Author Topic: Wind Noise  (Read 548 times)

Offline Glider

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Wind Noise
« on: March 09, 2010, 11:33:20 AM »
I wish that wind noise was a function of dynamic pressure, like it is in real life.  The dynamic pressure (q) determines a host of handling charictaristics like corner speed, roll rate and aileron stiffness, etc.  Since indicated airspeed is also a function of q, it is the primary reference for aircraft handling.  Since in an actual airplane wind noise is also a function of q, it provides a handy reference for the pilot to have some idea of his dynamic pressure without looking at the airspeed indicator.

In-game, wind noise seems to be a function of true airspeed.  Although it provides some cues as to dynamic pressure at low altitude, at high altitude it is very misleading.  I believe that this is why many pilots have such a hard time flying effectively at high altitudes; the wind noise makes them think they have far more smash than they really have.

Pat (Glider)

Offline Wingnutt

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Re: Wind Noise
« Reply #1 on: March 09, 2010, 11:40:15 AM »
I asked someone about this before, they told me that its based on the true airspeed because that has how fast air is actually moving past the aircraft, so you would hear it the same regardless..the INDICATED is lower because the air is less dense..

that was the answer I got,  not my opinion.. just what I was told by someone else.

Offline gyrene81

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Re: Wind Noise
« Reply #2 on: March 09, 2010, 11:48:12 AM »
How would you expect that to be programmed into AH where there is no physical atmosphere? The 300mph TAS mark is a known factor that can be programmed to trigger easily...adding variables for altitude based on "possible" atmospheric conditions to trigger a sound, is a lot tougher.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Glider

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Re: Wind Noise
« Reply #3 on: March 09, 2010, 05:59:03 PM »
How would you expect that to be programmed into AH where there is no physical atmosphere?

Since it is a function of indicated airspeed, and the game already calculates indicated airspeed (the white needle on your airspeed indicator), it would be quite easy to code.

Pat

P.S.  The airplane I fly at work does not have a terribly high level of wind noise at 230 knots indicated and 500 knots true at high altitude.  At 330 knots indicated and 400 knots true in the descent you need to put a headset on because of the wind noise in the cockpit.

Offline gyrene81

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Re: Wind Noise
« Reply #4 on: March 10, 2010, 12:28:39 PM »
Since it is a function of indicated airspeed, and the game already calculates indicated airspeed (the white needle on your airspeed indicator), it would be quite easy to code.

Pat

P.S.  The airplane I fly at work does not have a terribly high level of wind noise at 230 knots indicated and 500 knots true at high altitude.  At 330 knots indicated and 400 knots true in the descent you need to put a headset on because of the wind noise in the cockpit.
Your OP says "dynamic pressure" instead of airspeed...

I wish that wind noise was a function of dynamic pressure, like it is in real life.

I'm just asking...since every plane is different in design and structure and atmospheric conditions do change and there is no atmosphere modeled in AH...sounds like you have some specifics in mind based on your real life experiences in a modern aircraft...just keep in mind that the sounds you hear in AH now are generalized based on easily created parameters...personally I've gone through and adjusted all of the sounds in my setup to below default levels just because I wear headphones.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Glider

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Re: Wind Noise
« Reply #5 on: March 10, 2010, 04:04:43 PM »
Gyrene,

I sometimes don't change gears enough, not everybody here is a pilot in real life, so some of the terms and jargon I use aren't familiar to everyone.  Sorry if I confused you.

From a pilot's perspective, dynamic pressure IS indicated airspeed.  The airspeed indicator is nothing other than a pressure gage calibrated in speed.  The game system already calculates dynamic pressure, because it is capable of displaying indicated airspeed.  Right now the wind sound level is a function of TRUE airspeed.  In real life, the wind sound is a function of INDICATED airspeed.  The game uses both values, I would just like to the the wind noise tied to the correct one.

Pat

Offline gyrene81

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Re: Wind Noise
« Reply #6 on: March 11, 2010, 08:54:48 AM »
 :rofl And here I thought you were talking about dynamic pressure based on variable atmospheric conditions at altitude...sorry.  :lol
« Last Edit: March 11, 2010, 08:57:22 AM by gyrene81 »
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett