Author Topic: I see some problems with WW1  (Read 4681 times)

Offline Westy

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Re: I see some problems with WW1
« Reply #75 on: March 16, 2010, 08:04:11 AM »
"the hordeing is a complete joke !"

I agree!


"theres no honor.."

Which is also a complete joke. Honor in a cartoon game? If you want to fly under the
guise of some self induced "honor" system have at it but the joke is you're expectation
that others NEED to share your point of view.

Offline ImADot

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Re: I see some problems with WW1
« Reply #76 on: March 16, 2010, 08:49:18 AM »
theres no honor..the country jumping  has to stop ive said it before and ill say it again HONOR depicts no country jumping ...

To me, it shows more honor and maturity when someone country-jumps when the sides are seriously unbalanced.  It tells me the player is more concerned with fair fights than joining the horde in the hopes of getting an assist.
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Offline Yeager

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Re: I see some problems with WW1
« Reply #77 on: March 16, 2010, 09:25:35 AM »
To me, it shows more honor and maturity when someone country-jumps when the sides are seriously unbalanced.  It tells me the player is more concerned with fair fights than joining the horde in the hopes of getting an assist.
I think he is saying that some peeps are jumping from a more or less balanced scenario to create an imbalance on purpose just for the very sake of hoarding and the resulting "benefit", whatever that might be.  I don't believe it, and if its true then the game might be doing great but some of the people playing it are in pretty bad shape.   
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline The Fugitive

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Re: I see some problems with WW1
« Reply #78 on: March 16, 2010, 09:34:57 AM »
Maybe honor isn't the right word, maybe "class" fits a bit better. WWI is suppose to be about figHting and haveing fun. How much fun can you be having being one of 8 guys trying to kill a single bad guy?

It's up to the players to have a little class and try to keep the fights a bit more even and fun for everyone. 

Offline VonMessa

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Re: I see some problems with WW1
« Reply #79 on: March 16, 2010, 09:45:25 AM »
Maybe honor isn't the right word, maybe "class" fits a bit better. WWI is suppose to be about figHting and haveing fun. How much fun can you be having being one of 8 guys trying to kill a single bad guy?

It's up to the players to have a little class and try to keep the fights a bit more even and fun for everyone. 

You might as well ask water to not be wet...............
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Offline Skuzzy

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Re: I see some problems with WW1
« Reply #80 on: March 16, 2010, 09:52:53 AM »
Yesterday, I made it a practice to go after the guy that was trying to disrupt a one-on-one.

At one point, there was a Conga line of 8 planes all chasing each other.  Good, Bad, Good, Bad, Me, Bad, Good, and Bad.  I had to laugh at that one.
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Offline Toad

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Re: I see some problems with WW1
« Reply #81 on: March 16, 2010, 09:55:37 AM »
A couple of points here.

The idea of adding <cough>objectives</cough> to "thin out the hordes" has been proven completely false. In fact, it could be shown that it encourages hordes. The proof is in the WW2 MA. Objectives out the wazoo; hordes busily avoiding each other to attack undefended areas. QED.


"It will become the next AvA if stays same" Perhaps so. Where's the problem? The AvA has been around a very long time and the people that play there seem to enjoy it. I see no stated intention of closing it on HTs part. Those people are playing the way they want to play; is that a problem? So if WW1 stays as it is, some people will still play it.

Honor? Class?  How about "looking for a good fight" as the reason to switch to the low side? The problem is the people; not that many looking for a good fight. As the lemmings drift back to the MA in disgust, there'll be a lot more good fights.

Until then, Skuzzy's method for finding engagements works great. I used it all last night and had a ton-o-fun.

For those that missed it:

Quote
1)  I'll fly to the fringe of the mob and see if anyone will come out and play.  All the while, I look for anyone being ganged up on.  If I see a teammate being ganged, I dive right on over to help out.

2)  I'll just go right for the center of the pack, with the goal of flying through it all and then reversing on the mob and see what is available.

