You were speaking about collisions. When you are seeing warps you are talking in the range of multiple seconds of no packets not MS.
HiTech
Not really, I am more interested in not getting shot from impossible angles than the collisions. On the collisions I just figured that if planes in the two FEs were closer to the real position it would increase the chance of both seeing a collision at the same time.
I am just curious why a faster rate would not help me with the getting shot from impossible angles problem. If the update interval makes no difference, then why not update every 2 seconds? To me that means that there is some algorithm optimized or tightly coupled to that time interval. In any case, it would be nice if that could improve. If not, thats fine also. I'd be curious to know why but if the answer is this is proprietary info so be it.
The "I know something you don't" answers don't help though.
