ok, I think I get it... Its similar to when you are going up and at around 100 mph you slip some left rudder and pull back and the plane rolls over and slips 90 degrees?
Yes thats it, its the same as doing a snap roll to left in a 109 in a flat turn its just in the vertical, if you go to the external views f4 you can understand it better. I started off doing it this way in TA using flat turns looking f4 view pulling hard back on the stick and near the stall a small bit of rudder to snap the plane, once I got used to the hand co-ordination I practice doing it with internal views looking behind me tracking a plane and the same with the vert move.
I know it may seem lame to some but I think f4 its a good way to build up the co-ordination and understanding of how a manoeuvre looks from behind and see how quickly you can snap it (it should be instantaneous)
I stick my nose up vertical a lot but I don't ever 'snap' it. When I get it straight vertical in the situation you describe, I am slowing down quicker than you, and you are usually in some sort of a spiral climb around me. Picture a tether ball spiraling up the post. I'm the post and you are the tether ball spiraling around me. When the fight develops like this, my goal is to spin to the point where you will cross in my guns at the right time. To counter this you want to get wider as I draw in near guns. Kappa has the best spiral climb in the game doing this and I have a very hard time getting guns on him in this setup. Hope this helps.
Here are 2 fights from 5 or 6 it took me about 4 deaths to figure out what Grizz was doing and use a counter, I think this is similar to what hes described above usually by the time you spot this situation developing, its much too late and Grizz is an excellent shot and won't miss. The first film is me pulling to hard for angles I get stuck and theres nowhere for me to go, when the shooting opportunity arrives for Grizz I'm a sitting duck with no E to escape.
Second I keep my speed up and use a lot of rolls to gradually gain angles and keep e instead of just pulling straight for them, when the time comes for a crossing snapshot opportunity I still have enough E to get past his guns to avoid them.
http://www.4shared.com/file/245970858/c4f109dc/grizz.htmlhttp://www.4shared.com/file/245971427/aaa91c8b/grizz1.htmlI don't think this exactly what happened but the principle of why you die is the same, I'm digging through my films to look for good snap rolls but theres hundreds of them I really wished I'd labeled them correctly now some of my descriptions are quite cryptic