Author Topic: A European based server  (Read 3160 times)

Offline Kazaa

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A European based server
« on: January 08, 2010, 05:40:20 PM »
HiTech,

Are there enough European players to warrant a European based Late War server?



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Offline Spikes

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Re: A European based server
« Reply #1 on: January 08, 2010, 11:03:21 PM »
Is this for better pings or just a specific arena that such people can fly in?
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Offline gpwurzel

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Re: A European based server
« Reply #2 on: January 08, 2010, 11:26:48 PM »
Knowing Kazaa, its just for the better ping rate we'd get utilising a european server (in theory anyway).

+1 from me


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Offline nipper

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Re: A European based server
« Reply #3 on: January 09, 2010, 04:26:50 AM »
+1 from me too. Help my ping out.

Offline Kazaa

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Re: A European based server
« Reply #4 on: January 09, 2010, 04:49:56 AM »
I should have said "a server based in Europe".
« Last Edit: January 09, 2010, 04:52:29 AM by Kazaa »



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Offline JunkyII

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Re: A European based server
« Reply #5 on: January 09, 2010, 04:56:22 AM »
What are your pings at? I think mine in korea may dwarf yours :salute
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Offline Tilt

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Re: A European based server
« Reply #6 on: January 09, 2010, 05:08:31 AM »
Lately 170 to 190 prior Xmas a fairly reliable 150 to 160. Packet loss is the main problem IMO.

Would a Euro server permit mixed gameplay with those using the US server? if not then I prefer the US server.

Would users of the Euro server be prepared to pay a premium? I cant see a massive influx of euro players just because ping times drop from 200 to 100! and that is the only other funding criteria I can see.

If HTC revenue increased because of access through a euro gaming portal maybe....but other wise ??????
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Offline JunkyII

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Re: A European based server
« Reply #7 on: January 09, 2010, 05:12:32 AM »
I just checked mine, off peak hours I was pinging 234-245. This doesnt effect the game for me though, I dont got the crazy warps like greens or joeblack and I hardly ever notice rubber bullets.

What do some of you euro guys have problems with when your playing? :salute
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Offline chewie86

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Re: A European based server
« Reply #8 on: January 09, 2010, 05:46:14 AM »
I just checked mine, off peak hours I was pinging 234-245. This doesnt effect the game for me though, I dont got the crazy warps like greens or joeblack and I hardly ever notice rubber bullets.

What do some of you euro guys have problems with when your playing? :salute

I have a ping of 190 - 200 ms, not that much
my problem - that I could work out after months -  is to think that the opponent is a bit ahead so I have to anticipate the moves, but how much?  I think there is a thread in training section about this "ping stuff" I superficially read it long ago. Also skuzzy Tech support forum says "if you are in the 200 - 300s you are golden"

If a server based in europe is going to cut an european player's ping down to the 50s (like in first person shooters) it would be great.... but will AH cost me more? if so, no thanks, I keep my golden 200 ms.

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Offline JunkyII

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Re: A European based server
« Reply #9 on: January 09, 2010, 05:58:13 AM »
Well thats what I may be doing wrong then, I dont think about the lag between the 2 computers which are running the planes.

I have heard rumors that people with better computers preform better in the DA and things of that nature, I have always disagreed because I always wanted to beat the best and be the best. Are any of these rumors true? the best players have better computers along with some of the same skill?
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Offline Kazaa

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Re: A European based server
« Reply #10 on: January 09, 2010, 06:20:23 AM »
When I'm playing FPS games on dedicated servers, I make sure my ping to said servers are no more than 50ms max. I have a ping of around 170ms to the Texas based servers.

Also, saying that 200-300ms is the golden zone is rather laughable.
« Last Edit: January 09, 2010, 06:40:36 AM by Kazaa »



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Offline chewie86

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Re: A European based server
« Reply #11 on: January 09, 2010, 07:09:25 AM »
Also, saying that 200-300ms is the golden zone is rather laughable.
it is for a FPS game. Not so much for an air combat flight sim IMO

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Offline Viperius

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Re: A European based server
« Reply #12 on: January 09, 2010, 09:51:51 AM »
In any game the guy with 50ms will beat the guy with 200ms. Plus the eastcoast of the States seems particulary bad with packet loss for european players, up to 30% at times.

In AH that translates to something like this, the 200ms guy will see that the guns of the 50ms guy are way out of reach when in fact he allready has a gun solution. Or your guns firing simply a second too late for that perfect snapshot  ;)

+1
« Last Edit: January 09, 2010, 09:54:25 AM by Viperius »

Offline Lusche

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Re: A European based server
« Reply #13 on: January 09, 2010, 09:56:34 AM »
In AH that translates to something like this, the 200ms guy will see that the guns of the 50ms guy are way out of reach when in fact he allready has a gun solution.

You guys are aware that it swings both ways? That the 50ms guy has no advantage at all during air combat? Because total lag is the same for both players.

Simplified spoken: Player A has 50ms, player B has 200ms.
Data from player A -> player B takes 50ms+200ms=250ms
Data from player B -> player A takes 200ms+50ms=250ms.

So while the 200ms guy may indeed see the 50ms guy's guns out of reach while he already has a gun solution, it's also happens the other way too.


« Last Edit: January 09, 2010, 09:59:05 AM by Lusche »
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Offline Tilt

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Re: A European based server
« Reply #14 on: January 09, 2010, 11:12:59 AM »

So while the 200ms guy may indeed see the 50ms guy's guns out of reach while he already has a gun solution, it's also happens the other way too.

I would go further............ the 200ms guy has had to get used to the fact that he is towing a target on a longer rope

its either at worst 200 + 200 or at best 200 + 50  a ratio of  400:250  (8:5)

the 50ms guy has a target that can be either at best 50+ 50 or  at worst 50 + 200 behind him  a ratio of 100:250 (2:5)

Hence whilst the 50ms guy is (usually) towing his target on a shorter rope the degree of error as to how long the rope is as a % of its length is much higher for the 50ms guys than experienced by the 200ms guys (they know its long)


In effect the 50ms guy has two faster planes on his six both at 600-800 what he does not know is that one  is a 200ms guy who has a kill shot and the other is a 50ms guy who does not. His ability to respond to the situation is slightly compramised thru ignorance.

whilst the 200ms guy who has two faster planes on his six at 600-800  positively knows that both planes almost certainly have  kill shots and if one of them is a 200ms guy then he is probably toast already.
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