Author Topic: Changes in the AH, if necesary?  (Read 266 times)

Offline garrido

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Changes in the AH, if necesary?
« on: July 13, 2001, 06:27:00 AM »
in Spanish and english (sorry my bad englis, i use translator)

Hola amigos:

Yo veo a AH como un Simulador de combate de la WWII que poco a poco se esta convirtiendo en un juego mas sobre la WWII sin otro aliciente que poder volar on-line, pero que esta acumlando defectos sin resolver.

Estas son mis propuestas, por supuesto pueden ser apoyadas discutidas, pero las hago con la mejor de las intenciones.

Creo muy necesario la introduccion de:

- nuevos aviones del periodo temprano de la WWII (Hurricanes, Spitfire MKI/II, BF 109 E, ME 110, A6M2/3, P36, P40, F2F, F4F, MIG 1, Lagg3, CR42, D17, Wellinton etc. etc.)
Como ven, hay muchos aviones disponibles para pasarlo bien. Y puesto que en AH se vuela tambien de noche crear aviones de caza nocturnos como el P61, JU88, FW190, etc etc, en los cuales la opcion de un operador de Radar adicional al pėloto seria divertidisimo.

- No inclusion en el juego de aviones que no participaron en la WWII o que el numero de unidades fuese escaso ( Ta152, P51H, P47M/N. He 162, DO335, P80, sobre el Me163 no dispongo datos de unidades participantes y de su efectividad.
Si queremos que vuelen esto aviones que se cree un 2š RPS desde 1945 a 1950.

- creacion inmediata de un RPS.

- una MA para novatos (la actual es muy valida) Autotrim, combattrim, seleccion automatica de fuel, etc.  y otra para aquellos que crean que su nivel de vuelo merece algo mas de duficultad, en la que esas ayudas sean suprimidas. Se, que al poco tiempo de volar en la MA facil la gente volara y encontrara mas alicientes en la real.

- Se deberia representar el daņo motor por uso excesivo de las revoluciones, me explico, en la WWII los pilotos no volaban al maximo de revoluciones desde su despegue hasta su objetivo pues el daņo al motor suponia la diferencia entre la vida y la muerte, volaban a una determinada velocidad de crucero y no solo por el ahorro de combustible sino por no recalentar el motor (conduzca un Ferrari a su velocidad maxima desde Chicago a N.York y luego me dicen cuanto a costado la grua para llevarlo al mecanico), esto hacia que la entrada en combate fuese a una velocidad mucho mas lenta que la que se usa en AH, de hay viene la importancia de la aceleracion de los aviones, el uso de Wep racional etc.

-Considero que las vistas traseras estan muy overmodeladas en AH, expecialmente en los aviones que no tenian cabina de burbuja, y aun teniendola se deberia limitar mas esta visivilidad. Tambien se deberia corregir o aumentar la dificultad de mirar atras, atras-arriba cuando se estan haciendo virajes con ciertas G's.

En un siguiente post (cuando este descansado  :D ) hablare y pedire opiniones sobre los FM de ciertos aviones.

Un gran saludo

Supongo

Hello friends:

 I see AH like a Simulator battle of the WWII that little by little this becoming a game but on the WWII without another incentive that to be able to fly online, but that this acumlando defects without solving. These are my proposals, of course can be supported discussed, but I do them with the best one of the intentions.
 I create very necessary the introduction of:

 - new airplanes of the early period of the WWII (Hurricanes, Spitfire MKI/II, 109 BF E, ME 110, A6M2/3, P36, P40, F2F, F4F, MIG 1, Lagg3, CR42, D17, Wellinton etc. etc.) As they see, there are many airplanes available to pass it well. And since in AH one also flies at night to create nocturnal fighters like P61, JU88, FW190, etc etc, in which the option of an operator of additional Radar to pėlot serious Fun.

 - no inclusion in the game of airplanes that did not participate in the WWII or that I number of units was little (Ta152, P51H, P47M/N. There am 162, DO335, P80, on the Me163 I do not have data of participant units and their effectiveness.
 If we want that they fly this airplanes that are created 2š RPS from 1945 to 1950. - immediate creation of a RPS.

 - a MA for novices (the present one very is been worth) Autotrim, automatica fuel combattrim, selection, etc. and another one for which they create that its level of flight deserves something but of duficultad, in that those aids are suppressed. that soon after flying in the facil MA people flew and found but incentives in the real one.

- necesary represent the damage engine by use excessive of the revolution, me explain, in the WWII the pilot not fly to the max. of revolution from his takeoff to his objective because the damage to the engine was the difference between the life and the death, fly to a certain cruise speed and not single by the saving of fuel but to not reheat the engine (lead a Ferrari to his speed maximum from Chicago to N.York and soon me say whatever to flank reparation), this towards that the entrance in combat be to a speed much but slow that the one that use in AH, of have of the airplanes, the use of rational Wep etc.

- I consider that the back views estan very overmodeled in AH,  in the airplanes that do not haven bubble canoppy, and even having it haven to limit but this visivilited. Also haven to correct or to increase the difficulty to watch back, back-up when they are estan doing certain turns with G's. In following post (when this rested :D) speaks and pedire opinions on the FM of certain airplanes.

 A great greeting

      SUPONGO

Offline Seeker

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Changes in the AH, if necesary?
« Reply #1 on: July 13, 2001, 07:04:00 AM »
Quote
Originally posted by garrido:
[QB]

 "I create very necessary the introduction of:

 - new airplanes of the early period of the WWII (Hurricanes, Spitfire MKI/II, 109 BF E, ME 110, A6M2/3, P36, P40, F2F, F4F, MIG 1, Lagg3, CR42, D17, Wellinton etc. etc.) As they see, there are many airplanes available to pass it well."

