If I remember correctly. Something similar was tried in Air Warrior.
while I personally liked and would be in favor of it. It didnt seem to set so well with the larger community and was eventually reverted back to the way we have it even today in AH
Ah, see, I missed so much never having played AW way back when. The first online flight sim (and really, only one) I've played has been AH way back in Beta. Before that it was all offline sims like Aces of the Pacific, European Air War, and the like. (I think I started with Red Baron on the C64. haha)
Sad to hear it didn't go so well with the larger community. Do you remember what the major complaints about the system were? I'm thinking if we could flesh out the entire system it could get some consideration, as just throwing out ideas (rightfully so) generally doesn't. I.e. were the problems more related to A) Change itself, B) Expectations, C) delivery, D) game balance, E) anything else ?
We've discussed it before. Seems like there were always support strips or fighter strips nearby but separate to larger fields. It would be nice when a base is being hit to be able to up fighters from a secondary field to support it. Having to take out 2-3 fields at once would be a lot tougher then 1. Seems like the fun police would have a tougher time, and those serious about 'strategy' would have to work at it a bit more. It also gives the fighter guys a motivation to get involved in those kinds of fights.
Guppy, would that mean taking the town would change the ownership of all 2-3 fields? I never even considered the possibility of multiple fields, as I figured the increase in ack, hangars, # of buildings to destroy and increased # of troops would still be a lot tougher than it is now.
Ghastly :
I wasn't thinking of City tiles all over the place. I believe the current strats are somewhere in the realms of 8km large? I wasn't thinking anywhere near that big. More like 1km at most. That should help allieviate a lot of the framerate hit you are mentioning around strats. I do realize the maps would need to be redone, and but I think quite a few people feel that we need more/more varied maps than what we have already (i.e. snow, desert, pacific, etc).
In terms of the other thing you mentioned, "Stagnation"... I'd like to explore that more. How do you feel stagnation would be introduced? You state the fear is that lines would only move after hours, but my thinking is, wouldn't it be tougher (than now) to move the lines off hours as large airfields would need an increased amount of co-ordination to take than currently?
AKDogg : Thanks for the input.
So overall, here's what's been suggested/discussed:
GV - Unchanged
Port - Unchanged
Small Airfield
-----Grass/Dirt Runway
-----All non-Perk GVs available
-----Planes 15ENY and higher available
-----Small/Medium bombers available (no B-24s/17s)
-----AA as current
-----Town same size/capture rules as current.
Medium Airfield
-----All GVs available
-----All Non-Perk AC available (Sorry Dogg, still keeping it here to differentiate something from large field (i.e. why go for large more defended field if medium is just as good?)
-----All Bombers Available
-----Increased AA. No Flak
-----Town 1.5x size current, need 15 troops capture
Large Airfield
-----All GVs available
-----All AC availabe (Except 163 rules as current)
-----All Bombers Available
-----Increased number of AA. Flak towers(?) in area
-----Town 2x size current, need 20 troops capture
-----*** Possible secondary strip? I.e. Maybe small airfield assicated with same town?
Pros :
-----Areas on map have more "unique" feel. i.e. more like real life where some towns are small, some are large, etc.
-----Increased level of strategy and co-ordination for both offense and defense.
-----Adds a varied risk/reward dynamic to base capturing (opposed to current more static system)
Cons :
-----Concerns about time required to implement change (maps)
-----Previous system in AW did not appear to work (Reasons?)
-----Concerns about framerate
-----Concerns about "stagnation" of battle lines
Thanks for the input so far guys. =) Any other thoughts/concerns? How do you think it will adjust the battle lines? Would this actually add interest, or would most people not care (i.e. does this add anything?).