Author Topic: Dawn of Aces High  (Read 1914 times)

Offline Puck

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Dawn of Aces High
« on: January 04, 2010, 10:12:54 PM »
Are these kites going to have blip switches?  Crankshaft bolted to the aircraft, propeller bolted to the cylinders?

Those other weenies put pretty modern engines in their Dawn of Aces aircraft.

<edit>
Any reason NOT to put blip switches in everything?  Most of the kids here run all-or-nothing anyway
:D
</edit>
« Last Edit: January 04, 2010, 10:20:45 PM by Puck »
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline WMLute

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Re: Dawn of Aces High
« Reply #1 on: January 05, 2010, 02:48:47 AM »
 :huh :confused:
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Offline Masherbrum

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Re: Dawn of Aces High
« Reply #2 on: January 05, 2010, 07:16:21 AM »
Dunno if they'll model the "blip" switch.
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Offline Gianlupo

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Re: Dawn of Aces High
« Reply #3 on: January 05, 2010, 07:22:20 AM »
Pssst.... Lute.... check this out:

http://en.wikipedia.org/wiki/Rotary_engine

Especially the "rotary engine controls" section. ;)
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Offline Anaxogoras

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Re: Dawn of Aces High
« Reply #4 on: January 05, 2010, 08:37:54 AM »
Both the F1 and Dr1 rotaries had a throttle, but a blip is still necessary for authenticity.  The N28 engine, however, controlled power by the number of firing cylinders.
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Offline hitech

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Re: Dawn of Aces High
« Reply #5 on: January 05, 2010, 09:15:21 AM »
Dr1 did not have a true throttle, but rather controlled how many cylinders fired. It also had a mixture control that need to be adjusted during takeoff.

HiTech

Offline Anaxogoras

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Re: Dawn of Aces High
« Reply #6 on: January 05, 2010, 09:34:43 AM »
Are you going to give us a BMW powered D.VII? :pray
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RPS for Aces High!

Offline Treize69

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Re: Dawn of Aces High
« Reply #7 on: January 05, 2010, 10:39:02 AM »
Dr1 did not have a true throttle, but rather controlled how many cylinders fired. It also had a mixture control that need to be adjusted during takeoff.

HiTech

Same with the Nieuports if they ever get modelled. (The engine on the Dr.I was an almost exact copy of the Gnome rotary)

Watch the vid linked below, it has an actual Gnome Monosopape engine, so the sound and throttling is accurate.

http://www.youtube.com/watch?v=rH2yqCKf7UI
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Offline Puck

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Re: Dawn of Aces High
« Reply #8 on: January 05, 2010, 11:51:34 AM »
If engine management is modeled accurately enough there won't be any need for combat...just circle the enemy airfield and rack up proximity kills.

'Bout time we got something that can turn with the RV8, though.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Anaxogoras

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Re: Dawn of Aces High
« Reply #9 on: January 05, 2010, 12:25:15 PM »
If engine management is modeled accurately enough there won't be any need for combat...just circle the enemy airfield and rack up proximity kills.

I'm not so sure about that.  It wasn't excessively difficult to adjust to the engine management in Rise of Flight, which can be a bit touchy in some aircraft.  You can over-rev the engine in a dive (dead engine), overheat if you don't have the radiator open enough (dead engine), lose power if you do something stupid with the mixture, and more... But you adjust and can still engage in combat.  Now, the F1 on the other hand is a nasty beast.  The pitch instability and tendency to spin are epic, and there will be a huge whine fest here at the boards if the AH F1 is comparable to the RoF F1.
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RPS for Aces High!

Offline jay

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Re: Dawn of Aces High
« Reply #10 on: January 05, 2010, 07:39:13 PM »
not to turn off subject here but in WWI did they have a thing in the psitons (i cant remember what it was or where) but didnt it keep the bullets from hitting the propeller? and didnt the planes slow down (just a little not alot) when the guns firing?
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Offline Puck

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Re: Dawn of Aces High
« Reply #11 on: January 05, 2010, 08:34:28 PM »
not to turn off subject here but in WWI did they have a thing in the psitons (i cant remember what it was or where) but didnt it keep the bullets from hitting the propeller? and didnt the planes slow down (just a little not alot) when the guns firing?

Yes...eventually.  It was on the guns, not the engine.  There are many (probably apocryphal) stories of pilots shooting off props.  Kind of like the stories of pilots running into bullets in the jet age.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Ack-Ack

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Re: Dawn of Aces High
« Reply #12 on: January 05, 2010, 09:00:47 PM »
Yes...eventually.  It was on the guns, not the engine.  There are many (probably apocryphal) stories of pilots shooting off props.  Kind of like the stories of pilots running into bullets in the jet age.

There was a Frenchman that had put steel plates on part of the props of his plane so when he'd fire through the propellor arc, the rounds wouldn't chew up the propellor.  This was before the disruptor firing mechanism that allowed firing through the propellor arc.


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Offline PFactorDave

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Re: Dawn of Aces High
« Reply #13 on: January 05, 2010, 09:10:28 PM »

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Offline Plawranc

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Re: Dawn of Aces High
« Reply #14 on: January 06, 2010, 02:44:23 AM »
Ha, all of you Fokker dweebs shall die before my Dromendary of Doom  :D
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