Author Topic: QuakeTanks Dilemma ...any options?  (Read 265 times)

Offline Badger

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QuakeTanks Dilemma ...any options?
« on: April 23, 2000, 06:39:00 AM »
As I've been reading the responses to the threads titled "tank to tank engagement ranges" and "the next tank has to be a Sherman...here is why", it became apparent to me that it is extremely difficult to simulate a game environment with W.W.II tanks that is a realistic depiction of what the actual ground battles were like.  Also, by accident or design, there has been a noticeable absence of HighTech Creations responding in these threads which has been somewhat disappointing.  I realize that they are busy writing code, which is a good thing, but with the introduction of a ground element and W.W.II vehicles to their game I'm sure we're all curious as to how they propose overcoming the graphics limitations, in order to give the player some of the realism that we have been discussing.  Currently, the ground tank mode is nothing more than a complete arcade style fabrication, where one sits at 3,000 to 4,000 yards and slugs it out like "quaketanks".  This isn't meant to be a criticism of HTC, as I do thoroughly enjoy and admire what they have accomplished, but rather an honest curiosity as to how they are intending to approach this dilemma as they move forward with coding and altering arena setups.

Also, it got me thinking about W.W.II On-line.  Here's an environment that professes to be a complete W.W.II world of planes, tanks and grunts.  I wonder how they are going to deal with this same issue.  I thought I would go over to their BBS forums and post a few messages to "MO" and "Hatch", or whoever is running that show, to see their ideas on balancing the realism factor against playability and hardware limitations.

I'll drop back here from time to time and let you guys know what's happening.  Until then, I don't see much point in continuing to post, talking to ourselves over and over, re-hashing material about realism with the current environment.

Regards,
Badger

Offline Badger

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QuakeTanks Dilemma ...any options?
« Reply #1 on: April 23, 2000, 09:50:00 AM »
Well, I posted my first query on the W.W.II On-line BBS and almost immediately got an answer from "topcat" with a pic showing some pretty awesome terrain.  Check it out and follow the thread if you're interested.
 http://www.wwiionline.com/ubb/Forum2/HTML/000211.html

Regards,
Badger

Offline Pongo

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QuakeTanks Dilemma ...any options?
« Reply #2 on: April 23, 2000, 02:56:00 PM »
I took a quick look Badger...
I think that the guy should not post the picture if he has too reply"i dont know anything about computers" to your excellent question.
His allusion to asherons call was farcical.
Does asherons call have to resolve LOS between 200 tanks at ranges out to 5000 meters? smoke screens, heat haze.
His reply was a joke.
You pegged it right on, a promotional picture.
Sorry to discuse the competition on AHs board but I thought it was pretty funny.



------------------
Pongo
The Wrecking Crew

Offline Badger

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QuakeTanks Dilemma ...any options?
« Reply #3 on: April 27, 2000, 10:42:00 AM »
Hi Pongo...

Yup....

It looks like the thread over at WWII On-line has petered out without getting any form of definitive answer to the question.  I did get responses, public and private from one of their graphics programmers, who subtly implied that they have found a method to address the FPS issues that would be obvious barriers to simulating realistic Northern European "tank to tank" combat at short ranges.

I'm indicated to them that I was looking forward to the availability of their initial closed beta. Given my passion and experience in some of this vintage armor, as well as beta testing experience with defunct products such as "Confirmed Kill",  I will most likely submit my name for consideration to participate in that venue, of course specifically involving the armor portion of the game.

It will be intriguing to see how marketing hype meets the reality of the delivery system.  I do wish them good luck with it, as there are no on-line multiplayer games today that bring the correct realism to armored warfare of that era.  Off-line, I still think that Panzer Elite comes the closest.

Regards,
Badger

Offline Cobra

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QuakeTanks Dilemma ...any options?
« Reply #4 on: April 27, 2000, 11:02:00 AM »
Badger,
I've read most of your posts and find them very interesting with great ideas.

Don't give up on HTC yet.  Look at how far they've progressed so far.

I know they have a certain business model they are following now, and they may continue to follow this model irrespective of what the marketplace does.  But they seem very business savvy to me, and they do listen to the community so I wouldn't take any bets that this thing can't evolve into other directions just yet.

Man, it does seem like there are alot of very high expectations for WWIIonline...it is going to be interesting to watch how the expectations are dealt with.

Cobra

Offline Kieren

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QuakeTanks Dilemma ...any options?
« Reply #5 on: April 27, 2000, 12:24:00 PM »
That is correct, Cobra. Anyone remember when Geraldo Rivera opened Al Capone's secret vault? hehe, a classic.

WWIIOnline may be great, it may not be, but it will be hard to live up to the hype regardless.

[This message has been edited by Kieren (edited 04-27-2000).]

Offline Badger

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QuakeTanks Dilemma ...any options?
« Reply #6 on: April 27, 2000, 12:32:00 PM »
 
Quote
Originally posted by Cobra:
Badger,
I've read most of your posts and find them very interesting with great ideas.

Don't give up on HTC yet.  


Hi Cobra.....

Thanks for the feedback......

I didn't mean to create confusion or leave any impression that I had "given up" on HTC's implementation of WWII land warfare.  On the contrary, I have found it to be very enjoyable and highly entertaining.  In fact, I have proffered to HTC a few times, a willingness to assist their development process of the armored portion of the game.  I've also signed up to join "ripsnort" and his unofficial Panzer squad to wreak some havoc on the ground.

I completely understand and support HTC's view that the land portion of Aces High will (and should) always be secondary to the primary focus of being an on-line multiplayer flight simulator first and foremost.  Given the amount of expert knowledge and coding to be masters in all of the combined arms area of warfare, it would be nearly an impossible task.  It is the primary reason I was interested in WWII On-line and their marketing machine, that professes mastery and complete realism for all aspects of their offering, including air, ground and sea units.  Quite a daunting mission.  As I mentioned, I'll be putting my name in for the WWII On-line closed beta, unless any other agreement precludes that.  I do think I'm able to offer some value in the armored warfare arena, that will ultimately contribute to everyone's enjoyment of their product.  I don't believe that is mutually exclusive to simultaneously participating in HTC's offering as purely and end user only.

Hope that clarifies things somewhat.

Regards,
Badger



[This message has been edited by Badger (edited 04-27-2000).]

Offline Cobra

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QuakeTanks Dilemma ...any options?
« Reply #7 on: April 27, 2000, 12:46:00 PM »
Badger,
Rgr that...sorry it sounded like I thought you were giving up on still offering suggestions on the BBS.  Actually, I'm hoping you keep posting some of your ideas.  Like I said, I always find them interesting.  You obviously have mucho experience to bring to the ground portion of this sim.

One note of caution though....stay away from that Ripsnort guy.....he is nothing but trouble and association with him will only lead to ruin....hehe.

Plus I fly Rook so that means you will be pounding my installations!

Cobra