Author Topic: A European based server  (Read 3171 times)

Offline chewie86

  • Nickel Member
  • ***
  • Posts: 445
Re: A European based server
« Reply #30 on: January 11, 2010, 01:07:56 PM »
my company can offer 40GBit internetaccess, own AS total 3 stages fault proteced

you are in 20ms in moscau
22 ms in London
11 ms in Frankfurt
17 ms in milano
97 ms in Washinton

a 4 Core HP blade server 8GB ram, 2*144GB is availbe for 250€ per month, 480€ if you want to run a cluster, energy and traffic included, additional plus service (is you want some)
We are moving 750TB eachmonth, focused on international industry customers. Just to show how ceap and solid it can be

<S>

dhy

 

I'm interested just in the internet access ...  :O 40Gb   ... but I'm 40 kms from Milan... and I guess that's only for enterprises.. how would it cost btw ?
Lube & Shame "peneduro"
My AH2 videos
SDL SEASON 1 Champions:
Loose Deuce
, ~Black Leather & Pink Slippers~

Offline dhyran

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1931
      • ~<<~Loose Deuce~>>~
Re: A European based server
« Reply #31 on: January 11, 2010, 05:23:41 PM »
I'm interested just in the internet access ...  :O 40Gb   ... but I'm 40 kms from Milan... and I guess that's only for enterprises.. how would it cost btw ?

i can tell you, its realy relaxed surfing  :)

dhyran  - retired  CO  ~<<~Loose Deuce~>>~        www.loose-deuce.net/

Offline Viperius

  • Silver Member
  • ****
  • Posts: 1695
Re: A European based server
« Reply #32 on: January 28, 2010, 03:00:52 AM »
You guys are aware that it swings both ways? That the 50ms guy has no advantage at all during air combat? Because total lag is the same for both players.

Simplified spoken: Player A has 50ms, player B has 200ms.
Data from player A -> player B takes 50ms+200ms=250ms
Data from player B -> player A takes 200ms+50ms=250ms.

So while the 200ms guy may indeed see the 50ms guy's guns out of reach while he already has a gun solution, it's also happens the other way too.
Nope cause the guy with 50ms will have his guns firing the moment he presses the trigger, the 200ms guy will have a notable delay between pressing the trigger and the guns actually firing. The guy with the higher ping will always be at a disadvantage.

I can give you 2 films, one from my view and one from a guy in the states, on my film I dont even see the other guy firing, on his film you can see the bullets hitting and my plane going on for a bit till it explodes.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23939
      • Last.FM Profile
Re: A European based server
« Reply #33 on: January 28, 2010, 03:08:09 AM »
Nope cause the guy with 50ms will have his guns firing the moment he presses the trigger, the 200ms guy will have a notable delay between pressing the trigger and the guns actually firing. The guy with the higher ping will always be at a disadvantage.

I can give you 2 films, one from my view and one from a guy in the states, on my film I dont even see the other guy firing, on his film you can see the bullets hitting and my plane going on for a bit till it explodes.



That's not exactly right. There is no delay in firing the guns at all. All firing is done and resolved on the shooters FE. The moment I press the trigger, my guns shoot. If I hit the enemy on my screen, the hits are determined and this info is transmitted to him.

Where the delay comes into play is in transmitting the results of that burst to your enemy. That's where the latency (signal travel time) comes into play.

But again: My guns aren't shooting later when I have a bigger ping. My enemy is just seeing the results somewhat later. And it's very important to keep in mind that this goes BOTH ways. Important is total lag (= my latency+enemy latency) which affects both players in the same way.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline mechanic

  • Plutonium Member
  • *******
  • Posts: 11328
Re: A European based server
« Reply #34 on: January 28, 2010, 04:16:03 AM »
at ping 170 i would keep playing on the Us server where all the friends and action are.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: A European based server
« Reply #35 on: January 28, 2010, 06:13:56 AM »
When I'm playing FPS games on dedicated servers, I make sure my ping to said servers are no more than 50ms max. I have a ping of around 170ms to the Texas based servers.

Also, saying that 200-300ms is the golden zone is rather laughable.

No, its not.  Our game is not dependent on a fast ping rate.  It is dependent on a consistent ping rate.  I happen to know a bit more about how our connections work, than you do.  FPS games are very different in how they work.

Informational updates are sent to and from your computer a a constant rate up to 4 a second.  Thats 250ms.  If you have a 10ms ping, you still only get updates up to 250ms apart and your computer only sends them at that rate as well.

It is the same as running a video with vsync disabled.  Your monitor is only capable of displaying information at its vsync rate.  Once you exceed that, in frame rate, you just do not see what a game would be generating.  No visual difference whatsoever (aside form possible 'tearing' anomalies in the display).

The only difference ping time makes, when it is under 250ms, is the static position of each plane in each players "world".  This is where the consistent ping comes into play.  As long as it is consistent, the planes relative position updates will be nice and smooth.  If you get a gun solution on your opponent and hit him, he takes damage and vice-versa.  Like Lusche said, there is lag to get the hits to the player who got hit, but it works both ways.  This levels the playing field.  Remember, every player flys to position himself/herself realtive to everything in thier own world.

Are there occasional oddities?  Yes.  High speed, high G maneuvers can show placement issues, but that is more to do with the update rate than anything else.


To the topic at hand.  The only gain to have a European based server would be for anyone in Europe and that arena would be on its own.  To tie it to a U.S. server would not solve any problem with ping times.
« Last Edit: January 28, 2010, 06:35:26 AM by Skuzzy »
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Viperius

  • Silver Member
  • ****
  • Posts: 1695
Re: A European based server
« Reply #36 on: January 28, 2010, 06:25:47 AM »
Alrite Skuzzy here is a question, is it possible to adjust that rate of updates in order to compensate for the delay and packetloss?