3)  I'll tap dance around just causing folks to break off an attack on a teammate to give him/her an oppertunity to get the advantage back.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline uptown

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Re: I see some problems with WW1
« Reply #82 on: March 16, 2010, 09:57:47 AM »
As a player that is more interested in improving my acm and learning the angles of dogfighting, I can understand the complaints of not wanting to get ganged and sucker punched. But what i can't understand is why on earth would you go to an arena where you know it's just a mass of furballage and expect not to get violated. That's what furballs are!

Lighten up Francis

Offline gpwurzel

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Re: I see some problems with WW1
« Reply #83 on: March 16, 2010, 10:02:03 AM »
Been doing that too Toad, works well.
Also, once the fights reaches the stage of 2 mobs eyeing each other over the river, I tend to tiptoe over the river, get a couple chasing me (it never fails) then scuttle back dragging them into the river area. They are then jumped on by countrymen/squaddies (depending who is around) and the fights start all over again.

I dont survive that much, some people are uncanny shots from 600 - 400 yards (and hit me in me big fat melon), but it beats having them looking at each other with the "come on then, lets have it" kinda thoughts.


Been in the conga line too, augered due to laughing at 1 stage, looked behind, nme, friendly, nme, friendly, nme, friendly etc etc.......was me buggered it up by augering  :D

If the numbers get all lopsided, and the opposing force are pushed back to their base, we swap sides to even up the fight - just so everyone knows  :D

Wurzel

*Edited to correct typo on range of shooting*
« Last Edit: March 16, 2010, 10:51:08 AM by gpwurzel »
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Offline Westy

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Re: I see some problems with WW1
« Reply #84 on: March 16, 2010, 10:06:23 AM »
"...I made it a practice to go after the guy that was trying to disrupt a one-on-one."

 :aok

 Always a great idea! More often than not they're so focused on snatching a cheap
kill by shooting at a pre-occupied bogy that they never see ya coming at them.

 See you in there this week myself hopefully.

Offline Strip

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Re: I see some problems with WW1
« Reply #85 on: March 16, 2010, 10:08:23 AM »
We need to have single pairs of fields off on their own, if nothing else for a good ole 1v1 ego settling duel.

I tried WW1 this morning, it was gang or be ganged...it was no fun.

In the DA I could have called for a 1v1 and went to other fields.

Strip

Offline Toad

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Re: I see some problems with WW1
« Reply #86 on: March 16, 2010, 10:16:32 AM »
Strip, if you fly out into the middle (No Man's Land) and call out for 1 v 1s I think you'll get what you want.

I've seen guys doing that every night and they seem satisfied.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Yeager

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Re: I see some problems with WW1
« Reply #87 on: March 16, 2010, 10:44:13 AM »
I tried WW1 this morning, it was gang or be ganged...it was no fun.

Strip

No P51s in there eh?

"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline CptTrips

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Re: I see some problems with WW1
« Reply #88 on: March 16, 2010, 10:47:32 AM »
Strip, if you fly out into the middle (No Man's Land) and call out for 1 v 1s I think you'll get what you want.

I've seen guys doing that every night and they seem satisfied.

That seams reasonable, and I would respect that.

What is rediculous is some bozo trying to call mine! in the middle of a swirling mosh pit!  I don't have the time to check reservations on the txt buffer.  

If I turn around and I am lined up on an enemy, I'm shooting!

If some target you are chasing pings me, I am reversing and killing the mutha-Fokker.


If you want monogamy, get FAR away from the main battle.  I don't mean 100yrds.  The center of battle drifts and soon your fight is right in the middle again and all reservations are canceled!

Regards,
Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Skuzzy

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Re: I see some problems with WW1
« Reply #89 on: March 16, 2010, 11:16:57 AM »
I had one guy I thought was heading home and I almost turned around to head back to the mob, but then he reverses.  We passed, no shots fired and then began to mix it up away from the mob.

He drug me to a clean area to fight.  I thought, "that was cool".  I am going to try it as well.  Hit the fringe, see what picks me up and turn to the middle and see who follows.

I think a good fight, whether one-on-one or taking on the mob, just takes a little patience.
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