A big YES to that one. The late planes are fun, but were rarely significant (I'm thinking of the exotica). I'm still waiting for a Battle of Britain match up.

 "And since in AH one also flies at night to create nocturnal fighters like P61, JU88, FW190, etc etc, in which the option of an operator of additional Radar to pėlot serious Fun."

I understand most of the radar equipped planes needed a radio operator. This would be a very boring role in an on-line sim. The "Wild Sau" type of flights would need the back lighting of search lights and city fires to be effective. Maybe with Dx 9 and the next generation of video cards?

" - no inclusion in the game of airplanes that did not participate in the WWII or that I number of units was little (Ta152, P51H, P47M/N. There am 162, DO335, P80, on the Me163 I do not have data of participant units and their effectiveness."

I don't agree with this. Hopefully HTC can/will model every thing. Then it becomes a question of arena management and design. Think of this scenario: Late war Germany, big on technology, short on pilots. America, in the same time period had an improving pilot pool, but was begining to cut back on R & D and production. This could lead to a weekend theme of : if perkpoints = 200, then plane choice = P47. If perkpoint = 50 or less, plane choice = 262. Can you imagine the howls?   :)

" - a MA for novices "

I disagree strongly with this. Coming from Airwarrior, I'm well aware of the division in player base and the subsequent dilution of design goals splitting the the arena up in this way leads to. I think HTC has stuck a perfect way to combine us all in the same airspace: Give those who need help aids such as auto trim, but make it inaccurate so as to give those who study "the hard stuff" an advantage. There's a million different ways this philosphy can be applied, but the principle of keeping us all together is a good one, I beleive.


"- necesary represent the damage engine by use excessive of the revolution"

Again, a big YES. I do think prolonged full throttle use on a lot of these engines should be penalised. It is another aspect of realism, and it should be applied. I think you're also right about maximum dive speed. There's more to a record braking dive than just pointing the nose down, some planes would fly them selves apart.

"- I consider that the back views estan very overmodeled in AH,  in the airplanes that do not haven bubble canoppy, and even having it haven to limit but this visivilited. "

Again, I don't agree. I think AH has this about right, although I certainly would like to see more accurate cockpit modelling such as the rear view mirror on Spits and other planes that had them. However, I think AH's view system, especialy with it's ability to set seat positions is one of it's defining features, making it head above the opposition.

"Also haven to correct or to increase the difficulty to watch back, back-up when they are estan doing certain turns with G's."

A big YES here. I'd love to see some kind of physiological effects. But I bet it'd be a worse can of worms than LW guns; I can just see some one screaming about one airforces supior physical training regimes result in increased G resistance, while another screams about the 3 1/2 G suits that actualy saw combat..

[ 07-13-2001: Message edited by: Seeker ]

Offline Pepe

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Changes in the AH, if necesary?
« Reply #2 on: July 13, 2001, 09:12:00 AM »
Since this is a sensitive material, let my try an unsolicited translation. Feel free to correct me  :)

"Hello Friends,

I feel AH as a WWII Combat Simulator that is evolving little by little into just another WWII game wich one and only attractive is online flying, but is piling up unsolved issues.

These are my propositions, of course they can be supported/discussed, but I make them with the best of my intentions.

I believe it's very important introducing:

  • New early WWII planes (Hurricanes, Spitfire Mk. I/II, Emil, Me 110, A6M2/3, P36, etc.) As you can see, there are lots of available planes to have a good time. Relating to the night flight in AH, add some nite fighters, namely P-61, Ju88, FW190, etc., including the radar operator wich be a most enjoyable position.
  • Avoid including in the game planes that didn't participate in WWII or, having done that, did it in low numbers (Ta152,...., P80, I have no data about Me 163 figures and effectiveness). If we want this planes to fly, set up a second RPS covering 1.945 through 1.950
  • Immediate implementation of a RPS.
  • Have a newbie MA (being very valid the current one) Autotrim, Combat trim, automatic fuel selection... and another one without these helps. I know that people will find more amusing the real one and fly in there accordingly after a short time in MA.
  • Engine damage because of abusing rpm's should be modelled. Let me ellaborate: in real WWII conditions, pilots did not fly at max rpm from take off to target, because this would mean the difference between life and death, they flew at a certain cruise speed, and not only for fuel economy reasons, but for avoiding engine overheating (drive a Ferrari top speed from Chicago to N.Y. and after that, you tell me how much your towage has been), this determined a much slower merge speeds than what we see in AH, thus making acceleration, rational WEP usage, etc., very important.
  • In my opinion, back views are way overmodelled in AH, especially in planes lacking bubble cockpit. Even in these ones they should be more limited. Back and Up-Back views under G's should be revamped and be more difficult.

In some future post (when I rest) I will express and ask for opinions about some planes' FM's

A big S!"

I hope this helps to clarify and keep the discussion under control....sorta   ;)

Cheers,

Pepe.

P.D.: (Supongo, son 5.000   :D)

Offline garrido

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Changes in the AH, if necesary?
« Reply #3 on: July 13, 2001, 09:21:00 AM »
Pepe ..... estoooooooo ............ que no tengo 5000, a menos que te lo page en carne, hace??  :D

GRACIAS Pepeeeeeeeeeeeeee  

  ;)

Un saludo

SUPONGO