I wish that wind noise was a function of dynamic pressure, like it is in real life. The dynamic pressure (q) determines a host of handling charictaristics like corner speed, roll rate and aileron stiffness, etc. Since indicated airspeed is also a function of q, it is the primary reference for aircraft handling. Since in an actual airplane wind noise is also a function of q, it provides a handy reference for the pilot to have some idea of his dynamic pressure without looking at the airspeed indicator.
In-game, wind noise seems to be a function of true airspeed. Although it provides some cues as to dynamic pressure at low altitude, at high altitude it is very misleading. I believe that this is why many pilots have such a hard time flying effectively at high altitudes; the wind noise makes them think they have far more smash than they really have.
Pat (Glider)