and Full Realism arenas and BigPac and others with land captures, strats, and all....bases were named after players and designers. It was a cult following for sure!   :aok We still have many folks chatting in forums like BigWeek, there is even a scheduled reunion this year. It went out in 2000/2001 as (I recall) many players are here but many have moved on too.

Offline Ack-Ack

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Re: Unlimited Gunners per Plane
« Reply #27 on: January 12, 2010, 12:42:56 AM »
It may have been the pilot that controlled the position-can't recall, but the arenas in AW were usually 125-200 people max. Our maxi arena was a Scenario for Big Week set to carry 1,000 players. It did not deliver. We used dialup back in the day and set the modem to 9600 baud to keep packet loss down/warping.   :eek:  Air Warrior had a huge following and was certainly comparable to AH as far as numbers.  We had Relaxed realism and Full Realism arenas and BigPac and others with land captures, strats, and all....bases were named after players and designers. It was a cult following for sure!   :aok We still have many folks chatting in forums like BigWeek, there is even a scheduled reunion this year. It went out in 2000/2001 as (I recall) many players are here but many have moved on too.


BigWeek newsgroup still around?  And howdy K-Ken <S>


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Offline Tilt

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Re: Unlimited Gunners per Plane
« Reply #28 on: January 12, 2010, 09:04:13 AM »
BigWeek newsgroup still around?  And howdy K-Ken <S>
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Offline FYB

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Re: Unlimited Gunners per Plane
« Reply #29 on: January 13, 2010, 11:20:14 PM »
It's not broken... let's not fix it.
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