Like I said I have a perfect example of 2 films from the same scene, on my film they are no shots, no flashes nothing, just an enemy plane and the next thing is the tower, on his film you can see all the shots, all the hits and even how the plane explodes several seconds later.  I gladly send them to you to show you how much of a delay there can be.

All I want is to have an equal playing field.


Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: A European based server
« Reply #37 on: January 28, 2010, 06:38:03 AM »
Alrite Skuzzy here is a question, is it possible to adjust that rate of updates in order to compensate for the delay and packetloss?

Like I said I have a perfect example of 2 films from the same scene, on my film they are no shots, no flashes nothing, just an enemy plane and the next thing is the tower, on his film you can see all the shots, all the hits and even how the plane explodes several seconds later.  I gladly send them to you to show you how much of a delay there can be.

All I want is to have an equal playing field.

No.  The rate of updates is done to allow players with slower connections to be able to play the game.  In a film where you see no shots, and you are dead, it means there was packet loss or delays on the connection (variance) which caused the dead player to get all the hits and kill shot in one packet.  The server does not give up on transmitting those packets, and all other packets will get backed up into the queue until those are successfully delivered.

In a film like that, one, or more, of the connections were not acting normal.  i.e. there was an inconsistency in the ping rates or packet loss which caused the problem.  Faster update rates will not solve that issue, nor will lower ping times.
« Last Edit: January 28, 2010, 06:40:06 AM by Skuzzy »
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Viperius

  • Silver Member
  • ****
  • Posts: 1695
Re: A European based server
« Reply #38 on: January 28, 2010, 06:41:18 AM »
Does this differ from arena to arena? For me SEA 2 seems alot worse then for instance Orange or Blue.

So in other words we are screwed....or is there anything us euro's with bad packetloss can do?

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: A European based server
« Reply #39 on: January 28, 2010, 06:46:39 AM »
The only difference an arena will make is the number of players/objects in your view.  Think about it.  If you have 128 players in view, your computer is getting update information for all 128 objects, at up to 4 times a second.  The more information there is, the higher processing load there is on your computer.  

The processing load is measurable in CPU time, video card time, sound card time, and network time.  As a relative comparison, your computer is going to run slower in higher load situations, than in other arenas where there is a lighter load.  If your computer slows down to the point where it is struggling to keep up with the influx of data, things can get really wonky (i.e. packet loss, inconsistent ping times due to the CPU not being able to respond to a network request as fast as we exepct it to...)

Wonky, not just for you, but for anyone who has you in thier view as well.

Overseas packet loss is simply due to congestion of the main communication lines between countries.  What causes that congestion?  A number of things no one really wants to hear about.
« Last Edit: January 28, 2010, 06:50:07 AM by Skuzzy »
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline mechanic

  • Plutonium Member
  • *******
  • Posts: 11328
Re: A European based server
« Reply #40 on: January 28, 2010, 06:47:30 AM »
So in other words we are screwed....or is there anything us euro's with bad packetloss can do?


Nope, this is not true as I understand it Viperus.

Europeans are not screwed. People with dodgy connections or inconsistent connection will have these difficulties if they are in texas or in europe either way. People with a consistent connection will not have these problems no matter which country they are from.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Viperius

  • Silver Member
  • ****
  • Posts: 1695
Re: A European based server
« Reply #41 on: January 28, 2010, 07:10:16 AM »

Nope, this is not true as I understand it Viperus.

Europeans are not screwed. People with dodgy connections or inconsistent connection will have these difficulties if they are in texas or in europe either way. People with a consistent connection will not have these problems no matter which country they are from.

@Mech the problem is that the eastcoast of the states (Where my signal goes from sea to land again) has really bad packetloss, we are talking up to 30% at times. My own connection is 20 Mbit on a fiber backbone.

@Skuzzy
Ye I figured as much but the strange thing is I get these wonky situations alot in the SEA 2 even during Koth events with less then 20 players in the arena and less then 2 planes in sight.

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: A European based server
« Reply #42 on: January 28, 2010, 07:21:25 AM »
It could be the other guy is the issue then Viperius.  His connection/computer may be such that it is not able to get reliable updates sent to the server in a timely manner.

If you are getting up to 30% packet loss, then all bets are off.  Putting a server in your room would not reduce that packet loss.  It would just move it to the server.

We can tell from a film who is the issue.
« Last Edit: January 28, 2010, 07:23:51 AM by Skuzzy »
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Kazaa

  • Plutonium Member
  • *******
  • Posts: 8371
      • http://www.thefewsquadron.co.uk
Re: A European based server
« Reply #43 on: January 28, 2010, 07:39:12 AM »
.
« Last Edit: January 28, 2010, 08:15:45 AM by Kazaa »



"If you learn from defeat, you haven't really lost."

Offline Viperius

  • Silver Member
  • ****
  • Posts: 1695
Re: A European based server
« Reply #44 on: January 28, 2010, 07:47:38 AM »
It could be the other guy is the issue then Viperius.  His connection/computer may be such that it is not able to get reliable updates sent to the server in a timely manner.

If you are getting up to 30% packet loss, then all bets are off.  Putting a server in your room would not reduce that packet loss.  It would just move it to the server.

We can tell from a film who is the issue.
I only get 30% packet loss once the signal hits the east coast of the states, if I ping anything else in europe its all fine.