Author Topic: Something different  (Read 796 times)

Offline Traveler

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Something different
« on: February 02, 2010, 11:27:22 PM »
I would like to see a fundamental change in game play.  Currently every land based target is depicted on a map.   There is no requirement to do reconnaissance of any kind except where CV’s are concerned.  I’d like to see game play altered so that each country starts off with so many fixed airfields , cities, factories .  a set of realistic roadways that linked the country assets together and each member of a country could see their own map.  During the game intel would provide information about the location of enemy airfields, towns, cities and factories.   The roadway system would contain rail roads, Highways, roadways, rivers and bridges.   The additional open areas on a map would be areas in which a country could parachute engineers in to build additional airfields , or build bridges to cross rivers or construct roadways.  The Engineers would act much in the same way that troops act now.  Once dropped into a location they would begin building as soon as the correct number of supplies were dropped.   We would need either airfield supplies or bridge building supplies or roadway supplies. Building time could be reduced by increasing the number of Engineers and supplies.  The Airfields would be grass strips, No Fighter hangers or Bomber hangers, just Ammo and the ability to repair aircraft.  Only way to get GV’s in would be Jeeps, M8’s,  M16 and M3’s  flown in by C47.   Heavy tanks would need to be driven in.  Any vehicles left at a base could be used by anyone.  The same with aircraft.  All supplies at the field would need to be flown in.

Add a new dynamic to the game.  This would create additional targets and create additional fights.  Rivers that would mean something and bridges that would need to be defended or destroyed.
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Offline Jayhawk

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Re: Something different
« Reply #1 on: February 03, 2010, 12:00:24 AM »
Here are some issues I see with this:

1)  Do you build roads, fields, etc. wherever you want or are there set roads that just need to be supplied.  If you can build wherever, you're going to have thousands of roads build up usually going to a dead end.  If there is set roads then it won't be too long before people memorize the maps and can produce offline maps available to anyone.  (On a side note, any maps would be likely utilized by well organized squads making them even stronger and leaving independent players behind).

2)  This doesn't seem to address water in any way.  Are you going to get into a cargo ship and spend hours taking it to a small island a few hundred miles away to set up a grass field?  It seems like your idea would be land locked, probably all three countries building roads strait towards the middle and creating a arena wide furball.

3) How does intel work?  Remember these maps are usually up for many days and have a constant flux of players.  Is a discovered field marked on your map or do you have to constantly send out messages on text buffer telling people where a field is?  There is no central command to organize the data and assign missions to players.

4) This leaves those players who don't have hours upon hours to play behind.  Sometimes guys get on for a quick fight, some guys can only get on for 30min at a time.  They don't want to get on and have to drive a tank for hundreds of miles to a fight (unless they are driving to a spawn camp  :lol).

A little more strategy to the game would be fun but IMHO this is too much and takes away from the idea and freedom of the game.
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Offline batch

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Re: Something different
« Reply #2 on: February 03, 2010, 07:32:17 AM »
Aces High meets WarCraft................. hmmmm.... no thanks
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Offline LLogann

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Re: Something different
« Reply #3 on: February 03, 2010, 07:45:09 AM »
Agreed.  I like the ideas but implementing such things properly would be pretty tough.

A little more strategy to the game would be fun but IMHO this is too much and takes away from the idea and freedom of the game.

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Offline Traveler

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Re: Something different
« Reply #4 on: February 03, 2010, 10:12:57 AM »
Here are some issues I see with this:

1)  Do you build roads, fields, etc. wherever you want or are there set roads that just need to be supplied.  If you can build wherever, you're going to have thousands of roads build up usually going to a dead end.  If there is set roads then it won't be too long before people memorize the maps and can produce offline maps available to anyone.  (On a side note, any maps would be likely utilized by well organized squads making them even stronger and leaving independent players behind).

Air Fields could be built wherever.  Bridges, over rivers.  Roads to airfields, Bridges and so on.

2)  This doesn't seem to address water in any way.  Are you going to get into a cargo ship and spend hours taking it to a small island a few hundred miles away to set up a grass field?  It seems like your idea would be land locked, probably all three countries building roads strait towards the middle and creating a arena wide furball.

you are correct it does not address open water.

3) How does intel work?  Remember these maps are usually up for many days and have a constant flux of players.  Is a discovered field marked on your map or do you have to constantly send out messages on text buffer telling people where a field is?  There is no central command to organize the data and assign missions to players.
As Air Fields are identified , built or destoryed they would appear on that country's map.  AS enmy fields, bridges are sighted, they are added to the MAP

4) This leaves those players who don't have hours upon hours to play behind.  Sometimes guys get on for a quick fight, some guys can only get on for 30min at a time.  They don't want to get on and have to drive a tank for hundreds of miles to a fight (unless they are driving to a spawn camp  :lol).
I disagree.  First it would not have to be in every arena.  The function of the standard fixed fields would not change.  The game play of the lone wolf and there are hundreds of them in Aces High would not change.  The difference would be for the hundreds of players that would enjoy the dynamics of a more organized approach with some additional strat targets that could actually impact the outcome of a base capture.


