Author Topic: Flight Model Wars Round 2  (Read 1393 times)

Offline AKHog

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« Reply #45 on: June 26, 2001, 09:28:00 PM »
Something is wrong, dmdnexus and I agree.

Damnit SW use your thred locking powers and close the post before it gets outa control!

-AKHog
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Offline Gunslayer

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« Reply #46 on: June 26, 2001, 09:35:00 PM »
Nexus I am not sure how what you are saying applies to my comments. All i have said in particular was that I didn't think aces high modeled momentum quite right. What am I supposed to site here, Newton's law of gravity ? I assume that the poeple that read the post will know a little about the basic laws of physics.

Offline ispar

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« Reply #47 on: June 26, 2001, 09:54:00 PM »
So wait... you stick your hand out the window, and it responds "very fluidly and dynamicaly to any movement." And planes in AH "feel" "Sluggish and mushy." Ok, lemme explain something to you: A hand bears zero resemblance to a high performance world war two airplane!

These aircraft are big. They have two wings (duh), a heavy fuselage in between them, and a heavy engine in front of them turning at several hundred to several thousand rpm. This aircraft has a LOT of inertia! It's not going to react "fluidly and dynamically" to your every movement, because it has to get itself moving first! Even between a wwII fighter and a trainer, there is a differance of up to several TONS. Yikes, hello, hello, is there anybody upstairs?  :rolleyes:

Speaking of which, does it seem to anyone else that asking Pyro and Hitech, et al to totally rexamine their flight model and the way it simulates flight because another system "feels" more realistic to one customer is just a tad bit arrogant? ANY FM takes a huge amount of research, work, and coding to implement - because you feel that x-plane is more realistic, HTC should have to revisit the work of the last, what? Two years, three years of their lives? Stupid, stupid, stupid. And yes, that's right, I am calling this STUPID.

Oh, and there is one final argument: With a few notable but minor exceptions, it ain't broken - so why fix it?

Offline DmdNexus

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« Reply #48 on: June 26, 2001, 10:02:00 PM »
Gunslayer,

I gave you 2 examples - read them.

I have read at least 5 in the past few weeks which contained - FACTS - not "I feel" and "I think" opinions.

You might want to try talking up, rather than down - you'll gain more respect and your point of view will be more persuasive rather than derisive.
 
e.g. Newton's law is too simple.

Here's one from M.T.:
"It is better be silent and thought a fool, than to speak and remove all doubt"

Cheers,

Nexus    :D

[ 06-26-2001: Message edited by: DmdNexus ]

Offline Gunslayer

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« Reply #49 on: June 26, 2001, 10:52:00 PM »
Hey Nex, I have a quote for you.

"Did you have a bowl of crack for breackfast?" Drill seargent from the show boot camp.

I don't know what you are talking about. Are you confusing me with deez. If I have posted anything as fact that I can't back up , don't just do a lame "I know you said this" post. Back it up with actual quotes.

THe past five weeks? I have only been talking on this subject for a couple days.

Offline DmdNexus

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« Reply #50 on: June 27, 2001, 01:48:00 AM »
Gunslayer,

You misread what I said.  I didn't say "five weeks". I said a "few weeks", and it did not refer to how long you have been posting in regards to this X-plane issue.

It refers to the time frame in which I've found 5 examples on how other people post and back up their opinions with good facts. There are at least 3 more to be read if you care to search for them.

You and DeeZ seem to miss my point entirely.

You and Deez wish to convince Pyro and Hitech that X-plane is doing something right and AH is doing something wrong in regards to the FM.

I'm trying to point out that there is a better way to get the point across.

I'm actaully trying to help you - not flame you.

Simply:
Do the comparison your self, and back it up with facts.

Include all the physics, aerodynamic formulas, and math to support your arguement.

Don't dumb it down.

Pyro and Hitech and many of the rest of us will understand you quite easily - including my self (computer science, math, and physics major).

I suspect there are even a few aeronautical engineers amongst this group.

From what I have seen, everyone here is interested in making the FM as real as possible - esp. Hitech and Pyro.

Gunslayer, I'm not accusing you of this...

But in general, someone who's arguement is based upon "it doesn't feel right", "it's unrealistic", "I have 30 hours of flight time so I know how real A/C feel" is talking out of their rear end, and it makes them sound like a love muffin flaunting frivolous "creditials".

Such kind of talk is obviously unwelcomed amongst people who know, been there, and done it.

I agree with you on one point in this thread - not to "flame" Deez just for voicing an opinion - and I said this in the original thread - and so did Pyro.

However, Deezcamp needs to do the work himself (not HTC) and back his assertions with FACTS.

It's clear to me, that's what Pyro, Hitech and everyone else is asking.

<unfortunately there are some ignorant flamers chiming in - because they have nothing more intelligent to say - and it shows>

HTC is busy doing what they think is right, based upon their knowledge of aerodynamics and software flight modeling. Which IMHO seems to be extensive.

You can't expect them to make changes to their FM just because someone says "I've flown a real A/C for 30 hours and I know how it feels".

