Author Topic: Aces High Combat Challenge  (Read 3952 times)

Offline ink

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Re: Aces High Combat Challenge
« Reply #30 on: February 19, 2010, 02:40:06 PM »
well I will be there sounds like a blast and an extremely hard/fun time.
There's a long history of folks saying "no icons" is a challenge because it's harder. So why not fly at night with no ambient moonlight, no fog settings?

It's also quite challenging to fight with fuel burn set to 5.0

There's a lot of things ate make it a "challenging environment" but the one folks keep focusing on is only the they want because they think it's more realistic.

Not jumping on Gaidin. Just saying that comment isn't totally accurate. I do hope folks enjoy it. I'm not beating a dead horse. Matter of fact the only folks that call it a dead horse disagree with it.


EDIT: How about a series of these types of mini-events? Just choose another arbitrary point and make it challenging in different ways every time. For example, no icons one time, fuel burn 5x the next, night time with no ambient night the next, 25mph down draft the next, either highly reduced or increased weapons lethality the next, etc? No need to pretend it's "realistic" -- it's just challenging. Just a thought.


icons off is more "realistic", could the sticks of WW2 make there guns more powerful?or make the Fuel burn at a higher efficiency,  this is just a lame.... poorly executed insult to everyone's intelligence .

Most of the sticks in WW2 that where killed by AtA,  NEVER saw there attacker, gee I wonder why that is???   maybe cause they did not have a 40 foot neon sign, that is bright glowing red over there damn plane. 

the one that SAW the other first 99.9% of the time won the engagement period.

think about it, they painted the planes to be harder to see IE a dark top, light bottom,    so when you saw a con you would position yourself in his blind spot come in and kill him and get away, if the con that is being attacked looks around he will not see the nme approaching due to the planes camo, unless of course he spots him in adverse colors, or light glinting off the nme plane, (which they tried to have NOT happen)

MANY conflicts never happened, because they just flew by each other without ever seeing one another.

if you really believe Icons on is more realistic, then having them off


obviously the monitor cannot simulate the Human eye, but that is not why "icons on" is implemented, they are on because otherwise it would be a arena full of guys dying without ever seeing the con attacking them, IF they ever even see each other at all.

it is extremely difficult to fly with icons off, I personally don't think many will want to be in an arena that has no icons, for a hour or two? well that is different and sounds like an absolute blast.

 look out for the Hurri2c being piloted by INK


Offline Viper61

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Re: Aces High Combat Challenge
« Reply #31 on: February 19, 2010, 08:30:44 PM »
DD:

  Hopefully GV's will be Incorporated into the scenario's either as stand alone events or as a piece of the greater mission.  Massed gun battles are always fun  :banana:

ICON's:

  Much to do about having them on or off.  Lets try it and find out I say.  I personally like them on.  Its a "game" and I like to have fun easy fun :D  But I'll give it a go with them off and see.

       Also in GV to GV battles their aren't any ICON's and they don't go to bad with figuring out who's good and bad.  Also I would say that when AC are looking for GV's those dang ICONs give you away no matter where you hide.  I think with kill shooter on folks "should" be a little slower to spray and slay against targets they can't identify.

Looking forward to the events and we all need to be patient while these fine gentlemen (CM's) get it figured out and dialed in.  Have to say I will miss the jeep races.  They were fun. LONG LIVE THE JEEP!!!!!! :angel:

Offline Delirium

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Re: Aces High Combat Challenge
« Reply #32 on: February 19, 2010, 09:07:08 PM »
it's not going to be POSSIBLE to make out the plane shapes in anything approaching a reasonable range (to say nothing of realistic) for anyone not playing on a 60" big screen. You often can't even tell the difference in the skins until you're well under 600-800 yards. The other guy is in firing range before it's even POSSIBLE to make out what he is.

Agreed... I respect the CM team and the work they do but I won't take part as it stands.
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Offline Strip

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Re: Aces High Combat Challenge
« Reply #33 on: February 20, 2010, 12:01:18 AM »
I was able to identify (correctly I might add) enemy Zero's from over 4k tonight in FSO. I was also able to identify F6F's out of the 6k icon range as well.

Its hard but I wouldnt say impossible, I can spot a P-38, 262 and other unique birds the minute they come inside the minimum dot range.

Strip

Offline Delirium

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Re: Aces High Combat Challenge
« Reply #34 on: February 20, 2010, 12:03:10 AM »
I guess I must be a near sighted Saburo Sakai then.

Have fun! <S>
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Offline TequilaChaser

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Re: Aces High Combat Challenge
« Reply #35 on: February 20, 2010, 09:08:48 AM »
I was able to identify (correctly I might add) enemy Zero's from over 4k tonight in FSO. I was also able to identify F6F's out of the 6k icon range as well.

Its hard but I wouldnt say impossible, I can spot a P-38, 262 and other unique birds the minute they come inside the minimum dot range.

Strip

Was you using ZOOM? or do you have a 8'Wx4'H projection screen?   or did you just guess, assume and got it right both times last night.....that seems much more likely

I have one disagreement, something daddog quoted above
Quote
we have played some scenerios with icon ranges set to 1k and no icons below 1000ft, was really challenging and everyone had fun.