A little more strategy to the game would be fun but IMHO this is too much and takes away from the idea and freedom of the game.

Not sure how anything I suggested takes away from  the freedom of the game
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Offline Traveler

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Re: Something different
« Reply #5 on: February 03, 2010, 10:29:52 AM »
Agreed.  I like the ideas but implementing such things properly would be pretty tough.



I don't think it was ever HiTech creations intent for the elements of the game to  remain static.  In fact over the years HiTech Creations has made many changes to Game Play.  This is an open forum for suggestions. I also am a realist and understand that nothing would happen over night.  That all elements on a wish list might not happen at all.  Perhaps for now it would be nice to be able to just airlift the small vehicles, Jeeps, M8, M16, M3.  Not sure that would require much of a change and it would add a great dynamic to the game.  I also am not sure that your statement "such things would be pretty tough" is ture.  What is that statement based on?  We are talking about computer code. Changes to a computer program.  It seems to me that is the business of HiTech Creations and they do a pretty good job of it.
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Offline LLogann

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Re: Something different
« Reply #6 on: February 03, 2010, 10:35:15 AM »
I do love the idea of grass fields created on the spur of the moment, I do......

But terrains are just large bitmaps right?  They would have to make it so the bitmap gets edited in game so as to add the bases on the map.  They would also need a system to name the fields.  I don't know enough about terrains to say it's impossible, but I have to think it would be rough.
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Offline Jayhawk

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Re: Something different
« Reply #7 on: February 03, 2010, 10:36:42 AM »
I guess I'm a little confused about how you propose the airfields and vehicle fields are suppose to work.  You said we've got a set number to start with, would those be up at the front lines or towards the back?

If they were at the front then I doubt many people would waste any time flying supplies to roadways if they can just up off a base already close to the action.  If they were towards the back then players who just want to get on and fight would have to fly a couple sectors just to get into a fight.

How does one win a war now?  I can picture there being 100 airfields right next to each other towards the back of your country so the percentages are thrown off.  Eventually two sides are just going to build two airfields so close they can start HOing before they've got their gear up.

Those players at the beginning of a map would face scarce supplies and options while those at the end would face a cluttered mess of half built airfields and roads.

I do love the idea of grass fields created on the spur of the moment, I do......

But terrains are just large bitmaps right?  They would have to make it so the bitmap gets edited in game so as to add the bases on the map.  They would also need a system to name the fields.  I don't know enough about terrains to say it's impossible, but I have to think it would be rough.

That crossed my mind too.
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Offline Traveler

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Re: Something different
« Reply #8 on: February 03, 2010, 11:48:17 AM »
I guess I'm a little confused about how you propose the airfields and vehicle fields are suppose to work.  You said we've got a set number to start with, would those be up at the front lines or towards the back?

The set number of fields at the start would resemble the current layout just fewer fields. 

If they were at the front then I doubt many people would waste any time flying supplies to roadways if they can just up off a base already close to the action.  If they were towards the back then players who just want to get on and fight would have to fly a couple sectors just to get into a fight.

The front of any arena currently is always in flux.  I don't see that changing.  What I do see is perhaps a Fixed Vehicle field being captured and the new owners building a grass strip next to it.

How does one win a war now?  I can picture there being 100 airfields right next to each other towards the back of your country so the percentages are thrown off.  Eventually two sides are just going to build two airfields so close they can start HOing before they've got their gear up.

I don't see the dynamic fields as being part of that win calculation.

Those players at the beginning of a map would face scarce supplies and options while those at the end would face a cluttered mess of half built airfields and roads.
I disagree, supplies are always more available at the begining of a conflict. Half completed fields could not be used.  Also if the field was not supplied it could not be used.

That crossed my mind too.
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Offline saantana

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Re: Something different
« Reply #9 on: February 06, 2010, 04:18:25 PM »
Wow I love this! A cross between my two favourite games. Aces High 2 + Civilization 4 with a little bit of WoW online!

Hitech & Skuzzy, you guys have to do this!
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Offline curry1

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Re: Something different
« Reply #10 on: February 06, 2010, 05:25:27 PM »
Your request sounds like you want HTC to make a new game
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Offline Traveler

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Re: Something different
« Reply #11 on: February 06, 2010, 10:06:53 PM »
Your request sounds like you want HTC to make a new game
I am not asking that a new game be developed. I’m seeking a change in game play of the exsisting game.  The game has changed a lot over the last 10 years.  The game has to change or become stale.  This is a wish list.  My hope is that the strategy part of the game might improve.  I don’t feel that any of my suggestions I made would impact the game play of any of the furballers.  Whether HiTech Creations decides to develop and market a new product is up to them.  I would just like to see an improvement to the strategy of this game.
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Offline Clone155

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Re: Something different
« Reply #12 on: February 06, 2010, 11:37:46 PM »
This is a vision of what AH4 will look like.