Author Topic: Trinity Bugs  (Read 350 times)

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Trinity Bugs
« on: January 05, 2010, 03:28:31 PM »
A44 is marked as uncapturable.

Spawn from A84 to V83 sometimes puts you up on a mountain.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7000
Re: Trinity Bugs
« Reply #1 on: January 06, 2010, 07:53:08 AM »
Also, Knights Me163 base is nowhere near the HQ, it's A169 (NW of HQ a couple sectors).
Uncapturable bases are pretty far from HQ relative to the norm as well.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Trinity Bugs
« Reply #2 on: January 06, 2010, 09:13:17 AM »
Also, Knights Me163 base is nowhere near the HQ, it's A169 (NW of HQ a couple sectors).
Uncapturable bases are pretty far from HQ relative to the norm as well.

Is the same for all HQ, which had been moved from their old locations when the strats where updated. Now all HQ's are sitting amidst capturable bases, and far away from theor Me 163 cover.

Edit: Have to correct myself to some extend: The western country's HQ has been moved back to it's old position again. Unfortunately the other two HQ's have not.
« Last Edit: January 06, 2010, 10:29:43 AM by Lusche »
Steam: DrKalv
E:D Snailman

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: Trinity Bugs
« Reply #3 on: January 06, 2010, 04:41:59 PM »
All fixed.
Roy "Skuzzy" Neese
support@hitechcreations.com