Author Topic: collisions bug exploit??  (Read 4246 times)

Offline CAP1

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Re: collisions bug exploit??
« Reply #120 on: January 28, 2010, 09:41:20 AM »
(Image removed from quote.)

in the above picture, i'm in the p-38.

 should i have crashed, or lost any parts judging from that pic?

still waiting for an answer on this one.  :rolleyes:
ingame 1LTCAP
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Offline Shuffler

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Re: collisions bug exploit??
« Reply #121 on: January 28, 2010, 11:00:51 AM »
still waiting for an answer on this one.  :rolleyes:

No
























I'm not going to answer  :neener:
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Offline Blooz

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Re: collisions bug exploit??
« Reply #122 on: January 28, 2010, 11:31:13 AM »
still waiting for an answer on this one.  :rolleyes:

If the 205 collided with you but shot you down at the same time (you can see the smoke and a solid hit on your starboard engine cowl in the pic) you would go down. Not from the collision but from bullets fired on the HO. You would get the messages "so and so has collided with you" and "so and so has shot you down"

Lets see the text from the film.
« Last Edit: January 28, 2010, 11:33:05 AM by Blooz »
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Offline CAP1

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Re: collisions bug exploit??
« Reply #123 on: January 28, 2010, 11:48:15 AM »
If the 205 collided with you but shot you down at the same time (you can see the smoke and a solid hit on your starboard engine cowl in the pic) you would go down. Not from the collision but from bullets fired on the HO. You would get the messages "so and so has collided with you" and "so and so has shot you down"

Lets see the text from the film.

the smoking engine was from a previous pass........the engine hit in the pic was his only hit in that pass......and it happened(believe it or not) almost a full second before i got that message. in fact, he was behind me when i got the message.

 my point was that we missed by what? 25 feet? on my screen. if he was filming, i'm sure he saw the collision.
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Offline Saurdaukar

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Re: collisions bug exploit??
« Reply #124 on: January 28, 2010, 12:40:24 PM »
Number of Posts: 1

Offline Shuffler

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Re: collisions bug exploit??
« Reply #125 on: January 28, 2010, 01:24:18 PM »
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That thar fella aint got enough ta make a fence yet.
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Offline Ghastly

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Re: collisions bug exploit??
« Reply #126 on: January 28, 2010, 10:17:32 PM »
I'll point out the obvious - the reason it shouldn't work the same as your opponent shooting you (where you see the bullets appear to pass behind you but take damage, because on his FE he nailed you) is that it TAKES SKILL to shoot a plane out of the air, and is what the game is about - and any moron can buzz around the arena trying to fly into an enemy aircraft until he smacks into one. 

Demanding a similar set of rules - and allowing skilless rejects to take down an aircraft solely by ramming it - would destroy the sim. Pretty soon, the players would be frustrated and leave - after a few months, all that would be left is an ever increasing number of dweeby griefers.

HTC and co ain't stupid (TG!).

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Offline hubsonfire

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Re: collisions bug exploit??
« Reply #127 on: January 28, 2010, 11:19:02 PM »
Glad to see some things never change.  :D
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Offline guncrasher

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Re: collisions bug exploit??
« Reply #128 on: January 28, 2010, 11:23:50 PM »
I'll point out the obvious - the reason it shouldn't work the same as your opponent shooting you (where you see the bullets appear to pass behind you but take damage, because on his FE he nailed you) is that it TAKES SKILL to shoot a plane out of the air, and is what the game is about - and any moron can buzz around the arena trying to fly into an enemy aircraft until he smacks into one. 

Demanding a similar set of rules - and allowing skilless rejects to take down an aircraft solely by ramming it - would destroy the sim. Pretty soon, the players would be frustrated and leave - after a few months, all that would be left is an ever increasing number of dweeby griefers.

HTC and co ain't stupid (TG!).

<S>
 

funny since most collisions occur not with new players but with players that had been around here for a while. 

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Offline hubsonfire

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Re: collisions bug exploit??
« Reply #129 on: January 28, 2010, 11:28:40 PM »
Got a stat to back that up?
mook
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Offline Ghastly

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Re: collisions bug exploit??
« Reply #130 on: January 29, 2010, 05:58:55 AM »
funny since most collisions occur not with new players but with players that had been around here for a while. 

semp

You err in assuming that I believe that it's only new players that would prefer to kill a more skilled player via a cheap gamey tactic if it were available.

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Offline CAP1

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Re: collisions bug exploit??
« Reply #131 on: January 29, 2010, 07:56:01 AM »
Got a stat to back that up?

i could go searching through my films if ya like. it'll take awhile, but it would provide one.

the rare time i get any collision messages, it's almost always a vet player. or it's my fault.
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Offline dedalos

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Re: collisions bug exploit??
« Reply #132 on: January 29, 2010, 08:22:14 AM »
Got a stat to back that up?

I think the idea here is that a "vet" is more likely to get in to a close quarters fight and that increases the chance of a collision.   A new player will probably collide because the re-entry speed locked up his controls.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
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Offline Shuffler

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Re: collisions bug exploit??
« Reply #133 on: January 29, 2010, 10:04:56 AM »
I think the idea here is that a "vet" is more likely to get in to a close quarters fight and that increases the chance of a collision.   A new player will probably collide because the re-entry speed locked up his controls.

Bingo... a winner!

+1
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Offline hitech

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Re: collisions bug exploit??
« Reply #134 on: January 29, 2010, 02:32:36 PM »
And I cannot avoid if I think you don't have guns on me.  All this could be reduced by increasing the time intervals the FE and the server are publishing updates.
More packets would change nothing related to the discrepancies in distance you see do to lag.

It would make nada,0, null, difference.

HiTech