Author Topic: CB's  (Read 211 times)

eskimo

  • Guest
CB's
« on: April 28, 2000, 05:50:00 PM »
I was thinking that it would be realy cool and employ little programing to include CB's as a possible loadout for the C-47.  Existing Paratroopers could be used, only a CB as an icon instead of a P.  They could, of course, fix things such as a field radar, fighter hanger or vehicle hanger.  10 CB's per object fixed.  Ideally the parachutes should be disabled so that they must be deployed on the ground.  They should not be able to fix a bomber hanger, so that one planeload of CB's would become many.  Their purpose would be to restore a newly captured field to operational status (Hexcept for bombers, and more CB's).  They could be implemented in a near release by having them also seek-out the map room as troops do.  When 10 get in, a fighter hanger is rebuilt, for example.  The next 10 might fix the vehicle hanger, and so on.  Distant future releases could involve deploying CB's imediatly next to the object that you want to be fixed.  Perhaps 100 CB's could even fix the HQ or another strat. target.
Just a thought.

eskimo

eskimo

  • Guest
CB's
« Reply #1 on: April 28, 2000, 08:24:00 PM »
Oh yea, they should also either have a short life expectancy (10 or 20 seconds), or not head towards the map room unless it is within 200' or so.  This would prevent people from deploying CB's as soon as they spawn at a field that is under attack.  They would at least have to taxi 1/2 way across the field and stop.  This would also provide vulch opportunities!
eskimo