Author Topic: Aces High Combat Challenge  (Read 3882 times)

Offline daddog

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Re: Aces High Combat Challenge
« Reply #15 on: February 18, 2010, 02:50:17 PM »
No, I will just put them in the MOTD Nef. Since it is not an FSO event and no telling how many would show up I don't want to use it.

Krusty I understand you don't like it. I also hope you understand that others will. Please don't turn this thread into an 'icon' debate and beat the dead horse.
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Offline kansas2

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Re: Aces High Combat Challenge
« Reply #16 on: February 18, 2010, 03:13:19 PM »
How does "Friendly Collisions" work? After airborne? I can see a runway that looks like a demolition derby.   :lol
And the squad CO NOT suggesting to tighten it up but to back off.  I also flew a snapshot with enemy icons off and really
enjoyed it. I found myself looking much closer at the plane to try and judge the distance before pulling the trigger.
Looking forward to this.       :aok
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Offline daddog

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Re: Aces High Combat Challenge
« Reply #17 on: February 18, 2010, 03:21:12 PM »
Friendly collisions would be a real trick to have on. It starts the moment you spawn on the runway Kansas. Someone would have to act as a ground control operator. With friendly collisions on you can't take off/spawn in the same spot. You just crash. Also any friendly AC in the air can collide with each other.

We might try it sometime, but for this first one it will just be the usual enemy collisions on. :)
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Offline JunkyII

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Re: Aces High Combat Challenge
« Reply #18 on: February 18, 2010, 03:54:01 PM »
keep rubbin it.  :bolt:


sounds cool Daddog, will try it out


:rofl .......the barracks internet isnt even fast enough for that




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Offline jdbecks

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Re: Aces High Combat Challenge
« Reply #19 on: February 18, 2010, 05:12:06 PM »
 :O I can not wait for this...with a great planeset too  :aok
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Offline Krusty

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Re: Aces High Combat Challenge
« Reply #20 on: February 18, 2010, 07:07:10 PM »
I am simply trying to point out that this is not a way to create false realism, it is about a challenging environment that will make you think/react differently that you otherwise would.

There's a long history of folks saying "no icons" is a challenge because it's harder. So why not fly at night with no ambient moonlight, no fog settings?

It's also quite challenging to fight with fuel burn set to 5.0

There's a lot of things ate make it a "challenging environment" but the one folks keep focusing on is only the they want because they think it's more realistic.

Not jumping on Gaidin. Just saying that comment isn't totally accurate. I do hope folks enjoy it. I'm not beating a dead horse. Matter of fact the only folks that call it a dead horse disagree with it.


EDIT: How about a series of these types of mini-events? Just choose another arbitrary point and make it challenging in different ways every time. For example, no icons one time, fuel burn 5x the next, night time with no ambient night the next, 25mph down draft the next, either highly reduced or increased weapons lethality the next, etc? No need to pretend it's "realistic" -- it's just challenging. Just a thought.
« Last Edit: February 18, 2010, 07:09:56 PM by Krusty »

Offline daddog

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Re: Aces High Combat Challenge
« Reply #21 on: February 18, 2010, 07:42:48 PM »
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EDIT: How about a series of these types of mini-events? Just choose another arbitrary point and make it challenging in different ways every time. For example, no icons one time, fuel burn 5x the next, night time with no ambient night the next, 25mph down draft the next, either highly reduced or increased weapons lethality the next, etc? No need to pretend it's "realistic" -- it's just challenging. Just a thought.
Those that might enjoy the 'no icons' might feel it is more realistic. Lets face it, the whole thing is 'pretend'. Maybe they want to 'pretend' it is more realistic. ;)

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I do hope folks enjoy it.
Thank you. :) I hope they do to.
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Offline denniswilha

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Re: Aces High Combat Challenge
« Reply #22 on: February 19, 2010, 01:01:21 AM »
Freindly Collisions would be more realistic,  active over like 500 or 1000 ft, this would allow for take offs and landings.  Might turn icon range on at around 1 or 1.5k   sounds like a great time, you can usually tell were your freindlies are using vox and range, we have played some scenerios with icon ranges set to 1k and no icons below 1000ft, was really challenging and everyone had fun.  lets give it a try and see how it goes. Sure there will be plenty of things to talk over afterwards.   :aok

Offline Krusty

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Re: Aces High Combat Challenge
« Reply #23 on: February 19, 2010, 02:01:33 AM »
Those that might enjoy the 'no icons' might feel it is more realistic. Lets face it, the whole thing is 'pretend'. Maybe they want to 'pretend' it is more realistic. ;)

Alt-I toggles your icons off. Pretend away!

Offline Drano

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Re: Aces High Combat Challenge
« Reply #24 on: February 19, 2010, 07:22:06 AM »
I hear what Krusty's sayin and it makes a lot of sense. They haven't improved on the MkI Human Eyeball as it does work best. Heck they haven't even gotten camera sensors to come close yet! Monitors don't cut it either. But we could give it a shot in the game and one of two things will happen. It'll suck or it won't. If it sucks then we prolly won't do it again.

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Offline daddog

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Re: Aces High Combat Challenge
« Reply #25 on: February 19, 2010, 09:23:48 AM »
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Alt-I toggles your icons off. Pretend away!
Great idea! We can do that too in case the icons off does not work. :)

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sounds cool Daddog, will try it out
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Yea that looks like alot of fun

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But it does sound great......

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either way its going to be fun.
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Looking forward to this.

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I can not wait for this...with a great planeset too
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I do hope folks enjoy it.
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we have played some scenerios with icon ranges set to 1k and no icons below 1000ft, was really challenging and everyone had fun.

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But we could give it a shot in the game…

Thanks gents. I think for many it will be a lot of fun.  :cheers:
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Offline Bino

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Re: Aces High Combat Challenge
« Reply #26 on: February 19, 2010, 12:04:14 PM »
Sounds good to me, Daddog.  Thanks!   :salute


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Offline RSLQK186

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Re: Aces High Combat Challenge
« Reply #27 on: February 19, 2010, 01:13:07 PM »
Did an NOE Stuka mission in FSO and filmed it. Due to game and PC limitations we did not see all of the enemy that could have busted us. In the film there were also several that IF they had just tipped a wing over they would have seen us for sure. Was quite an enjoyable nail biter. This sound like it could be fun.
Think it comes down to SA. Those that have it in spades should prevail. And that is no different icons on or off.
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Offline gyrene81

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Re: Aces High Combat Challenge
« Reply #28 on: February 19, 2010, 01:36:54 PM »
Geez all this poop about icons off...sorry Krusty but I don't see the validity. At just 15000 feet, a 40 foot long object has no definitive shape, especially if it's coming at you, no matter how good your eyes are. My 22 inch monitor allows me to see fairly close what I would see in real life if I were looking out through a thick pane of glass with the sun shining on it and a slight haze from humidity.

If you don't like the idea of simulating a bit of reality with icons off, then just say so...and give a reason why...but don't say icons off isn't realistic. I can't remember the last time I saw an identity icon showing distance and type on another aircraft while I was looking out the window of the plane I was in at 30,000 feet.
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Offline Stoney

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Re: Aces High Combat Challenge
« Reply #29 on: February 19, 2010, 02:19:51 PM »
The great thing about this event is that it is new and we can do anything with it that we want.  If the icon issue doesn't work the way we think it will, we change it.  We can do that with any setting for that matter.  This event is for those looking for a more complex, and yes realistic, event.  The use of friendly collisions alone will redefine the way you fly and fight.
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