Author Topic: WW1 FSO Dogfight Scenario  (Read 2288 times)

Offline akbmzawy

  • Copper Member
  • **
  • Posts: 265
Re: WW1 FSO Dogfight Scenario
« Reply #30 on: March 21, 2010, 11:56:01 AM »
A possibility would to have attackers launch and proceed enroute to target.

Defenders would up from the tower, but then taxi to diffrent areas of the field and HOLD.

Upon visual icon sighting defenders would take off all at once and let the fun begin.

All field ack would be disabled.

Surviving player would win.

Then switch roles.

Offline daddog

  • Aces High CM Staff (Retired)
  • Plutonium Member
  • *******
  • Posts: 15082
      • http://www.332nd.org
Re: WW1 FSO Dogfight Scenario
« Reply #31 on: March 21, 2010, 03:22:13 PM »
As others have said it would be fun for FSO to try in the future, but we have a laundry list to go over before we could run WWI in FSO. I would imagine a WWI 'Scenario' list would be even longer.

1. A WWI terrain
2. Larger WWI plane set
3. Viable targets (ground and air)
4. Through testing via Snapshots and or the AVA

Once the above 4 were satisfied then we could seriously consider an FSO in WWI, which would be fun to try IMHO. :)




Noses in the wind since 1997
332nd Flying Mongrels
daddog
Knowing for Sure

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: WW1 FSO Dogfight Scenario
« Reply #32 on: March 21, 2010, 03:58:41 PM »
As others have said it would be fun for FSO to try in the future, but we have a laundry list to go over before we could run WWI in FSO. I would imagine a WWI 'Scenario' list would be even longer.

1. A WWI terrain
2. Larger WWI plane set
3. Viable targets (ground and air)
4. Through testing via Snapshots and or the AVA

Once the above 4 were satisfied then we could seriously consider an FSO in WWI, which would be fun to try IMHO. :)


1) Definitely doable.

2) Ditto

3) Unfortunately, ground targets would require adding bombers and strike planes to the WWI set, which a portion of the community is absolutely dead-set and uncompromisingly against seeing introduced. Ditto for balloons and zepplins (look at the "NOOOOOOO! Fighters ONLY in WWI!!!!!! when I suggested adding zepplins SOLELY for use in Scenarios/FSO on the wishlist forum). HTC has also apparently decided to leave WWI as furball-only. Adding bombers available only in the SEA arenas would cause more problems than HTC is probably going to be willing to put up with with people wanting them available in the WWI Arenas.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline daddog

  • Aces High CM Staff (Retired)
  • Plutonium Member
  • *******
  • Posts: 15082
      • http://www.332nd.org
Re: WW1 FSO Dogfight Scenario
« Reply #33 on: March 21, 2010, 04:24:03 PM »
Quote
...which a portion of the community is absolutely dead-set and uncompromisingly against seeing introduced. Ditto for balloons and zepplins (look at the "NOOOOOOO! Fighters ONLY in WWI!!!!!! when I suggested adding zepplins SOLELY for use in Scenarios/FSO on the wishlist forum)

I am with you Sax.

No crystal ball here, but IMHO keeping WWI strictly as a furball would be a mistake and I don't think HTC is that short sighted.

Years ago the Zeppelins they had in Warbirds were a blast. Adding ground targets, trenches, etc would only enhance the WWI game play and move it that much closer to being used throughout the events community.
Noses in the wind since 1997
332nd Flying Mongrels
daddog
Knowing for Sure

Offline AKKuya

  • Aces High CM Staff
  • Gold Member
  • *****
  • Posts: 2640
Re: WW1 FSO Dogfight Scenario
« Reply #34 on: March 21, 2010, 05:38:17 PM »
Currently there is 4 WW1 arenas.  I'm sure they could be split between 2 WW1 furball arenas and 2 WW1 capture field war arenas with tbombers and ground targets.  HTC needs some time to get the WW1 plansets increased.
Chuck Norris can pick oranges from an apple tree and make the best lemonade in the world. Every morning when you wake up, swallow a live toad. Nothing worse can happen to you for the rest of the day. They say money can't buy happiness. I would like the opportunity to find out. Why be serious?

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: WW1 FSO Dogfight Scenario
« Reply #35 on: March 21, 2010, 07:31:02 PM »
I am with you Sax.

No crystal ball here, but IMHO keeping WWI strictly as a furball would be a mistake and I don't think HTC is that short sighted.

Years ago the Zeppelins they had in Warbirds were a blast. Adding ground targets, trenches, etc would only enhance the WWI game play and move it that much closer to being used throughout the events community.

Hell, I couldn't really care less if they were available in the WWI arenas, I was just shocked that certain members of the community were so fanatical about it they even attacked a thread asking for them ONLY for scenarios. HTF does adding zepplins to the SEAs keep you from your endless merry-go-round?
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline ghostdancer

  • Aces High CM Staff
  • Platinum Member
  • ******
  • Posts: 7562
Re: WW1 FSO Dogfight Scenario
« Reply #36 on: March 21, 2010, 09:39:21 PM »
1) Terrain we can make and are already in progress on. There will be destructable balloons in that terrain.

2) Can't do much about the planeset.

3) Viable targets - have a few ideas. Will have balloons for people to attack and defend. Another mission could be to find truck convoys and strafe them. I also have an idea for artillery spotting. In the terrain we could place shore batteries along the trenches (well a bit back). Need to make sure that the guns can reach the enemy base but would place an enemy base at the outer limit of the shore gun range. Then planes could theoretically spot for them.

Battle would then be to dominate the air space over / around that field and allow your spotters to walk the shore gun fine on to target (points awarded to number of objects destroyed).

Also have an idea for recon missions but need a little more thought.

4) Everything definitely would need to be tested in via Snapshots. But I think it might be possible. Creating a custom terrain will be key.
X.O. 29th TFT, "We Move Mountains"
CM Terrain Team

Offline daddog

  • Aces High CM Staff (Retired)
  • Plutonium Member
  • *******
  • Posts: 15082
      • http://www.332nd.org
Re: WW1 FSO Dogfight Scenario
« Reply #37 on: March 22, 2010, 09:32:05 AM »
Truck would be a good target.

Can you design the trains with or without guns? Can you give the trains smaller machine guns for defense opposed to the current 20mm they have?
Noses in the wind since 1997
332nd Flying Mongrels
daddog
Knowing for Sure

Offline ghostdancer

  • Aces High CM Staff
  • Platinum Member
  • ******
  • Posts: 7562
Re: WW1 FSO Dogfight Scenario
« Reply #38 on: March 22, 2010, 11:18:44 AM »
Actually not sure on the trains if you can replace them with custom objects.

As for lethality I figure you would have to turn down the lethality on the AA for the arena since I think the smallest AA gun is a 20mm. One 20mm hit I think would blow a WW1 plane out of the air.
X.O. 29th TFT, "We Move Mountains"
CM Terrain Team