After responding to -lynx- about the use of the gun stabilizer in the
Sherman, something began to bother me about the typical WWII engagement
range my 79 year old Sherman vet gave me. Although some of you may think
that 1,500 yds is actually quite short, I was a little suspicious because
so much of my actual gunnery training in a Sherman M4A2E8 consisted of
practicing live gunnery at 1,000 yds or less, quite often moving.
So, I contacted Charles Lemons, who's the curator of the Patton Museum and
got some interesting feedback.
This information comes from The Range and Angular Distribution of A.P. Hits
on Tanks, Ballistic Research Laboratories, Aberdeen Proving Ground MD,
December 1951 (Project TB3-1224B, Memorandum Report # 590)
This study was an analysis of the range and angular distribution of
casualties and hits on tanks in WW II (NW Europe). It notes number of
reported tank losses for 1st US Army, 3rd US Army, and the reports from the
British Army.
Mean engagement range for Allied tanks vs German tanks was 701 yards.
1st Army mean range was 760 yds
3rd Army mean range was 615 yds
British 2nd Army mean range was 644 yds
According to the charts 87% of all engagements resulting in casualties were
at more than 200 yds, 65% was greater than 400 yds. However, only 2% were
at ranges greater than 2000 yds.
It was noted in the report that the range at which most encounters took
place was 330 yds - or half the average range. It also noted that most
hits were on the front of the hull or turret for US Vehicles, but only for
little more than 1/3 of the British tanks was this true.
Several things were concluded during the study:
1. Four of the five engagements between single tanks went to the
tank that fired first.
2. One half of all casualties were caused by a single hit and the
average number of hits per casualty was less than two.
3. German weapons could penetrate Allied armor, in most cases, out
to 2000 yds, whereas Allied guns could perforate German armor only out to
about 800 yds.
A Map study was also included for Northern Europe and it concluded that the
average range that a tank could see another tank from any random point was
322 yards. The probability that a tank could see 1000 yards at any random
point in Northern Europe was less than .05 (less than 5%). It was
concluded that tank engagements in Europe was controlled by the terrain -
thus limiting tank engagement ranges.
It also noted that in only 3 of 85 cases cited were the tanks actually
engaging the gun that knocked them out. It also noted that in only 3% of
the cases were the tanks able to return fire before becoming a casualty.
Well, after hearing this feedback, I phoned gunner "Harry" back and asked
him, "are you sure about that 1,500 yds?". He replied "that it was just a
guess from a very old memory, but that he remembers most times they were so
close you could easily read their turret markings, as well as there wasn't
a great deal of need to aim the sighting telescope reticule pattern very
often".

hehehe
That suggests real up close and personal bore sighting and I would suspect
from his visualization of turret markings that he over estimated the 1,500
yard range he provided me earlier. His actual engagements were most likely
down in the ranges that were documented above by official army reports and
Harry's old memory is perhaps a little off. God bless him anyway.

So, what does that mean to AH (and most likely WWII Online) version of
tank warfare. In my opinion, due to a lack of graphics scenery capability,
we're actually out by a factor of between 5-10 on ranges we're engaging
with tanks in this game. It also validates -lynx-'s excellent point that
there's so much else in everything from equipment reliability to "mean time
between failure" rules that aren't handled in AH, or for that matter any
simulation.
So, I guess the answer is to simply treat it all as a game and enjoy what
it gives us, without trying to model the entire spectrum of planes and
vehicles to a level of realism that is unattainable with today's systems.
Regards,
Badger
[This message has been edited by Badger (edited 04-21-2000).]