Author Topic: Done for the tour  (Read 7346 times)

Offline DREDIOCK

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Re: Done for the tour
« Reply #150 on: February 15, 2010, 12:45:02 AM »
Dred, what you refer to is this kill.

http://dasmuppets.com/public/Grizz/dredjet.ahf

As you will see, you gave me a much better shot than you thought you did.  By the time I was finished firing you were <200yds.  If there is a secret to better gunnery, especially in tater planes, it's setting your lead very early, aligning yourself so your bogey is flying through your cockpit view left to right or right to left, lining it up early, and firing early.  

In the 262, I have different convergences for each of my guns so my taters are covering a larger surface area and increasing the chance of a connection.  Once I was reasonably lined up and firing a stream of taters out in front of you, it was unlikely you'd be able to fly through them untouched.

Another point I should touch on when watching tater films.  The lead you see in these films is misleading(pun :)).  You actually have to lead more in flight because you have to account for Response Times.  The time it takes for your brain to say Fire and for your finger to actually pull the trigger will account for an additional need to fire earlier.

I havent viewed the file but Im assuming its the kill you got on me when I was in a 262. Later after I thought about it for a while I realized what happened

Im not only talking about that flight. You've kiled me other times where I'm scratching my head wondering how the hell you pulled that shot off.
Kappa too though to a slightly lessor extent.
Sometimes its the positioning of the shot at on my end looks like odd angles, And sometimes the with a move I make. the amount of time you have to decide where Im going,aim, and then take the shot accurately is so miniscule that as I mentioned over 90% of players dont make that shot.
I do that intentionally sometimes to gain position. that is, give a very brief shot on me sacrificing a bit of danger to gain a position of advantage. Your anticipation though is astounding
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Offline Bubbajj

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Re: Done for the tour
« Reply #151 on: February 15, 2010, 02:20:27 AM »
Oh yeah? Well, once in DA, I almost killed Kazaa when he had just returned form a hiatus and was only 3 times better than me. So there.

Offline Kazaa

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Re: Done for the tour
« Reply #152 on: February 15, 2010, 04:50:17 AM »
Its bs shade killers  :bolt:

It's O.K, come give me a hug. :aok



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Offline Bruv119

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Re: Done for the tour
« Reply #153 on: February 15, 2010, 04:59:33 AM »
I could be wrong here, but I thought fishu (think it was him anyway) had the largest streak going.

I heard this also but wasn't it in AH1 ?  or some sort of beta.
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Offline Kazaa

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Re: Done for the tour
« Reply #154 on: February 15, 2010, 05:09:54 AM »
Dred, what you refer to is this kill.

http://dasmuppets.com/public/Grizz/dredjet.ahf
In the 262, I have different convergences for each of my guns so my taters are covering a larger surface area and increasing the chance of a connection.  Once I was reasonably lined up and firing a stream of taters out in front of you, it was unlikely you'd be able to fly through them untouched.

Grizz.

All my guns have the same convergence. Thanks to Bruv, I also fire just 2 at a time which I find to be much more efficient.
« Last Edit: February 15, 2010, 05:16:11 AM by Kazaa »



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Offline dhyran

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Re: Done for the tour
« Reply #155 on: February 15, 2010, 06:07:14 AM »
now it would be intresting to have a kill streak score and a high score database!

A High score Table with a kill streak number

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Offline PJ_Godzilla

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Re: Done for the tour
« Reply #156 on: February 15, 2010, 07:47:25 AM »
Look for huge furballs/battles at US primetime. When there are constantly 15+ players involved per side, it's possible for a good player to get very high k/h.

Indeed. I was flying this w/e on an island that was the site of a perpetual furball, albeit a small one. I well recall, one sortie, lining up on about 5 or 6 different bogies over the course of about 5-10 minutes. I probably fired on all of 'em but only got an assist or two for my trouble.

Why? Because every time I fired, it seemed like there was a stream of tracers hosing the bogey down. Only problem: that stream was coming from Lute - who always seemed to be a half step ahead of me.

That guy was routinely landing 6-9 kills over spans I estimate to be as short as 10 minutes.

