The biggest reason I ask this is because I have seen many games get "over-ruled". Some tactics that may seem dirty get rules placed on them to negate them, but then it get's carried to far. For example, I used to play Mechwarrior 2: Mercenaries alot when I started online gaming. Quick rundown, armies of giant robots blast away at each other. First thing to go was "missile boating". Putting as many missiles as you can on a mech and engaging at maximum distance. Dirty but effective. The counter to it was to take a small mech with big engines and run straight at them. First, it was if you missile boat, you got kicked. Then it was if you use an ankle biter (small mech with big guns) you got booted. Then it was if you shot out someone's legs, then if you shot someone in the back, double teamed, engaged at more then 400 meters, etc. etc. etc. It got to a point where you couldn't find a game where you can move. Literally, to play, you had to stand 200 meters from each other, and pound away. Basically, the notion of an "honorable" fight sucked the life out of this game.
I understand the attitude against ho'ing. To me it seems to be a sucker punch and run -vs- the stand and fight let's see who the better pilot is. I play this game for 2 reasons: One, to be better then you guys. I know that sounds conceited, but before anyone's feathers gets ruffled, hear me out. I love a challenge. I may be, and may always be, a mediocre pilot. But that will not stop me from hunting the superior plane or pilot out there. I'm the Mad Hatter for a reason, I like impossible odds. I will dive into a horde alone, and tho I may last only 3 seconds, you will know I've been there. I actually turned a horde the other day, these guys got so intent on killing me they didn't realize I brought my own behind me. Ho'ing to me seems cowardly, and honestly, ineffective. 7 times out of 10, the end result is my wing got pierced. Fugitive, thanks for the diagrams. I kid you not, as soon as I saw that I upped a Spit9 and went looking for a ho to try it out on. 1 question tho, instead of turning to the inside and following around, wouldn't it be better to cut throttle and turn to the outside to cut the degree of the turn? I'm not trying to second guess you, to me it seems that dogfighting becomes more of a chess match in the air (with move and counter-move) and I'm just trying to figure out the advantages to particular moves. The second reason I play, is I see so much potential in this game. There is so much that can be done to increase the challenge in this game, and I want to be around when it happens. My only hope is that no one gets stagnant with the status quo and leaves different aspects untapped.
The one thing I don't want to happen is to lose my chance at either winging up with a superior pilot, or getting into a fight with one, because of things I've done out of ignorance. Hence, I ask questions. Cajon don't worry about a hijack, the fact that people argue over things like this gives me a chance to get a feel for what is and isn't. Besides, I like watching a good fight.