JayHawk,
Thanks for the comments and good joke, this topic did take awhile.....Ive been saving screen shots for a bit now whenever I remember .
But see I think your right in the situation your talking about. But understand Im talking about the excessive force/path of least resistence style of gameplay. This game promotes combat on all levels...1v1s to country size combat...I dont think there are many games that do that. But the fun part about gaming combat is the challenge behind it. If 8 decent buff pilots up 2 sectors away in 24s...unless a sqaud goes to intercept them all together, they are still going to devastate a field even if they lose 2 groups. Most of the time the fighters from that field are tangled up with the fighters from another field so even if they go to get them buffs......the enemy fighters still creep closer to where they are low and slow.
Do you understand what Im getting at? Buffs can flatten town, ords, radar, fuel.....thats plenty of targets for buff pilots and its going to have a huge affect on the base they hit.....but their enemy will enjoy the fight better.....causing maybe a better community change
Alright I understand what you're saying. I'm trying to look at this as the decisions my squad makes when we go on a bombing run. I'd say often we try to create our own fight and rile up fighters at fields. We will attack an enemy field if fighters, gvs, etc. are lifting off of that field to attack a friendly base, the problem with this is that sometimes by the time we get there the situation has shifted. If we have a distinct advantage at a field I don't think we'd drop. One important thing is what each of us qualifies as an advantage. If the green guys have two dar bars and the red guys have one, over their own base, I don't see that as an extreme advantage. Having a full dar bar over your own airfield gives you quite a 'home field advantage'. But more importantly the fight is often midway between the bases, and how the sectors are laid out may not reflect actual numbers or actual advantages.
Still, this is only IF we attack that base. If we do, our hope is to 'shut off the tap' of enemy fighters allowing the green mass to shift closer to the enemy field. Most of the time though, only a couple minutes after, the fight has pretty much returned to normal. It's ineffective and I don't believe we choose to do it often, but that may be why others do.
For some of those extreme situations I think you can only attribute that to Grizz's explanation about the individual player just going to bomb something for his own reasons, whatever they may be.
These post's do take a while, I started typing my first post when you didn't have any responses, I'm sure there will be plenty of new stuff when I hit post now. This thread is going to be around for a while... just like the last one.