OK, Oldtimer. You got me there. 
You made the most important point though. It's a truth that has continued from there to the present day.
Gee thanks....as if I don't feel old enough!

Unfortunately, the proponents of pure fight are the minority. HTC needs the majority to pay the bills. At the same time, I played WW1 in AW. It was, most often, a ghost town. This was because, in part, the "fight" has a limited appeal.
What I see as the optimal solution is some form of activity that will inspire attack and defense (
without encouraging horde monkey gameplay). In the end, I find mindless furballing as inane as mindless toolshedding.
Okay, now I can drop a few hints about what I think might work...

First, establish "battle lines" between the air fields. There would be ack like the field ack. The ack would provide "cover" for the observation balloons and prevent the current conga lines.
In addition, have a ground battle going on in the center of the map. Each side would also have an observation balloon there (but no ack). That would "funnel" the players into the center area and the Mother of All WW1 furballs.
