Author Topic: .wingman that works the same way a check 6 does  (Read 930 times)

Offline sheperd

  • Copper Member
  • **
  • Posts: 145
.wingman that works the same way a check 6 does
« on: March 08, 2010, 06:51:04 AM »
I would like to see the .wingman (callsign) that can be selected like a  "check 6".
the ability to scroll through your flight group or area and select your wingman would be awesome. Very usefull if 2 people lost their wingman they could wing up while in combat without having to look at the keyboard.
« Last Edit: March 08, 2010, 08:50:57 AM by sheperd »
I can build em better than I can fly em
http://s691.photobucket.com/albums/vv272/hotwire_2009/?

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: .wingman that mimics a check 6
« Reply #1 on: March 08, 2010, 08:10:56 AM »
 :headscratch: im confused by this
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline mechanic

  • Plutonium Member
  • *******
  • Posts: 11327
Re: .wingman that mimics a check 6
« Reply #2 on: March 08, 2010, 08:29:01 AM »
good idea, would be very usefull

321Bar, what he is asking for is, just like the check 6 button, a button to press that cycles through the friendly icons in range and selects your wingman.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline sheperd

  • Copper Member
  • **
  • Posts: 145
Re: .wingman that mimics a check 6
« Reply #3 on: March 08, 2010, 08:33:41 AM »
rather then having to type .wingman name you select and highlight your wingman the same way as you do a "check 6"

edit. exactly  Mechanic
do the DEV's actualy look at this forum?
« Last Edit: March 08, 2010, 08:37:08 AM by sheperd »
I can build em better than I can fly em
http://s691.photobucket.com/albums/vv272/hotwire_2009/?

Offline mechanic

  • Plutonium Member
  • *******
  • Posts: 11327
Re: .wingman that mimics a check 6
« Reply #4 on: March 08, 2010, 08:37:17 AM »
I think my explanation was exactly the same as your first one anyhow hehe


This is a great idea.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: .wingman that works the same way a check 6 does
« Reply #5 on: March 08, 2010, 08:46:31 AM »
ahh rgr. agreed, put the HTC seal of approval on this please!
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: .wingman that works the same way a check 6 does
« Reply #6 on: March 08, 2010, 09:37:57 AM »
Question...where would this be useful outside of special events or winging with your squadmates, or maybe a buddy? Are you wanting to just randomly choose someone on your side within viewing distance to be your wingman or something like a join request?
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline sheperd

  • Copper Member
  • **
  • Posts: 145
Re: .wingman that works the same way a check 6 does
« Reply #7 on: March 08, 2010, 10:05:04 AM »
Question...where would this be useful outside of special events or winging with your squadmates, or maybe a buddy? Are you wanting to just randomly choose someone on your side within viewing distance to be your wingman or something like a join request?
it doesn't matter it would work anywhere the .wingman command would work just makes it so you can choose 1 or change 1 with out stopping in combat to type.

Edit ***I will humor you****
you're in the main arena, all your squad went to bed but you decided to stay on, so you go it alone.
All of a suddon a squad crosses your flight path and is 1 short and ask if you would like to link up with them.
as You agree, Over the vox channel they ask you to wing up with "WOLFMAN" as you agree to cover his wing, a massive furrball starts. You quickly type   /.wingman wolfman ...no pilot found ...later you find out his callsign is wulfman but you didn't have a chance to see him visually and now that its on you don't have time to pick him out of the mix to verify his callsign spelling
because he is dead as he had no wingman to cover his 6    :angel: LOL
you might have even had the chance to send him a check 6 but you were busy typing the wrong name. I know this is kinda far out there, but you should be able to see the benefits of this regardless of the sit.

NO disrespect intended
« Last Edit: March 08, 2010, 11:28:22 AM by sheperd »
I can build em better than I can fly em
http://s691.photobucket.com/albums/vv272/hotwire_2009/?

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: .wingman that works the same way a check 6 does
« Reply #8 on: March 08, 2010, 11:28:07 AM »
it doesn't matter it would work anywhere the .wingman command would work just makes it so you can choose 1 or change 1 with out stopping in combat to type.

Edit ***I will humor you****
you're in the main arena, all your squad went to bed but you decided to stay on, so you go it alone.
All of a suddon a squad crosses your flight path and is 1 short and ask if you would like to link up with them.
as You agree, Over the vox channel they ask you to wing up with "WOLFMAN" as you agree to cover his wing, a massive furrball starts. You quickly  type   /.wingman wolfman ...no pilot found ...later you find out his callsign is wulfman but you didn't have a chance to see him visually and now that its on you don't have time to pick him out of the mix to verify his callsign spelling

because he is dead as he had no wingman to cover his 6    :angel: LOL
Ah gotcha, never considered it since I never run into that problem...could be useful. +1
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline AWwrgwy

  • Platinum Member
  • ******
  • Posts: 5478
Re: .wingman that works the same way a check 6 does
« Reply #9 on: March 08, 2010, 12:23:30 PM »
Or, since you need to open the text buffer to highlight your wingman with the existing .wingman command anyway, you could look on the "who's on range" box to get the proper spelling, as, hopefully, your future wingman is at least nearby.


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline sheperd

  • Copper Member
  • **
  • Posts: 145
Re: .wingman that works the same way a check 6 does
« Reply #10 on: March 08, 2010, 12:31:55 PM »
never thought of that  :aok but it won't help me much ...I cant type worth a $**t :headscratch: Typing wasn't a req when I was in school 100 years ago...I like the check 6 idea just to maintain sit awareness
« Last Edit: March 08, 2010, 12:34:57 PM by sheperd »
I can build em better than I can fly em
http://s691.photobucket.com/albums/vv272/hotwire_2009/?

Offline Raptor

  • Platinum Member
  • ******
  • Posts: 7577
Re: .wingman that works the same way a check 6 does
« Reply #11 on: March 08, 2010, 01:04:00 PM »
I think it would be unnecessary

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10192
Re: .wingman that works the same way a check 6 does
« Reply #12 on: March 08, 2010, 03:24:58 PM »
I like it.  +1
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline sheperd

  • Copper Member
  • **
  • Posts: 145
Re: .wingman that works the same way a check 6 does
« Reply #13 on: March 10, 2010, 06:44:48 AM »
I find it strange that some pilots wouldn't embrace this Idea.  :headscratch:
The implementation of this would be so easy as the programing is already written for the check 6.
It would be just a small tweak to highlight a plane rather then play a Wave file to the selected pilot. :noid
I can build em better than I can fly em
http://s691.photobucket.com/albums/vv272/hotwire_2009/?