Author Topic: Smoke and Wreckage  (Read 1368 times)

Offline PJ_Godzilla

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Smoke and Wreckage
« on: February 23, 2010, 09:36:47 AM »
IMHO, one of the things missing from AH is smoke and wreckage. This may sound like a purely aesthetic concern. However, recently, I'm been doing a little work on my ground-pounding. I've studied the Eastern front quite a bit and, one sure giveaway to the location of the battle involving AFVs is the column of black smoke over each killed tank. It's a dead giveaway from both ground and air. Such a plume should last for a good long time - long after the hapless crew has been roasted.  :angel:

I'd also like to see debris left at the airfields from past airstrikes - ideally, the kind of debris you can hit and from which you can receive damage.

Also, what are the odds that every corpse and every shot-down wreck can be allowed to live as debris on the forum floor, at least 'til tour end? It'd be cool if aircraft garbage/dead pilots turned into terrain feature yet retained colors.



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Offline Kirin

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Re: Smoke and Wreckage
« Reply #1 on: February 23, 2010, 09:47:20 AM »
Sounds like fun. And you could easily spot the hotspots of the Tour by the piles of wrecks & debris... :D

Although I doubt the do-ability of this idea the visual impact would be great. Plus the formentioned tactical value. OTH I can see people crash their planes deliberately to build a wreck-wall -  :O  ... and there would be the necessity to model a caterpillar or something to push the wrecks off the flightdeck on cv    :eek:
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Offline uptown

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Re: Smoke and Wreckage
« Reply #2 on: February 23, 2010, 09:48:34 AM »
you would have no frame rates if you did that
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Offline Lusche

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Re: Smoke and Wreckage
« Reply #3 on: February 23, 2010, 09:56:12 AM »
Also, what are the odds that every corpse and every shot-down wreck can be allowed to live as debris on the forum floor, at least 'til tour end?

Won't work, because maps don't last for more than a week ;)

Furthermore, there are like 60,000 deaths in LWO per week... you really want to clutter the map with 60,000 wrecks?
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Offline JimmyC

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Re: Smoke and Wreckage
« Reply #4 on: February 23, 2010, 10:06:16 AM »
sounds quite funky tho....
maybe give them an hour delay..would still get the impact your looking for
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Offline Lusche

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Re: Smoke and Wreckage
« Reply #5 on: February 23, 2010, 10:11:10 AM »
sounds quite funky tho....
maybe give them an hour delay..would still get the impact your looking for


A good gv battle can quickly produce hundreds of wrecks in a very small area, and so does a huge air battle.
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Offline Heater

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Re: Smoke and Wreckage
« Reply #6 on: February 23, 2010, 10:17:00 AM »
Would be a nice effect, But frame rate would would take a hit, with that said, it may be possible to have them fade away after x number of minutes....

Maybe the PUTZ can add his thoughts....


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Offline Vinkman

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Re: Smoke and Wreckage
« Reply #7 on: February 23, 2010, 10:29:59 AM »
IMHO, one of the things missing from AH is smoke and wreckage. This may sound like a purely aesthetic concern. However, recently, I'm been doing a little work on my ground-pounding. I've studied the Eastern front quite a bit and, one sure giveaway to the location of the battle involving AFVs is the column of black smoke over each killed tank. It's a dead giveaway from both ground and air. Such a plume should last for a good long time - long after the hapless crew has been roasted.  :angel:

I'd also like to see debris left at the airfields from past airstrikes - ideally, the kind of debris you can hit and from which you can receive damage.

Also, what are the odds that every corpse and every shot-down wreck can be allowed to live as debris on the forum floor, at least 'til tour end? It'd be cool if aircraft garbage/dead pilots turned into terrain feature yet retained colors.



I'm very American in the sense that I want to leave a cluttered battlefield.



I like the idea. Reminds me of CAll of Duty where the body's stack up all the place. I agree frame rate  might be a difficult work around.

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Offline SIK1

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Re: Smoke and Wreckage
« Reply #8 on: February 23, 2010, 10:35:29 AM »
It seems to me that I saw this very same idea in the wishlist forum a while back.
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Offline dkff49

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Re: Smoke and Wreckage
« Reply #9 on: February 23, 2010, 10:42:52 AM »
I personally don't care if the view is there or not but one way it might work is the wreckage stays until that player re-ups in same location or after 20 minutes which ever comes first.
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Offline Blooz

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Re: Smoke and Wreckage
« Reply #10 on: February 23, 2010, 11:09:54 AM »
Maybe could have a standard vehicle or plane wreck graphic that will give the right look to a battlefield but isn't persistant, like the way bomb craters work.

Maybe make the smoke a bit thicker and taller than when a vehicle is damaged but not like building smoke where it causes a huge frame rate hit.
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Offline Guppy35

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Re: Smoke and Wreckage
« Reply #11 on: February 23, 2010, 12:26:47 PM »
Thought this thread was about my P38G.... :)
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Offline SIK1

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Re: Smoke and Wreckage
« Reply #12 on: February 23, 2010, 12:43:53 PM »
Thought this thread was about my P38G.... :)

All those wrecks alone would kill my frame rates. :D
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Offline LLogann

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Re: Smoke and Wreckage
« Reply #13 on: February 23, 2010, 01:07:36 PM »
One day maybe, but not yet..........

When everybody has a constant 100mB fiber pipe at their house, then it might work. 
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Offline PJ_Godzilla

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Re: Smoke and Wreckage
« Reply #14 on: February 23, 2010, 01:12:29 PM »
Won't work, because maps don't last for more than a week ;)

Furthermore, there are like 60,000 deaths in LWO per week... you really want to clutter the map with 60,000 wrecks?


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« Last Edit: February 23, 2010, 01:18:18 PM by PJ_Godzilla »
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.