I had 92 hours logged before I was 17, flying Cessnas and Pipers in the Civil Air Patrol. Then added several hundred more as a crew member in the AF - but my opinion don't mean watermelon compared to someone who KNOWS the formulas and principals.

Talk some facts... we would all like to hear some.

Cheers,

Nexus

Offline air_ReCoile

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« Reply #51 on: June 27, 2001, 04:01:00 AM »
Before I start I want to point out that this thread is not meant to attack anybody including HTC staff. I played the game since version 1.02 and I still like it very much. I have no actual real pilot experience but I have knowledge of airframe dynamics and aerodynamics.

I read the posts on the “FM war” (most of it) and come to the following conclusions:
(pls excuse me for possible language errors, I’m not English or US)

On one side we have HTC who’s trying to make good business in selling an online WWII Combat Flight Sim (I prefer to call it a game actually because of the way people use it) with some added ground and sea war features.

On the other hand there are the gamers and the flight sim enthusiasts. I will restrict my threat to apply to the flight sim enthusiasts and HTC.

Naturally HTC will not give away all data on FM programming in AH not only to protect their business but also to prevent (or not making it easy for) hackers to crack the code and game the game. CFS had a very open program structure which made it easy to do so and we all know what happened to that online sim (you’re never sure if you fight an genuine plane or a “mod plane”  ;). But HTC will surely try to have the planes perform as real as possible.

The flight sim enthusiast want to fly planes as realistic as possible and will try to motivate HTC to program the WWII planes as realistic as possible.  They also would like HTC to reveal the way they modelled AC performance in AH to as much detail as possible so that the flight sim enthusiasts have means to verify airplane performance, the flight sim enthusiasts would like to tulips whether simulated WWII planes meet real airplane performance specs.

It should be clear that both parties have the same objectives with respect to simulated airplane performance but it is very unlikely that HTC will endanger their business by sharing sensitive information.

But I think there is a solution that will meet both interests. HTC could write a separate module (they could even sell this module as a add-on software product to compensate the inherent work) that would produce output of certain parameters that define aircraft performance in AH (and the real world) without compromising their code or FM. This module could produce output parameters like vectored position, velocity, acceleration, attitude, moments of inertia, thrust, drag, etc, in real-time. The question arises what parameters do we want to be produced as output and in which format. HTC could open a separate forum to draw up an inventory of the requirements (wishes) of flight sim enthusiasts for such a module.

In my opinion both parties would benefit from this. The flight sim enthusiasts would be able to realise their hobby and HTC could benefit from feedback (with useful facts) to improve their product. Despite the fact that I think that HTC has done a great job with respect to the realism of the simulator, I’m sure that the product can be improved with respect to realism simply because I think that a small staff like HTC can’t hold ALL knowledge with respect to ALL WWII aircraft performance in absolute detail and accuracy (this is not an attack!!!)
Now I know that it is debatable whether it is the aim of HTC to make the flight sim as realistic as possible. I don’t know, only HTC can answer that. What I do know is, that if this flight sim is to have a long future, it is important that it IS as realistic as possible. Because as soon as a more realistic flight sim hits the market, people will switch (I’ve seen it happen plenty of times with other flight sims).

I think that an analysis tool for aircraft performance in the simulated environment would be a very welcome asset to the flight sim product.

I hope that HTC will post their thoughts on this proposal.

[ 06-27-2001: Message edited by: air_ReCoile ]

Offline AKSWulfe

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« Reply #52 on: June 27, 2001, 07:11:00 AM »
If we were playing baseball, there would be way too many players in left field right about now.
-SW

Offline Vermillion

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« Reply #53 on: June 27, 2001, 08:25:00 AM »
DeezCamp, I don't like to get involved in threads like this but I do have a question for you.

What is your background in regards to the theoretical and practical aspects of simulating flight?  

Do you have a background in Physics? Mechanical or Aeronautical Engineering? Math major? Or any field of Engineering at all? Worked in a wind tunnel or other type of flight testing laboratory?

Thats not a flame, but when Hitech questioned your basic understanding of the issues, you claimed to have a very good understanding of the theory and mathematics involved.  I'm just trying to understand where your coming from.

The reason I ask is that many of us that do discuss these issues very regularly on this and other BBS's do have the types of backgrounds like I have discussed.  So you can understand why some of the community get a little "touchy" when someone shows up and claims to be an expert, but then can't back up they're claims and theory's.

Offline Nifty

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« Reply #54 on: June 27, 2001, 01:47:00 PM »
Quote
Originally posted by Vermillion:
Do you have a background in Physics? Mechanical or Aeronautical Engineering? Math major? Or any field of Engineering at all? Worked in a wind tunnel or other type of flight testing laboratory?

