Author Topic: Need a little help....  (Read 462 times)

Offline oneway

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Need a little help....
« on: January 08, 2010, 07:33:40 PM »
To Any and All...

Can any of you guys help me out with this.... ?

Part of my program reads, writes and maintains *.fld, *.pln, *.var and *.dod files...

It does it far better than the dealing with it through aceshigh.exe...by a million miles....

In particular I am looking for a little help with the var file parsing as it regards to ObjectHardnessMults settings. You know the drill on that file...typically it looks like this:

ObjectHardnessMults[0]=1.000000
ObjectHardnessMults[1]=1.000000
ObjectHardnessMults[2]=1.000000
ObjectHardnessMults[3]=1.000000
ObjectHardnessMults[4]=1.000000
ObjectHardnessMults[5]=1.000000
ObjectHardnessMults[6]=1.000000
ObjectHardnessMults[7]=1.000000
ObjectHardnessMults[8]=1.000000
ObjectHardnessMults[9]=1.000000
ObjectHardnessMults[10]=1.000000
ObjectHardnessMults[11]=1.000000
ObjectHardnessMults[12]=1.000000
ObjectHardnessMults[13]=1.000000
ObjectHardnessMults[14]=1.000000
ObjectHardnessMults[15]=1.000000
ObjectHardnessMults[16]=1.000000
ObjectHardnessMults[17]=1.000000
ObjectHardnessMults[18]=1.000000
ObjectHardnessMults[19]=1.000000
ObjectHardnessMults[20]=1.000000
ObjectHardnessMults[21]=1.000000
ObjectHardnessMults[22]=1.000000
ObjectHardnessMults[23]=1.000000
ObjectHardnessMults[24]=1.000000
ObjectHardnessMults[25]=1.000000
ObjectHardnessMults[26]=1.000000
ObjectHardnessMults[27]=1.000000
ObjectHardnessMults[28]=1.000000
ObjectHardnessMults[29]=1.000000
ObjectHardnessMults[30]=1.000000
ObjectHardnessMults[31]=1.000000
ObjectHardnessMults[32]=1.000000
ObjectHardnessMults[33]=1.000000
ObjectHardnessMults[34]=1.000000
ObjectHardnessMults[35]=1.000000
ObjectHardnessMults[36]=1.000000
ObjectHardnessMults[37]=1.000000
ObjectHardnessMults[38]=1.000000
ObjectHardnessMults[39]=1.000000
ObjectHardnessMults[40]=1.000000
ObjectHardnessMults[41]=1.000000
ObjectHardnessMults[42]=1.000000
ObjectHardnessMults[43]=1.000000

The integer values of the array are translated via the in game interface to monikers such as...

AAF
AMB
AMF
ARM
BAA
.......and so on...

Do any of you guys have a human friendly readable form of this entire list (0 > 43) of what these monikers are?

Such as:

13 = BMH = Bomber Hanger

Any help appreciated...even if its a partial or individual identification

Looking to translate the index value into a human readable form via an enumerated structure type....

Regards,

 :salute

Oneway


« Last Edit: January 08, 2010, 07:56:01 PM by oneway »

Offline oneway

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Re: Need a little help....
« Reply #1 on: January 08, 2010, 08:13:42 PM »
Brooke answered this question via PM

Edit:

The answer is here: http://ahevents.org/images/stories/scenarios_images/defaultSettingDocument/defaultArenaSettings.html

Scroll to the bottom and  find: Definition of Items in "Destroy Objects" List

Thank you Brooke

 :salute

Oneway
« Last Edit: January 08, 2010, 08:24:43 PM by oneway »