I have little doubt of the claims posted thus far. Stuff happens fast out there. Good stuff happens fast for the accurate.
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline Shuffler

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Re: Done for the tour
« Reply #157 on: February 15, 2010, 09:05:25 AM »
You can find way more than 15 in a sector a lot of the time. That kill ratio is not unfounded.

The bottom line is some folks are interested in trying for kill records and most are not.

Whatever toots your whistle.
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Offline Vinkman

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Re: Done for the tour
« Reply #158 on: February 15, 2010, 10:28:41 AM »
I havent viewed the file but Im assuming its the kill you got on me when I was in a 262. Later after I thought about it for a while I realized what happened

Im not only talking about that flight. You've kiled me other times where I'm scratching my head wondering how the hell you pulled that shot off.
Kappa too though to a slightly lessor extent.
Sometimes its the positioning of the shot at on my end looks like odd angles, And sometimes the with a move I make. the amount of time you have to decide where Im going,aim, and then take the shot accurately is so miniscule that as I mentioned over 90% of players dont make that shot.
I do that intentionally sometimes to gain position. that is, give a very brief shot on me sacrificing a bit of danger to gain a position of advantage. Your anticipation though is astounding

I know what you mean. I've been killed on snap shots where I scratch my head. High speed bandit is closing on my six. When the bandit is about 800yrds, I pull a hard right (or left) hand turn at just about the black out limit. I even rudder up or down about a fifth of the way into the turn to change my vector.  I figure the bandit will have to pull so much lead, I'm below his nose and out of sight, and since he's faster, he would have to black out to follow, especially if he pulls enough lead for a shot. This strategy should aslo maximize the amount of lead required to make the shot. Since the bandit would have to correct the direction of his attack after the initial turn (because of my pre-stated rudder use) he would have to do so on a target he couldn't see. It would seem luck would be the only reason for that shot being made, so I'm always scratching my head as I'm spiralling to my death. I never make that shot.

My guess is that Kazaa and Grizz have mastered that shot. I can't imagine that 250 pilots didn't see you coming.

So my question to Grizz and Kazaa is: how often do you make that shot? and are there any tips for making it?

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Offline -pjk--

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Re: Done for the tour
« Reply #159 on: February 15, 2010, 11:14:04 AM »
Nice score  Kazzaa :rock

Vinkman, i shot your f4u dwn yesterday in 109K.( You were with Nik and p51d.) While you think you made me correct my flypath doing high g manouver, you are wrong. I just rolled a bit and let nose go a bit under horizont and cut inside your hard turn. Fired 3 rounds and saw 1 30mm hit. Sorry i was bz when you called priv and had to log after landing.
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Offline SPKmes

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Re: Done for the tour
« Reply #160 on: February 15, 2010, 11:16:40 AM »
If I may Vinkman....Skyrock once told me ..I knew where you would be and that was where I was flying to......it isn't so much as them making a particular shot it is more they know where you will be....too many of us are predictable in our style and these guys take advantage of it...changing plane during a turn has been the answer for me in these types of situations (obviously doesn't always work)....and also trying to do things a little differently....the smallest adjustment to what you normally do is quite often all it takes.....on the other side of it these guys have the zen thing almost mastered when it comes to gunnery so 8/10 when you see them fire it is going to hurt...


Offline Kazaa

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Re: Done for the tour
« Reply #161 on: February 15, 2010, 11:53:02 AM »
Vinkmen,

It's very easy for me to make a snap shot at a target under the circumstances you stated above. I will lag pursuit the bandit and rapidly, but briefly, pull lead for the shot before returning back to lag pursuit.


Turning flat at D800 to avoid the shot isn't a good idea, especially with rudder input! You're just opening up the profile of your plane and slowing yourself down with that giant WW2 airbrake. You should try to turn much sooner (1.5K), never give the bandit your 6, period! When you do turn, I would suggest beaming the target with your side profile to create as little profile just before he takes the shot. You would be surprised how many players have trouble shooting a side profile target alone, add vertical input (up or down) and you will make it extremely hard for the enemy to wax you.

