One aspect that seems to be left out of the discussion is how would we, the users, experience more intricate damage modeling?
Bearing in mind there was no HUD to tell a pilot what was wrong with his craft, what would we be prepared to accept as feed back? A text message saying something like "elevator cable severed", or would we prefer that the plane somply didn't handle, without knowing why?
At present, I can look out the cockpit and see the damage. Could I do that with damaged or trapped control wires?
Which is more realistic, a radio fire burning out the plane, or simply to lose all text send & recieve?
Which is more realistic, a single ping Fw engine kill, or a single ping "oil spill black out" over the wind shield and the engine still runs.....which would the luftwhiners prefer?
How would a P38 pilot at 25K know the difference in our simulation between a head wind and loosing the valve seats? Could engine roughness/vibration be programmed into force feedback? What of those with out FF?
Reading about Forts, it seems a major worry for B-17 crews was a windmilling prop. Are we prepared to have a prop blade fly through the cockpit and kill us, or would that be too gamey?
And for exact realism, we ought to able to ram each other, as this tactic was documented as used by every single airforce in every single theater. Are we ready to unleash that on the arena?