I would not have said "and everyone had fun" because some only had a bit of fun as long as they was above the no icon barrier and was able to stay within that 1k icon range...... I do not have as much fun when even in the AvsA when the "no icon" setting is used at whatever "below XXXft AGL" setting and the less than 3k distance before icons makes it many times much more difficult....

I was hoping to play and enjoy this AHCC event......I will try and give it my best try, but I agree with Krusty, Saxman, Delirium, Drano ......

so I can be quoted for the good of this event:

I hope it ends up being fun and enjoyable for those who participate in it  :aok
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline daddog

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Re: Aces High Combat Challenge
« Reply #36 on: February 20, 2010, 10:37:47 AM »
Me too. :)

I don't expect everyone to enjoy this kind of event. In fact I knew some would not even want to try it, (and that is OK) but it might appeal to another slice of the pie. :) At the same time allow a venue for CM's to try out settings that they might not want to experiment on a 'live' event.

I will say this, if any of you are concerned I will make FSO an enemy icons off event that will not happen. Each Admin CM's designs their own. What settings, (icons, ack lethality, fuel multiplier, friendly collisions, etc.) they use is up to them. It is my impression that most of my Admin CM's are quite happy with the standard short icon setting we have used for years in FSO. On occasion when I design one I will probably try something different as I did last December with icons off below 300', and a enemy 1k range, but it will never be an FSO standard. I will leave that to each designer.

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Offline thorsim

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Re: Aces High Combat Challenge
« Reply #37 on: February 20, 2010, 11:01:20 AM »
in WB we would often run extremely large missions on our nights off in the main arenas as a way of promoting the s3 ...

just a thought ...
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Offline Peyton

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Re: Aces High Combat Challenge
« Reply #38 on: February 20, 2010, 11:47:45 AM »
Please leave icons on...I'm playing on a 7" inch portable tv screen from Radio Shack.

Offline 68ZooM

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Re: Aces High Combat Challenge
« Reply #39 on: February 20, 2010, 01:46:21 PM »
Radio Shack sells them screen magnifiers it will take that 7" to a 24"  :aok :D
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Offline akbmzawy

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Re: Aces High Combat Challenge
« Reply #40 on: February 20, 2010, 03:07:51 PM »
To Daddog and Viper 61

Ater talking with Shegotya and Marshal the Jeep Races will continue. There will be some minor changes in the near future and will be announced soon.

Offline horble

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Re: Aces High Combat Challenge
« Reply #41 on: February 20, 2010, 04:01:05 PM »
Looking forward to this  :aok
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Offline daddog

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Re: Aces High Combat Challenge
« Reply #42 on: February 20, 2010, 06:43:34 PM »
Quote
To Daddog and Viper 61

Ater talking with Shegotya and Marshal the Jeep Races will continue. There will be some minor changes in the near future and will be announced soon.
Cool! :) I had chatted with Shegotya for a bit about the races a couple weeks ago and did not want to step on any toes. AKKuya and you guys were there first. :) That is why I went with SEA II and the 11 PM time slot and that is why I did not change it after you decided to end it. Hope it works out for you guys.  :cheers:
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Offline TequilaChaser

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Re: Aces High Combat Challenge
« Reply #43 on: February 20, 2010, 08:56:21 PM »
Me too. :)

I don't expect everyone to enjoy this kind of event. In fact I knew some would not even want to try it, (and that is OK) but it might appeal to another slice of the pie. :) At the same time allow a venue for CM's to try out settings that they might not want to experiment on a 'live' event.

that is a good thing, and I might even give it a try at least once anyway....can't know if you will like it or not until you try it.........I only know I do not like the short icon ranges or no icon settings.....from experiencing them in the AvsA at times....

Also is always good to have a way to test/experiment with different Arena settings with "numbers" to get a good read on how they play out....

 :cheers:
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Strip

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Re: Aces High Combat Challenge
« Reply #44 on: February 20, 2010, 10:00:57 PM »
Was you using ZOOM? or do you have a 8'Wx4'H projection screen?   or did you just guess, assume and got it right both times last night.....that seems much more likely

I have one disagreement, something daddog quoted above
I would not have said "and everyone had fun" because some only had a bit of fun as long as they was above the no icon barrier and was able to stay within that 1k icon range...... I do not have as much fun when even in the AvsA when the "no icon" setting is used at whatever "below XXXft AGL" setting and the less than 3k distance before icons makes it many times much more difficult....

I was hoping to play and enjoy this AHCC event......I will try and give it my best try, but I agree with Krusty, Saxman, Delirium, Drano ......

so I can be quoted for the good of this event:

I hope it ends up being fun and enjoyable for those who participate in it  :aok

I play on a 22" 1690x1050 Gateway screen, a better setup than average but not earth shattering, this is using zoom of course.

When we spotted the Zero's they had the default skin, very distinctive and combined with the shape gave me only one good option. The F6Fs were blue, the straight wing (verses the F4Us Gullwing) also gave me only one good option. Like I said, I can ID very distinctive planes just inside minimum dot range. The P-38 I can pretty much get the second it becomes more than a dot, same for bare skinned P-51's.

It helps to know what planes your likely to encounter, makes IDing them much easier.

Strip