Here are a few films showing the above, please note the vertical seperation, it's key to performing a quick reversal.

http://rapidshare.com/files/351026067/1olo_kill.ahf.html

http://rapidshare.com/files/351026873/Yak9u_Kill.ahf

Download them asap, they get deleted after a short while.
« Last Edit: February 15, 2010, 01:12:00 PM by Kazaa »



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Offline PJ_Godzilla

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Re: Done for the tour
« Reply #162 on: February 15, 2010, 12:29:11 PM »
Vinkmen,

It's very easy for me to make a snap shot at a target under the circumstances you stated above. I will lag pursuit the bandit and rapidly, but briefly, pull lead for the shot before returning back to lag pursuit.

(Image removed from quote.)
Turning horizontally at D800/flat isn't a good idea, especially with rudder input! You're just opening up the profile of your plane and slowing yourself down with that giant WW2 airbrake. You should try to turn much sooner (1.5K), never give the bandit your 6, period! When you do turn, I would suggest beaming the target to create minimal profile just before he takes the shot. You would be surprised how many players have trouble shooting a side profile target alone, add vertical input (up or down) and you will make it extremely hard for the enemy to wax you.

Here are a few films showing the above, please not the vertical seperation, it's key to performing a quick reversal.

http://rapidshare.com/files/351026067/1olo_kill.ahf.html

http://rapidshare.com/files/351026873/Yak9u_Kill.ahf

Download them asap, they get deleted after a short while.


Beaming... interesting... I found that apparently sefl-contradictory because you first say that flat-turning opens his profile. It's sounds almost like it beams him, if I take beam in the nautical sense of looking at his side profile.

The rest clearly illustrates why you'e an unobtainium member and I'm a copper member. Like I said in another post, I seemed to unintentionally perform as Lute's mildly retarded shadow for a short time this w/e and it is truly amazing how devastating these little differences can be.

I found the idea of maintaining lag for all but a brief snapshot intriguing, given that I like to fly the D-9 a lot. The danger of that a/c is always the same: you can use superior energy to bear down on that low Spit. You can even use some vertical/roll and turn to stay with him until you kill him (if you're a lousy snap). The tricky question is what to do after he's gone and you're low and slow with another Spit nearby. The answer is probably to lag pursue him and maintain energy until you get a clean snap, then bug out for a bit, reverse at a distance, and repeat.  I know this on an intuitive level but it can be hard to take yourself off a target.
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline Kazaa

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Re: Done for the tour
« Reply #163 on: February 15, 2010, 01:09:59 PM »
Godzilla,

I've always regarded the term "beam" as travelling horizontal across the bandit with a side profile.

You should allow yourself enough time to turn into the target before "beaming" with a side profiel.

What I understood from Vinkmem's post, he would try to avoid the shot with a flat turn, the enemy sees a large top view profile.

I hope this clear things up.
« Last Edit: February 15, 2010, 01:12:59 PM by Kazaa »



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Offline ink

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Re: Done for the tour
« Reply #164 on: February 15, 2010, 01:52:39 PM »
Vinkmen,

It's very easy for me to make a snap shot at a target under the circumstances you stated above. I will lag pursuit the bandit and rapidly, but briefly, pull lead for the shot before returning back to lag pursuit.

(Image removed from quote.)
Turning flat at D800 to avoid the shot isn't a good idea, especially with rudder input! You're just opening up the profile of your plane and slowing yourself down with that giant WW2 airbrake. You should try to turn much sooner (1.5K), never give the bandit your 6, period! When you do turn, I would suggest beaming the target with your side profile to create as little profile just before he takes the shot. You would be surprised how many players have trouble shooting a side profile target alone, add vertical input (up or down) and you will make it extremely hard for the enemy to wax you.

Here are a few films showing the above, please note the vertical seperation, it's key to performing a quick reversal.

http://rapidshare.com/files/351026067/1olo_kill.ahf.html

http://rapidshare.com/files/351026873/Yak9u_Kill.ahf

Download them asap, they get deleted after a short while.



I disagree with this, (the bolded part) YOU most certianly can give the bandit your 6, sometimes that is the only way to get them to engage.