I deeply apologize in advance. I openly admit I'm new, I've yet to actually see the arena, still trying to reel in my <3 of WWII the A6M2, etc etc etc insert lack of in-game experience here.
However, I have spent my entire life in love and admiration of war planes, maneuvers, and tactics. Historically Lead-Wingman tactics were trained, and breaking pair was taboo. Most pairs spent hours on hours as LEAD - wingman teams. Not switching places. Being Wingman does NOT take away any offensive capabilities. For example, The Tuskegee Airmen's one and only ace was a wingman (who i believe just died this year 2010). Most of his kills came from lagging and latching on to enemies who saw his lead "all alone," but at the same time, His lead would drag them through his solutions. THAT comes from TRUST in experience in skill on your pair. No trust, reflex and reaction take over. For a random I've-never-met-before pairing to work they both must believe the OTHER knows what he's doing. The Thatch Weave was devastatingly effective HISTORICALLY.
As far as Situational Awareness goes, your awareness isn't the same thing as there being 2 of you, even more unnerving when they're paired. Some fights (i'm sure) really come down to who slips first. That mistake is a LOT easier to capitalize on where there's 2 people.
I guess It's like this. Theres just too many variables for there to be a SOLID answer. A pair that know WHAT to do and HOW to pair and the skills to back it will be devastating. If either lack any of those requirements, It's probably more of a liability. In Dogfighting you NEVER leave your wingman, but you don't step on each other's toes and endanger each other. That's just sense.
Thanks for bothering to read this, I hope it was worth reading.
Like I said in the beginning, i'm not familiar with in-AH and myself still trying to grasp maneuvering in AH, but historically it was needed for survival. They were also real military pilots who lived and breathed their training every day, and fought enemies that did the same thing. I'm not sure when i'll actually take the trial, but i hope I can be a challenge. I'm from a Jet & Space Sim background, specializing in evasive maneuvers... and having to UN-learn some things. Lot of things i'm just not used to and 2nd-nature habits i have to break first. Not used to stalling so easily, torquing into left rolls, and REALLY have to stop ripping off my own wings breaking when shot at.