I have a math minor, does that count?   ;)

this part reflects in no way how things are modelled in either game.  Just a basic thought about real time calculations vs table look ups.  Let's assume you've got the same input variables in both cases.  In the real time equation, the variables are inserted into the equation, and the algorithm kicks out a value.  The same value, every time, given the same inputs.  If it doesn't, something is screwed up (or there's a random number generated somewhere in the calculations.)  basic example is X + 2.  I put in x = 1, I get 3, no matter how many times I do it.  Now, if you use a table look up method, you grab all the input variables and using them, you pull a value out of the table (could be using a relational database with a SQL like query system, doesn't matter for this discussion.)  Point is, given the same inputs, the same result will be achieved every single time the lookup is done (barring a random number generator.)  Everyone hopefully is agreeing with this...

Now, let's assume that you're using these methods to calculate the lift generated by an airfoil.  I never took fluid mechanics, but I'm pretty sure there's a standard equation to calculate airflow over a surface, from there you determine the difference in pressure over the top of the wing and the bottom of the wing, and from that you get the lift.  Some (yes, some, I don't know 'em all) of the variables you'll need are airspeed of the foil, the density of the air (this would come from altitude, humidity, temp, etc) and the shape of the foil.  These inputs are the same regardless if it's going into the real time calculation OR the table look up.  The difference is the lookup table values have already been calculated.  Therefore you know in advance what the lift for THAT foil is at THAT speed, THAT altitude, THAT air density, etc.;  all you do is pull out the value.  The equation just chugs through the variables and spits out the answer.  The answers should be nearly identical (difference coming from the fact that you'd have to round the table lookups at some point, the real time should be able to take all floating point numbers.)  

The point here is that a real time calculation doesn't give much of an advantage over a table look up (if the table numbers were generated with the same algorithm used by the real time calculation.)  It can give a finer degree of control due to not having to round data before being fed into the method.  However, if the algorithm is intensive, you'll lose efficiency.  The table look up will be faster.  In other words, saying X is more fluid because it uses real time calculations vs AH look-up tables is a little off base, IMO.  SW is right, we don't have any idea how either sim really is deriving its values.  For all we know, given the same set of inputs, both sims might spit out the same outputs!  

The difference in "feel" for you might be other aspects of the software.  Perhaps it's the graphical API calls being used.  It might be the fact that AH is designed to be multiplayer, so the planes feel a little jerky, because the game has to keep track of the other planes as well as providing flight data for yours.  More factors than just calculating the 4 forces acting on a plane (thrust, lift, drag, gravity) go into how the flight model "feels" to each individual.

The second point I'd like to make is this.  Let's assume that X-plane's FM IS better for the moment, and everyone agreed on it.  Should HT and crew tear apart their code to make it fly more like X-plane?  Before they could even do that, they'd need to get the algorithms from the X-plane people, if X-plane would even let them have it.  If not, then HT and crew would have to reverse engineer it (perhaps even come up with it on their own), then write up the design docs, do some initial verification and validation before even setting out to code it.  Then they'd have to code it, test it, recode, test, etc etc.  Then they'd have to integrate it into the rest of the game code, which could be a nightmare.  Basically, it'd take anywhere from 3 months (yeah right) to a year just to do it.  Personally, I'd rather see some new planes, railroads, strat changes, etc in that time frame than a re-done flight model that "feels" a little better.
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline sling322

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« Reply #55 on: June 27, 2001, 01:54:00 PM »
Quote
Originally posted by Gunslayer:
To sling and toad. Deez and I are most definitely not the same person. Look under pilot scores. My game handle is Gunslyer. I am a member of the VMF-323 Death Rattlers. I am a real guy.


[ 06-26-2001: Message edited by: Gunslayer ]

Last time I checked, it wasnt illegal to have more than one account.  Just ask Ripsnort.   ;)  

How does your statement prove anything?

[ 06-27-2001: Message edited by: sling322 ]

Offline DmdNexus

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« Reply #56 on: June 27, 2001, 02:17:00 PM »
Perhaps if we just all used AutoCAD, then the FM could be made perfect: every convulation of the airfoil, airflow stream, and every moment point can be calculated.

Surely, most of us have used this software - esp. any one who's ever taken an engineering course in college.

3 day's later may be that break turn we executed will be finished rendering.

Any one have a spare Cray I can borrow?

Nexus  :D
<sticks tongue in cheek>

Offline Gunslayer

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« Reply #57 on: June 27, 2001, 06:32:00 PM »
This is gunslayer. This is the guy that will be waiting for you in your room at night to kill you if you accuse him of being deezcamp again    :mad:  
 

This is Deezcamp the mild mannered guitarist?X-plane lover extroidinaire.
     

This is all I will say about the retarded is deez gunslayer controversy.

    :)

[ 06-27-2001: Message edited by: Gunslayer ]

[ 06-27-2001: Message edited by: Gunslayer ]

Offline DmdNexus

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« Reply #58 on: June 27, 2001, 06:51:00 PM »
LOL - now we have pictures to confirm what we all suspected...

You guys are "Punks"!    :p

Nexus
<I be joking with you>

[ 06-27-2001: Message edited by: DmdNexus ]

Offline Gunslayer

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« Reply #59 on: June 27, 2001, 07:25:00 PM »
Actually we are heavy metal  :)

We play in a band together.